//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifdef HAVE_CONFIG_H
# include <config.h>
//================================================================================================================
// Given two positions (lat & lon in degrees), get the HORIZONTAL separation (in meters)
-double dclGetHorizontalSeparation(const Point3D pos1, const Point3D pos2) {
+double dclGetHorizontalSeparation(const Point3D& pos1, const Point3D& pos2) {
double x; //East-West separation
double y; //North-South separation
double z; //Horizontal separation - z = sqrt(x^2 + y^2)
// Given a position (lat/lon/elev), heading and vertical angle (degrees), and distance (meters), calculate the new position.
// This function assumes the world is spherical. If geodetic accuracy is required use the functions is sg_geodesy instead!
// Assumes that the ground is not hit!!! Expects heading and angle in degrees, distance in meters.
-Point3D dclUpdatePosition(const Point3D pos, double heading, double angle, double distance) {
+Point3D dclUpdatePosition(const Point3D& pos, double heading, double angle, double distance) {
//cout << setprecision(10) << pos.lon() << ' ' << pos.lat() << '\n';
heading *= DCL_DEGREES_TO_RADIANS;
angle *= DCL_DEGREES_TO_RADIANS;
// Get a heading in degrees from one lat/lon to another.
// This function assumes the world is spherical. If geodetic accuracy is required use the functions is sg_geodesy instead!
// Warning - at the moment we are not checking for identical points - currently it returns 0 in this instance.
-double GetHeadingFromTo(const Point3D A, const Point3D B) {
+double GetHeadingFromTo(const Point3D& A, const Point3D& B) {
double latA = A.lat() * DCL_DEGREES_TO_RADIANS;
double lonA = A.lon() * DCL_DEGREES_TO_RADIANS;
double latB = B.lat() * DCL_DEGREES_TO_RADIANS;
return a3;
}
-//================================================================================================================
-
-// Airport stuff. The next two functions are straight copies of their fg.... equivalents
-// in fg_init.cxx, and are just here temporarily until some rationalisation occurs.
-// find basic airport location info from airport database
-bool dclFindAirportID( const string& id, FGAirport *a ) {
- const FGAirport* result;
-
- if ( id.length() ) {
- SG_LOG( SG_GENERAL, SG_INFO, "Searching for airport code = " << id );
-
- result = globals->get_airports()->search(id);
- if ( result == NULL ) {
- SG_LOG( SG_GENERAL, SG_WARN,
- "Failed to find " << id << " in apt.dat.gz" );
- return false;
- }
- } else {
- return false;
- }
-
- *a = *result;
-
- SG_LOG( SG_GENERAL, SG_INFO,
- "Position for " << id << " is ("
- << a->getLongitude() << ", "
- << a->getLatitude() << ")" );
-
- return true;
-}
-
-// get airport elevation
-double dclGetAirportElev( const string& id ) {
- FGAirport a;
- // double lon, lat;
-
- SG_LOG( SG_ATC, SG_INFO,
- "Finding elevation for airport: " << id );
-
- if ( dclFindAirportID( id, &a ) ) {
- return a.getElevation() * SG_FEET_TO_METER;
- } else {
- return -9999.0;
- }
-}
-
-// get airport position
-Point3D dclGetAirportPos( const string& id ) {
- FGAirport a;
- // double lon, lat;
-
- SG_LOG( SG_ATC, SG_INFO,
- "Finding position for airport: " << id );
-
- if ( dclFindAirportID( id, &a ) ) {
- return Point3D(a.getLongitude(), a.getLatitude(), a.getElevation());
- } else {
- return Point3D(0.0, 0.0, -9999.0);
- }
-}
-
// Runway stuff
// Given a Point3D (lon/lat/elev) and an FGRunway struct, determine if the point lies on the runway
-bool OnRunway(const Point3D pt, const FGRunway& rwy) {
+bool OnRunway(const Point3D& pt, const FGRunway& rwy) {
FGATCAlignedProjection ortho;
Point3D centre(rwy._lon, rwy._lat, 0.0); // We don't need the elev
ortho.Init(centre, rwy._heading);