#include <Airports/runways.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <WeatherCM/FGLocalWeatherDatabase.h>
+#ifdef FG_WEATHERCM
+# include <WeatherCM/FGLocalWeatherDatabase.h>
+#else
+# include <Environment/environment_mgr.hxx>
+# include <Environment/environment.hxx>
+#endif
//Constructor
FGApproach::FGApproach(){
// ============================================================================
void FGApproach::get_active_runway() {
+#ifdef FG_WEATHERCM
sgVec3 position = { lat, lon, elev };
FGPhysicalProperty stationweather = WeatherDatabase->get(position);
+#else
+ FGEnvironment stationweather =
+ globals->get_environment_mgr()->getEnvironment(lat, lon, elev);
+#endif
SGPath path( globals->get_fg_root() );
path.append( "Airports" );
FGRunways runways( path.c_str() );
//Set the heading to into the wind
+#ifdef FG_WEATHERCM
double wind_x = stationweather.Wind[0];
double wind_y = stationweather.Wind[1];
if (hdg < 0.0)
hdg += 360.0;
}
+#else
+ double hdg = stationweather.get_wind_from_heading_deg();
+#endif
FGRunway runway;
if ( runways.search( ident, int(hdg), &runway) ) {
int FGApproach::RemovePlane() {
// first check if anything has to be done
+ int i;
bool rmplane = false;
- for (int i=0; i<num_planes; i++) {
+ for (i=0; i<num_planes; i++) {
if (planes[i].dist > range*SG_NM_TO_METER) {
rmplane = true;
break;
// now make a copy of the plane list
PlaneApp tmp[max_planes];
- for (int i=0; i<num_planes; i++) {
+ for (i=0; i<num_planes; i++) {
tmp[i] = planes[i];
}
int np = 0;
// now check which planes are still in range
- for (int i=0; i<num_planes; i++) {
+ for (i=0; i<num_planes; i++) {
if (tmp[i].dist <= range*SG_NM_TO_METER) {
planes[np] = tmp[i];
np += 1;
}
num_planes = np;
return num_planes;
-}
\ No newline at end of file
+}