//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_ATC_DISPLAY_HXX
#define _FG_ATC_DISPLAY_HXX
# include <config.h>
#endif
-#include <Main/fgfs.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
#include <vector>
#include <string>
struct atcMessage {
string msg;
bool repeating;
- int counter; // count of how many iterations since posting
- int start_count; // value of counter at which display should start
- int stop_count; // value of counter at which display should stop
+ double counter; // count of how many seconds since the message was registered
+ double start_count; // value of counter at which display should start (seconds)
+ double stop_count; // value of counter at which display should stop (seconds)
int id;
double dsp_offset;
};
typedef vector<atcMessage> atcMessageList;
typedef atcMessageList::iterator atcMessageListIterator;
-class FGATCDisplay : public FGSubsystem
+class FGATCDisplay : public SGSubsystem
{
private:
bool rep_msg; // Flag to indicate there is a repeating transmission to display
bool change_msg_flag; // Flag to indicate that the repeating message has changed
double dsp_offset1; // Used to set the correct position of scrolling display
- double dsp_offset2;
+ double dsp_offset2;
string rep_msg_str; // The repeating transmission to play
atcMessageList msgList;
atcMessageListIterator msgList_itr;
// Register a single message for display after a delay of delay seconds
// Will automatically stop displaying after a suitable interval.
- void RegisterSingleMessage(string msg, int delay); // OK - I know passing a string in and out is probably not good but it will have to do for now.
+ void RegisterSingleMessage(const string& msg, double delay = 0.0);
// For now we will assume only one repeating message at once
// This is not really robust
// Register a continuously repeating message
- void RegisterRepeatingMessage(string msg);
+ void RegisterRepeatingMessage(const string& msg);
// Change a repeating message - assume that the message changes after the string has finished for now
- void ChangeRepeatingMessage(string newmsg);
+ void ChangeRepeatingMessage(const string& newmsg);
// Cancel the current repeating message
void CancelRepeatingMessage();