Point3D threshold_pos;
Point3D end1ortho; // ortho projection end1 (the threshold ATM)
Point3D end2ortho; // ortho projection end2 (the take off end in the current hardwired scheme)
- double mag_hdg;
- double mag_var;
double hdg; // true runway heading
double length; // In *METERS*
- int ID; // 1 -> 36
string rwyID;
- // Do we really need *both* the last two??
};
///////////////////////////////////////////////////////////////////////////////
public:
FGGround();
- FGGround(string id);
+ FGGround(const string& id);
~FGGround();
void Init();
void Update(double dt);
- inline string get_trans_ident() { return trans_ident; }
- inline atc_type GetType() { return GROUND; }
- inline void SetDisplay() {display = true;}
- inline void SetNoDisplay() {display = false;}
+ inline const string& get_trans_ident() { return trans_ident; }
// Contact ground control on arrival, assumed to request any gate
//void NewArrival(plane_rec plane);
// Contact ground control on departure, assumed to request currently active runway.
- void RequestDeparture(PlaneRec plane, FGAIEntity* requestee);
+ void RequestDeparture(const PlaneRec& plane, FGAIEntity* requestee);
// Contact ground control when the calling routine doesn't know if arrival
// or departure is appropriate.
// Return a pointer to an unused gate
Gate* GetGateNode();
+ // Return a pointer to a hold short node
+ node* GetHoldShortNode(const string& rwyID);
+
// Runway stuff - this might change in the future.
// Get a list of exits from a given runway
// It is up to the calling function to check for non-zero size of returned array before use
- node_array_type GetExits(string rwyID);
+ node_array_type GetExits(const string& rwyID);
// Get a path from one node to another
ground_network_path_type GetPath(node* A, node* B);
// Get a path from a node to a runway threshold
- ground_network_path_type GetPath(node* A, string rwyID);
+ ground_network_path_type GetPath(node* A, const string& rwyID);
// Get a path from a node to a runway hold short point
// Bit of a hack this at the moment!
- ground_network_path_type GetPathToHoldShort(node* A, string rwyID);
+ ground_network_path_type GetPathToHoldShort(node* A, const string& rwyID);
private:
- // Tower stuff
-
+ FGATCMgr* ATCmgr;
+ // This is purely for synactic convienience to avoid writing globals->get_ATC_mgr()-> all through the code!
+
// Need a data structure to hold details of the various active planes
// Need a data structure to hold details of the logical network
// including which gates are filled - or possibly another data structure
// A map of all the gates indexed against internal (FGFS) ID
gate_map_type gates;
gate_map_iterator gatesItr;
-
- // Runway stuff - this might change in the future.
- //runway_array_type runways; // STL way
- Rwy runways[36]; // quick hack!
FGATCAlignedProjection ortho;
// Generate the next clearance for an airplane
//NextClearance(ground_rec &g);
- bool display; // Flag to indicate whether we should be outputting to the ATC display.
- bool displaying; // Flag to indicate whether we are outputting to the ATC display.
+ // environment - need to make sure we're getting the surface winds and not winds aloft.
+ SGPropertyNode* wind_from_hdg; //degrees
+ SGPropertyNode* wind_speed_knots; //knots
+
// for failure modeling
string trans_ident; // transmitted ident
bool ground_failed; // ground failed?
bool networkLoadOK; // Indicates whether LoadNetwork returned true or false at last attempt
+ // Tower control
+ bool untowered; // True if this is an untowered airport (we still need the ground class for shortest path implementation etc
+ //FGATC* tower; // Pointer to the tower control
+
+ // Logical runway details - this might change in the future.
+ //runway_array_type runways; // STL way
+ Rwy runways[37]; // quick hack!
+
+ // Physical runway details
+ double aptElev; // Airport elevation
+ string activeRwy; // Active runway number - For now we'll disregard multiple / alternate runway operation.
+ RunwayDetails rwy; // Assumed to be the active one for now.// Figure out which runways are active.
+
+ // For now we'll just be simple and do one active runway - eventually this will get much more complex
+ // Copied from FGTower - TODO - it would be better to implement this just once, and have ground call tower
+ // for runway operation details, but at the moment we can't guarantee that tower control at a given airport
+ // will be initialised before ground so we can't do that.
+ void DoRwyDetails();
+
// Load the logical ground network for this airport from file.
// Return true if successfull.
bool LoadNetwork();
// Return a pointer to the node at a runway threshold
// Returns NULL if unsuccessful.
- node* GetThresholdNode(string rwyID);
+ node* GetThresholdNode(const string& rwyID);
// A shortest path algorithm from memory (I can't find the bl&*dy book again!)
ground_network_path_type GetShortestPath(node* A, node* B);