#include <FDM/flight.hxx>
#include <Controls/controls.hxx>
+#include <Main/fg_init.hxx>
// Define a structure containing all the parameters for an aircraft
void fgAircraftOutputCurrent(fgAIRCRAFT *a);
-#endif // _AIRCRAFT_HXX
+// Read the list of available aircraft into to property tree
+void fgReadAircraft(void);
+bool fgLoadAircraft (const SGPropertyNode * arg);
+#endif // _AIRCRAFT_HXX