#include <math.h>
#include <algorithm>
+#include <fstream>
#include <osg/Geode>
if (visible) {
group = new osg::Group;
FGScenery * local_scenery = globals->get_scenery();
- double elevation_meters = 0.0;
+ // double elevation_meters = 0.0;
double elevation_feet = 0.0;
time_t now = time(NULL) + fgGetLong("/sim/time/warp");
//for ( FGTaxiSegmentVectorIterator i = segments.begin(); i != segments.end(); i++) {
- double dx = 0;
+ //double dx = 0;
for (TrafficVectorIterator i = activeTraffic.begin(); i != activeTraffic.end(); i++) {
// Handle start point
int pos = i->getCurrentPosition() - 1;