#include STL_STRING
SG_USING_STD(string);
-#ifndef SG_HAVE_NATIVE_SGI_COMPILERS
SG_USING_STD(ios);
-#endif
#include <map>
#include <vector>
#include <simgear/math/sg_geodesy.hxx>
#include "ATC.hxx"
+//#include "ATCmgr.hxx"
#include "ATCProjection.hxx"
+#include "AIEntity.hxx"
+//#include "AILocalTraffic.hxx" // RunwayDetails - this is a temporary hack
SG_USING_STD(map);
SG_USING_STD(vector);
//////////////////////////////////////////////////////
// Types for the logical network data structure
-typedef enum arc_type {
+enum arc_type {
RUNWAY,
TAXIWAY
};
-typedef enum node_type {
+enum node_type {
GATE,
APRON,
HOLD,
OTHER // ie. anything goes!!
};
-typedef enum network_element_type {
+enum network_element_type {
NODE,
ARC
};
struct arc : public ground_network_element {
int distance;
- char* name;
+ string name;
arc_type type;
bool directed; //false if 2-way, true if 1-way.
//This is a can of worms since arcs might be one way in different directions under different circumstances
typedef arc_array_type::const_iterator arc_array_const_iterator;
struct node : public ground_network_element {
+ node();
+ ~node();
+
unsigned int nodeID; //each node in an airport needs a unique ID number - this is ZERO-BASED to match array position
Point3D pos;
Point3D orthoPos;
- char* name;
+ string name;
node_type type;
arc_array_type arcs;
double max_turn_radius;
int max_weight; //units??
//airline_code airline; //For the future - we don't have any airline codes ATM
int id; // The gate number in the logical scheme of things
- string sid; // The real-world gate letter/number
+ string name; // The real-world gate letter/number
//node* pNode;
bool used;
double heading; // The direction the parked-up plane should point in degrees
};
-typedef vector < Gate > gate_vec_type;
+typedef vector < Gate* > gate_vec_type;
typedef gate_vec_type::iterator gate_vec_iterator;
typedef gate_vec_type::const_iterator gate_vec_const_iterator;
// A map of gate vs. the logical (internal FGFS) gate ID
-typedef map < int, Gate > gate_map_type;
+typedef map < int, Gate* > gate_map_type;
typedef gate_map_type::iterator gate_map_iterator;
typedef gate_map_type::const_iterator gate_map_const_iterator;
// Runways - all the runway stuff is likely to change in the future
-typedef struct Rwy {
+struct Rwy {
int id; //note this is a very simplified scheme for now - R & L are not differentiated
//It should work for simple one rwy airports
node_array_type exits; //Array of available exits from runway
// Eventually we will also want some encoding of real-life preferred runways
// This will get us up and running for single runway airports though.
};
+
typedef vector < Rwy > runway_array_type;
typedef runway_array_type::iterator runway_array_iterator;
typedef runway_array_type::const_iterator runway_array_const_iterator;
//////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////
+//
+// Stuff for the shortest-path algorithms
+struct a_path {
+ a_path();
+
+ ground_network_path_type path;
+ int cost;
+};
+
+// Paths mapped by nodeID reached so-far
+typedef map < unsigned int, a_path* > shortest_path_map_type;
+typedef shortest_path_map_type::iterator shortest_path_map_iterator;
+
+// Nodes mapped by their ID
+//typedef map < unsigned int, node* > node_map_type;
+//typedef node_map_type::iterator node_map_iterator;
+////////////////////////////////////////////////
+
// Planes active within the ground network.
-// somewhere in the ATC/AI system we are going to have defined something like
-// typedef struct plane_rec
-// list <PlaneRec> plane_rec_list_type
-/*
+
// A more specialist plane rec to include ground information
-typedef struct ground_rec {
- plane_rec plane;
- point current_pos;
- node destination;
- node last_clearance;
+struct GroundRec {
+ FGAIEntity* planePtr; // This might move to the planeRec eventually
+
+ PlaneRec plane;
+ Point3D current_pos;
+ node* destination;
+ node* last_clearance;
+ bool taxiRequestOutstanding; // Plane has requested taxi and we haven't responded yet
+ double clearanceCounter; // Hack for communication timing - counter since clearance requested in seconds
+
bool cleared; // set true when the plane has been cleared to somewhere
bool incoming; //true for arrivals, false for departures
// status?
// Almost certainly need to add more here
};
-typedef list<ground_rec*> ground_rec_list;
+typedef list < GroundRec* > ground_rec_list;
typedef ground_rec_list::iterator ground_rec_list_itr;
typedef ground_rec_list::const_iterator ground_rec_list_const_itr;
-*/
+
//////////////////////////////////////////////////////////////////////////////////////////
+// Hack
+// perhaps we could use an FGRunway instead of this
+struct GRunwayDetails {
+ Point3D threshold_pos;
+ Point3D end1ortho; // ortho projection end1 (the threshold ATM)
+ Point3D end2ortho; // ortho projection end2 (the take off end in the current hardwired scheme)
+ double hdg; // true runway heading
+ double length; // In *METERS*
+ string rwyID;
+};
+
///////////////////////////////////////////////////////////////////////////////
//
// FGGround
public:
FGGround();
+ FGGround(string id);
~FGGround();
void Init();
- void Update();
+ void Update(double dt);
- inline char get_type() const { return type; }
- inline double get_lon() const { return lon; }
- inline double get_lat() const { return lat; }
- inline double get_elev() const { return elev; }
- inline double get_x() const { return x; }
- inline double get_y() const { return y; }
- inline double get_z() const { return z; }
- inline int get_freq() const { return freq; }
- inline int get_range() const { return range; }
- inline const char* GetIdent() { return ident.c_str(); }
inline string get_trans_ident() { return trans_ident; }
- inline string get_name() { return name; }
inline atc_type GetType() { return GROUND; }
-
inline void SetDisplay() {display = true;}
inline void SetNoDisplay() {display = false;}
- // Its possible that NewArrival and NewDeparture should simply be rolled into Request.
-
// Contact ground control on arrival, assumed to request any gate
//void NewArrival(plane_rec plane);
// Contact ground control on departure, assumed to request currently active runway.
- //void NewDeparture(plane_rec plane);
+ void RequestDeparture(PlaneRec plane, FGAIEntity* requestee);
// Contact ground control when the calling routine doesn't know if arrival
// or departure is appropriate.
// Return a suitable gate (maybe this should be a list of suitable gates so the plane or controller can choose the closest one)
void ReturnGate(Gate &gate, GateType type);
- //The following two functions have been made public for now but may go private with a higher level accessor at some point
- // Return the internal ID of a random, suitable, unused gate
- // For now we are simply implementing as any random unused gate
- int GetRandomGateID();
- // Return a pointer to a node based on the gate ID
- Gate* GetGateNode(int gateID);
+ // Return a pointer to an unused gate
+ Gate* GetGateNode();
// Runway stuff - this might change in the future.
// Get a list of exits from a given runway
- node_array_type GetExits(int rwyID);
+ // It is up to the calling function to check for non-zero size of returned array before use
+ node_array_type GetExits(string rwyID);
// Get a path from one node to another
- ground_network_path_type GetPath(node* A, node* B);
+ ground_network_path_type GetPath(node* A, node* B);
+
+ // Get a path from a node to a runway threshold
+ ground_network_path_type GetPath(node* A, string rwyID);
+
+ // Get a path from a node to a runway hold short point
+ // Bit of a hack this at the moment!
+ ground_network_path_type GetPathToHoldShort(node* A, string rwyID);
private:
-
+ FGATCMgr* ATCmgr;
+ // This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!
+
// Need a data structure to hold details of the various active planes
// Need a data structure to hold details of the logical network
// including which gates are filled - or possibly another data structure
// A map of all the gates indexed against internal (FGFS) ID
gate_map_type gates;
gate_map_iterator gatesItr;
-
- // Runway stuff - this might change in the future.
- //runway_array_type runways; // STL way
- Rwy runways[36]; // quick hack!
FGATCAlignedProjection ortho;
// Find the shortest route through the logical network between two points.
//FindShortestRoute(point a, point b);
- // Project a point in WGS84 lat/lon onto the local gnomonic.
- //ConvertWGS84ToXY(sgVec3 wgs84, point xy);
-
// Assign a gate or parking location to a new arrival
//AssignGate(ground_rec &g);
// Generate the next clearance for an airplane
//NextClearance(ground_rec &g);
- char type;
- double lon, lat;
- double elev;
- double x, y, z;
- int freq;
- int range;
+ // environment - need to make sure we're getting the surface winds and not winds aloft.
+ SGPropertyNode* wind_from_hdg; //degrees
+ SGPropertyNode* wind_speed_knots; //knots
+
bool display; // Flag to indicate whether we should be outputting to the ATC display.
bool displaying; // Flag to indicate whether we are outputting to the ATC display.
- string ident; // Code of the airport its at.
- string name; // Name generally used in transmissions.
// for failure modeling
string trans_ident; // transmitted ident
bool ground_failed; // ground failed?
+ bool networkLoadOK; // Indicates whether LoadNetwork returned true or false at last attempt
- friend istream& operator>> ( istream&, FGGround& );
-};
+ // Tower control
+ bool untowered; // True if this is an untowered airport (we still need the ground class for shortest path implementation etc
+ //FGATC* tower; // Pointer to the tower control
-inline istream&
-operator >> ( istream& in, FGGround& g )
-{
- double f;
- char ch;
-
- in >> g.type;
+ // Logical runway details - this might change in the future.
+ //runway_array_type runways; // STL way
+ Rwy runways[36]; // quick hack!
- if ( g.type == '[' )
- return in >> skipeol;
+ // Physical runway details
+ double aptElev; // Airport elevation
+ string activeRwy; // Active runway number - For now we'll disregard multiple / alternate runway operation.
+ RunwayDetails rwy; // Assumed to be the active one for now.// Figure out which runways are active.
- in >> g.lat >> g.lon >> g.elev >> f >> g.range
- >> g.ident;
+ // For now we'll just be simple and do one active runway - eventually this will get much more complex
+ // Copied from FGTower - TODO - it would be better to implement this just once, and have ground call tower
+ // for runway operation details, but at the moment we can't guarantee that tower control at a given airport
+ // will be initialised before ground so we can't do that.
+ void DoRwyDetails();
- g.name = "";
- in >> ch;
- g.name += ch;
- while(1) {
- //in >> noskipws
- in.unsetf(ios::skipws);
- in >> ch;
- g.name += ch;
- if((ch == '"') || (ch == 0x0A)) {
- break;
- } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the "
- }
- in.setf(ios::skipws);
- //cout << "tower.name = " << t.name << '\n';
+ // Load the logical ground network for this airport from file.
+ // Return true if successfull.
+ bool LoadNetwork();
- g.freq = (int)(f*100.0 + 0.5);
+ // Parse a runway exit string and push the supplied node pointer onto the runway exit list
+ void ParseRwyExits(node* np, char* es);
- // cout << g.ident << endl;
+ // Return a random gate ID of an unused gate.
+ // Two error values may be returned and must be checked for by the calling function:
+ // -2 signifies that no gates exist at this airport.
+ // -1 signifies that all gates are currently full.
+ // TODO - modify to return a suitable gate based on aircraft size/weight.
+ int GetRandomGateID();
- // generate cartesian coordinates
- Point3D geod( g.lon * SGD_DEGREES_TO_RADIANS, g.lat * SGD_DEGREES_TO_RADIANS, g.elev );
- Point3D cart = sgGeodToCart( geod );
- g.x = cart.x();
- g.y = cart.y();
- g.z = cart.z();
+ // Return a pointer to the node at a runway threshold
+ // Returns NULL if unsuccessful.
+ node* GetThresholdNode(string rwyID);
- g.trans_ident = g.ident;
- g.ground_failed = false;
+ // A shortest path algorithm from memory (I can't find the bl&*dy book again!)
+ ground_network_path_type GetShortestPath(node* A, node* B);
- return in >> skipeol;
-}
+ // Planes
+ ground_rec_list ground_traffic;
+ ground_rec_list_itr ground_traffic_itr;
+};
#endif // _FG_GROUND_HXX