// The refname is a string to identify this sample to the sound manager
// The repeating flag indicates whether the message should be repeated continuously or played once.
void Render(std::string& msg, const float volume = 1.0,
- const std::string& refname = "", bool repeating = false);
+ const std::string& refname = "", bool repeating = false);
// Cease rendering all transmission from this station.
// Requires the sound manager refname if audio, else "".
// Rendering related stuff
bool _voice; // Flag - true if we are using voice
bool _playing; // Indicates a message in progress
- FGATCVoice* _vPtr;
SGSharedPtr<SGSampleGroup> _sgr; // default sample group;