double get_end_time();
private:
+ void clear();
static const double st_list_time; // 60 secs of high res data
static const double mt_list_time; // 10 mins of 1 fps data
double sim_time;
double last_mt_time;
double last_lt_time;
+ int last_replay_state;
replay_list_type short_term;
replay_list_type medium_term;
replay_list_type recycler;
SGPropertyNode_ptr disable_replay;
SGPropertyNode_ptr replay_master;
+ SGPropertyNode_ptr replay_time;
};