#include <AIModel/AIAircraft.hxx>
#include <AIModel/AIFlightPlan.hxx>
+#include <ATC/atc_mgr.hxx>
+
#include <Scenery/scenery.hxx>
#include "groundnetwork.hxx"
return true;
};
+
void FGTaxiRoute::rewind(int route)
{
int currPoint;
}
}
+
void FGGroundNetwork::signOff(int id)
{
TrafficVectorIterator i = activeTraffic.begin();
i = activeTraffic.erase(i);
}
}
-
+/**
+ * The ground network can deal with the following states:
+ * 0 = Normal; no action required
+ * 1 = "Acknowledge "Hold position
+ * 2 = "Acknowledge "Resume taxi".
+ * 3 = "Issue TaxiClearance"
+ * 4 = =Acknowledge Taxi Clearance"
+ *
+ *************************************************************************************************************************/
bool FGGroundNetwork::checkTransmissionState(int minState, int maxState, TrafficVectorIterator i, time_t now, AtcMsgId msgId,
AtcMsgDir msgDir)
{
int state = i->getState();
if ((state >= minState) && (state <= maxState) && available) {
if ((msgDir == ATC_AIR_TO_GROUND) && isUserAircraft(i->getAircraft())) {
-
- cerr << "Checking state " << state << " for " << i->getAircraft()->getCallSign() << endl;
+ //cerr << "Checking state " << state << " for " << i->getAircraft()->getCallSign() << endl;
static SGPropertyNode_ptr trans_num = globals->get_props()->getNode("/sim/atc/transmission-num", true);
int n = trans_num->getIntValue();
- if (n >= 0) {
+ if (n == 0) {
trans_num->setIntValue(-1);
// PopupCallback(n);
- cerr << "Selected transmission message" << n << endl;
+ cerr << "Selected transmission message " << n << endl;
+ FGATCManager *atc = (FGATCManager*) globals->get_subsystem("atc");
+ atc->getATCDialog()->removeEntry(1);
} else {
- cerr << "creading message for " << i->getAircraft()->getCallSign() << endl;
+ //cerr << "creating message for " << i->getAircraft()->getCallSign() << endl;
transmit(&(*i), msgId, msgDir, false);
return false;
}
}
- //cerr << "Transmitting startup msg" << endl;
transmit(&(*i), msgId, msgDir, true);
i->updateState();
lastTransmission = now;
if ((state == 5) && available) {
current->setState(0);
current->getAircraft()->setTaxiClearanceRequest(false);
- current->setHoldPosition(true);
+ current->setHoldPosition(false);
available = false;
}
if (bearing > 180)
bearing = 360 - bearing;
if ((dist < mindist) && (bearing < 60.0)) {
+ //cerr << "Current aircraft " << current->getAircraft()->getTrafficRef()->getCallSign()
+ // << " is closest to " << i->getAircraft()->getTrafficRef()->getCallSign()
+ // << ", which has status " << i->getAircraft()->isScheduledForTakeoff()
+ // << endl;
mindist = dist;
closest = i;
minbearing = bearing;
}
}
// Finally, check UserPosition
+ // Note, as of 2011-08-01, this should no longer be necessecary.
+ /*
double userLatitude = fgGetDouble("/position/latitude-deg");
double userLongitude = fgGetDouble("/position/longitude-deg");
SGGeod user(SGGeod::fromDeg(userLongitude, userLatitude));
minbearing = bearing;
otherReasonToSlowDown = true;
}
-
+ */
current->clearSpeedAdjustment();
if (current->checkPositionAndIntentions(*closest)
return;
else
current->setWaitsForId(closest->getId());
- if (closest->getId() != current->getId())
+ if (closest->getId() != current->getId()) {
current->setSpeedAdjustment(closest->getSpeed() *
(mindist / 100));
- else
+ if (
+ closest->getAircraft()->getTakeOffStatus() &&
+ (current->getAircraft()->getTrafficRef()->getDepartureAirport() == closest->getAircraft()->getTrafficRef()->getDepartureAirport()) &&
+ (current->getAircraft()->GetFlightPlan()->getRunway() == closest->getAircraft()->GetFlightPlan()->getRunway())
+ )
+ current->getAircraft()->scheduleForATCTowerDepartureControl(1);
+ } else {
current->setSpeedAdjustment(0); // This can only happen when the user aircraft is the one closest
+ }
if (mindist < maxAllowableDistance) {
//double newSpeed = (maxAllowableDistance-mindist);
//current->setSpeedAdjustment(newSpeed);
//(!(current->getSpeedAdjustment())))
{
- current->setHoldPosition(true);
- current->setWaitsForId(i->getId());
+ if (!(isUserAircraft(i->getAircraft()))) { // test code. Don't wait for the user, let the user wait for you.
+ current->setHoldPosition(true);
+ current->setWaitsForId(i->getId());
+ }
//cerr << "Hold check 5: " << current->getCallSign() <<" Setting Hold Position: distance to node (" << node << ") "
// << dist << " meters. Waiting for " << i->getCallSign();
//if (opposing)
current->setState(0);
current->setHoldPosition(false);
}
-
- /*if ((state == 1) && (available)) {
- //cerr << "ACKNOWLEDGE HOLD" << endl;
- transmit(&(*current), MSG_ACKNOWLEDGE_HOLD_POSITION, ATC_AIR_TO_GROUND, true);
- current->setState(0);
- current->setHoldPosition(true);
- lastTransmission = now;
- available = false;
-
- }
- if ((state == 2) && (available)) {
- //cerr << "ACKNOWLEDGE RESUME" << endl;
- transmit(&(*current), MSG_ACKNOWLEDGE_RESUME_TAXI, ATC_AIR_TO_GROUND, true);
- current->setState(0);
- current->setHoldPosition(false);
- lastTransmission = now;
- available = false;
- }*/
}
/**
-void FGGroundNetwork::render()
+void FGGroundNetwork::render(bool visible)
{
SGMaterialLib *matlib = globals->get_matlib();
//geode->releaseGLObjects();
//group->removeChild(geode);
//delete geode;
+ group = 0;
}
- group = new osg::Group;
-
- //for ( FGTaxiSegmentVectorIterator i = segments.begin(); i != segments.end(); i++) {
- double dx = 0;
- for (TrafficVectorIterator i = activeTraffic.begin(); i != activeTraffic.end(); i++) {
- // Handle start point
- int pos = i->getCurrentPosition() - 1;
- if (pos >= 0) {
+ if (visible) {
+ group = new osg::Group;
+
+ //for ( FGTaxiSegmentVectorIterator i = segments.begin(); i != segments.end(); i++) {
+ double dx = 0;
+ for (TrafficVectorIterator i = activeTraffic.begin(); i != activeTraffic.end(); i++) {
+ // Handle start point
+ int pos = i->getCurrentPosition() - 1;
+ if (pos >= 0) {
- SGGeod start(SGGeod::fromDeg((i->getLongitude()), (i->getLatitude())));
- SGGeod end (SGGeod::fromDeg(segments[pos]->getEnd()->getLongitude(), segments[pos]->getEnd()->getLatitude()));
-
- double length = SGGeodesy::distanceM(start, end);
- //heading = SGGeodesy::headingDeg(start->getGeod(), end->getGeod());
-
- double az2, heading; //, distanceM;
- SGGeodesy::inverse(start, end, heading, az2, length);
- double coveredDistance = length * 0.5;
- SGGeod center;
- SGGeodesy::direct(start, heading, coveredDistance, center, az2);
- //cerr << "Active Aircraft : Centerpoint = (" << center.getLatitudeDeg() << ", " << center.getLongitudeDeg() << "). Heading = " << heading << endl;
+ SGGeod start(SGGeod::fromDeg((i->getLongitude()), (i->getLatitude())));
+ SGGeod end (SGGeod::fromDeg(segments[pos]->getEnd()->getLongitude(), segments[pos]->getEnd()->getLatitude()));
+
+ double length = SGGeodesy::distanceM(start, end);
+ //heading = SGGeodesy::headingDeg(start->getGeod(), end->getGeod());
+
+ double az2, heading; //, distanceM;
+ SGGeodesy::inverse(start, end, heading, az2, length);
+ double coveredDistance = length * 0.5;
+ SGGeod center;
+ SGGeodesy::direct(start, heading, coveredDistance, center, az2);
+ //cerr << "Active Aircraft : Centerpoint = (" << center.getLatitudeDeg() << ", " << center.getLongitudeDeg() << "). Heading = " << heading << endl;
///////////////////////////////////////////////////////////////////////////////
- // Make a helper function out of this
- osg::Matrix obj_pos;
+ // Make a helper function out of this
+ osg::Matrix obj_pos;
osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
obj_trans->setDataVariance(osg::Object::STATIC);
// wire as much of the scene graph together as we can
//->addChild( obj_trans );
group->addChild( obj_trans );
- /////////////////////////////////////////////////////////////////////
- } else {
- cerr << "BIG FAT WARNING: current position is here : " << pos << endl;
- }
- for(intVecIterator j = (i)->getIntentions().begin(); j != (i)->getIntentions().end(); j++) {
- osg::Matrix obj_pos;
- int k = (*j)-1;
- if (k >= 0) {
- osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
- obj_trans->setDataVariance(osg::Object::STATIC);
-
- WorldCoordinate( obj_pos, segments[k]->getLatitude(), segments[k]->getLongitude(), parent->elevation()+8+dx, -(segments[k]->getHeading()) );
-
- obj_trans->setMatrix( obj_pos );
- //osg::Vec3 center(0, 0, 0)
-
- float width = segments[k]->getLength() /2.0;
- osg::Vec3 corner(-width, 0, 0.25f);
- osg::Vec3 widthVec(2*width + 1, 0, 0);
- osg::Vec3 heightVec(0, 1, 0);
- osg::Geometry* geometry;
- geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
- simgear::EffectGeode* geode = new simgear::EffectGeode;
- geode->setName("test");
- geode->addDrawable(geometry);
- //osg::Node *custom_obj;
- SGMaterial *mat = matlib->find("UnidirectionalTaper");
- if (mat)
- geode->setEffect(mat->get_effect());
- obj_trans->addChild(geode);
- // wire as much of the scene graph together as we can
- //->addChild( obj_trans );
- group->addChild( obj_trans );
+ /////////////////////////////////////////////////////////////////////
+ } else {
+ //cerr << "BIG FAT WARNING: current position is here : " << pos << endl;
+ }
+ for(intVecIterator j = (i)->getIntentions().begin(); j != (i)->getIntentions().end(); j++) {
+ osg::Matrix obj_pos;
+ int k = (*j)-1;
+ if (k >= 0) {
+ osg::MatrixTransform *obj_trans = new osg::MatrixTransform;
+ obj_trans->setDataVariance(osg::Object::STATIC);
+
+ WorldCoordinate( obj_pos, segments[k]->getLatitude(), segments[k]->getLongitude(), parent->elevation()+8+dx, -(segments[k]->getHeading()) );
+
+ obj_trans->setMatrix( obj_pos );
+ //osg::Vec3 center(0, 0, 0)
+
+ float width = segments[k]->getLength() /2.0;
+ osg::Vec3 corner(-width, 0, 0.25f);
+ osg::Vec3 widthVec(2*width + 1, 0, 0);
+ osg::Vec3 heightVec(0, 1, 0);
+ osg::Geometry* geometry;
+ geometry = osg::createTexturedQuadGeometry(corner, widthVec, heightVec);
+ simgear::EffectGeode* geode = new simgear::EffectGeode;
+ geode->setName("test");
+ geode->addDrawable(geometry);
+ //osg::Node *custom_obj;
+ SGMaterial *mat = matlib->find("UnidirectionalTaper");
+ if (mat)
+ geode->setEffect(mat->get_effect());
+ obj_trans->addChild(geode);
+ // wire as much of the scene graph together as we can
+ //->addChild( obj_trans );
+ group->addChild( obj_trans );
+ }
}
+ //dx += 0.1;
}
- //dx += 0.1;
+ globals->get_scenery()->get_scene_graph()->addChild(group);
}
- globals->get_scenery()->get_scene_graph()->addChild(group);
-}
\ No newline at end of file
+}
+
+string FGGroundNetwork::getName() {
+ return string(parent->getId() + "-ground");
+}