ostream& operator << (ostream& os, tower_traffic_type ttt);
+enum tower_callback_type {
+ USER_REQUEST_VFR_DEPARTURE = 1,
+ USER_REQUEST_VFR_ARRIVAL = 2,
+ USER_REQUEST_VFR_ARRIVAL_FULL_STOP = 3,
+ USER_REQUEST_VFR_ARRIVAL_TOUCH_AND_GO = 4,
+ USER_REPORT_3_MILE_FINAL = 5,
+ USER_REPORT_DOWNWIND = 6,
+ USER_REPORT_RWY_VACATED = 7,
+ USER_REPORT_GOING_AROUND = 8
+};
+
// TODO - need some differentiation of IFR and VFR traffic in order to give the former priority.
// Structure for holding details of a plane under tower control.
bool longFinalAcknowledged;
bool finalReported;
bool finalAcknowledged;
- bool instructedToGoAround; // set true if told by tower to go around
+ bool rwyVacatedReported;
+ bool rwyVacatedAcknowledged;
+ bool goAroundReported; // set true if plane informs tower that it's going around.
+ bool instructedToGoAround; // set true if plane told by tower to go around.
bool onRwy; // is physically on the runway
bool nextOnRwy; // currently projected by tower to be the next on the runway
+
+ bool vfrArrivalReported;
+ bool vfrArrivalAcknowledged;
// Type of operation the plane is doing
tower_traffic_type opType;
void Init();
void Update(double dt);
+
+ void ReceiveUserCallback(int code);
- void RequestLandingClearance(string ID);
+ // Contact tower for VFR approach
+ // eg "Cessna Charlie Foxtrot Golf Foxtrot Sierra eight miles South of the airport for full stop with Bravo"
+ // This function probably only called via user interaction - AI planes will have an overloaded function taking a planerec.
+ void VFRArrivalContact(string ID, LandingType opt = AIP_LT_UNKNOWN);
+ // For the AI planes...
+ void VFRArrivalContact(PlaneRec plane, FGAIPlane* requestee, LandingType lt = AIP_LT_UNKNOWN);
+
void RequestDepartureClearance(string ID);
void ReportFinal(string ID);
void ReportLongFinal(string ID);
void ReportOuterMarker(string ID);
void ReportMiddleMarker(string ID);
void ReportInnerMarker(string ID);
- void ReportGoingAround(string ID);
void ReportRunwayVacated(string ID);
void ReportReadyForDeparture(string ID);
void ReportDownwind(string ID);
+ void ReportGoingAround(string ID);
// Contact tower when at a hold short for departure - for now we'll assume plane - maybe vehicles might want to cross runway eventually?
void ContactAtHoldShort(PlaneRec plane, FGAIPlane* requestee, tower_traffic_type operation);
// CAUTION - currently it is assumed that this plane's callsign is unique - it is up to AIMgr to generate unique callsigns.
void RegisterAIPlane(PlaneRec plane, FGAIPlane* ai, tower_traffic_type op, PatternLeg lg = LEG_UNKNOWN);
+ // Deregister and remove an AI plane.
+ void DeregisterAIPlane(string id);
+
// Public interface to the active runway - this will get more complex
// in the future and consider multi-runway use, airplane weight etc.
inline string GetActiveRunway() { return activeRwy; }
inline RunwayDetails GetActiveRunwayDetails() { return rwy; }
-
- inline void SetDisplay() { display = true; }
- inline void SetNoDisplay() { display = false; }
+ // Get the pattern direction of the active rwy.
+ inline int GetPatternDirection() { return rwy.patternDirection; }
inline string get_trans_ident() { return trans_ident; }
- inline atc_type GetType() { return TOWER; }
inline FGGround* GetGroundPtr() { return ground; }
bool GetCrosswindConstraint(double& cpos);
bool GetDownwindConstraint(double& dpos);
bool GetBaseConstraint(double& bpos);
+
+ string GenText(const string& m, int c);
private:
FGATCMgr* ATCmgr;
// Respond to a transmission
void Respond();
+ void ProcessRunwayVacatedReport(TowerPlaneRec* t);
+ void ProcessDownwindReport(TowerPlaneRec* t);
+
+ // Remove all options from the user dialog choice
+ void RemoveAllUserDialogOptions();
+
+ // Periodic checks on the various traffic.
void CheckHoldList(double dt);
-
void CheckCircuitList(double dt);
-
void CheckRunwayList(double dt);
-
void CheckApproachList(double dt);
+ void CheckDepartureList(double dt);
// Currently this assumes we *are* next on the runway and doesn't check for planes about to land -
// this should be done prior to calling this function.
// Find a pointer to plane of callsign ID within the internal data structures
TowerPlaneRec* FindPlane(string ID);
+ // Remove and delete all instances of a plane with a given ID
+ void RemovePlane(string ID);
+
// Figure out if a given position lies on the active runway
// Might have to change when we consider more than one active rwy.
bool OnActiveRunway(Point3D pt);
unsigned int update_count; // Convienince counter for speading computational load over several updates
unsigned int update_count_max; // ditto.
- bool display; // Flag to indicate whether we should be outputting to the ATC display.
- bool displaying; // Flag to indicate whether we are outputting to the ATC display.
-
double timeSinceLastDeparture; // Time in seconds since last departure from active rwy.
bool departed; // set true when the above needs incrementing with time, false when it doesn't.
tower_plane_rec_list_type trafficList; // TODO - needs to be expandable to more than one rwy
tower_plane_rec_list_iterator trafficListItr;
+ // List of planes that have vacated the runway inbound but not yet handed off to ground
+ tower_plane_rec_list_type vacatedList;
+ tower_plane_rec_list_iterator vacatedListItr;
+
// Returns true if successful
bool RemoveFromTrafficList(string id);
+ bool RemoveFromAppList(string id);
+ bool RemoveFromRwyList(string id);
// Return the ETA of plane no. list_pos (1-based) in the traffic list.
// i.e. list_pos = 1 implies next to use runway.
bool AddToTrafficList(TowerPlaneRec* t, bool holding = false);
bool AddToCircuitList(TowerPlaneRec* t);
+
+ // Add to vacated list only if not already present
+ void AddToVacatedList(TowerPlaneRec* t);
// Ground can be separate or handled by tower in real life.
// In the program we will always use a separate FGGround class, but we need to know
bool separateGround; // true if ground control is separate
FGGround* ground; // The ground control associated with this airport.
+ bool _departureControlled; // true if we need to hand off departing traffic to departure control
+ //FGDeparture* _departure; // The relevant departure control (once we've actually written it!)
+
// for failure modeling
string trans_ident; // transmitted ident
bool tower_failed; // tower failed?
// Currently not sure whether the above should be always +ve or just take the natural orthopos sign (+ve for RH circuit, -ve for LH).
double base_leg_pos; // Actual offset distance from the threshold (-ve) that planes are turning to base leg.
+ double nominal_crosswind_leg_pos;
+ double nominal_downwind_leg_pos;
+ double nominal_base_leg_pos;
+
friend istream& operator>> ( istream&, FGTower& );
};