#include <simgear/debug/logstream.hxx>
#include <simgear/route/waypoint.hxx>
+#include <Airports/simple.hxx>
#include <Airports/dynamics.hxx>
#include <AIModel/AIAircraft.hxx>
double radius, int leg,
FGAIAircraft * aircraft)
{
+ init();
TrafficVectorIterator i = activeTraffic.begin();
// Search search if the current id alread has an entry
// This might be faster using a map instead of a vector, but let's start by taking a safe route
}
}
-void FGGroundNetwork::update(int id, double lat, double lon,
- double heading, double speed, double alt,
- double dt)
+void FGGroundNetwork::updateAircraftInformation(int id, double lat, double lon,
+ double heading, double speed, double alt,
+ double dt)
{
// Check whether aircraft are on hold due to a preceding pushback. If so, make sure to
// Transmit air-to-ground "Ready to taxi request: