]> git.mxchange.org Git - flightgear.git/blobdiff - src/ATC/AIPlane.cxx
Alex Romosan:
[flightgear.git] / src / ATC / AIPlane.cxx
index 97789d7d2157d0b32e10af0e351b163529a46c1c..8d501910d971d905a30e29922ce9ae69ff40d463 100644 (file)
@@ -90,8 +90,8 @@ void FGAIPlane::Update(double dt) {
        // TODO - turn it off if user switches to another freq - keep track of where in message we are etc.
        if(_transmit) {
                //cout << "transmit\n";
-               double user_freq0 = fgGetDouble("/radios/comm[0]/frequencies/selected-mhz");
-               double user_freq1 = fgGetDouble("/radios/comm[1]/frequencies/selected-mhz");
+               double user_freq0 = fgGetDouble("/instrumentation/comm[0]/frequencies/selected-mhz");
+               double user_freq1 = fgGetDouble("/instrumentation/comm[1]/frequencies/selected-mhz");
                _counter = 0.0;
                _max_count = 5.0;               // FIXME - hardwired length of message - need to calculate it!
                
@@ -181,7 +181,7 @@ void FGAIPlane::ProcessCallback(int code) {
 // Outputs the transmission either on screen or as audio depending on user preference
 // The refname is a string to identify this sample to the sound manager
 // The repeating flag indicates whether the message should be repeated continuously or played once.
-void FGAIPlane::Render(string refname, bool repeating) {
+void FGAIPlane::Render(const string& refname, bool repeating) {
 #ifdef ENABLE_AUDIO_SUPPORT
        voice = (voiceOK && fgGetBool("/sim/sound/voice"));
        if(voice) {
@@ -191,7 +191,7 @@ void FGAIPlane::Render(string refname, bool repeating) {
                        SGSoundSample* simple = new SGSoundSample(buf, len, 8000, false);
                        // TODO - at the moment the volume is always set off comm1 
                        // and can't be changed after the transmission has started.
-                       simple->set_volume(5.0 * fgGetDouble("/radios/comm[0]/volume"));
+                       simple->set_volume(5.0 * fgGetDouble("/instrumentation/comm[0]/volume"));
                        globals->get_soundmgr()->add(simple, refname);
                        if(repeating) {
                                globals->get_soundmgr()->play_looped(refname);
@@ -216,7 +216,7 @@ void FGAIPlane::Render(string refname, bool repeating) {
 
 
 // Cease rendering a transmission.
-void FGAIPlane::NoRender(string refname) {
+void FGAIPlane::NoRender(const string& refname) {
        if(playing) {
                if(voice) {
 #ifdef ENABLE_AUDIO_SUPPORT