//#include <Main/fg_props.hxx>
//#include <Airports/runways.hxx>
+#include <Airports/dynamics.hxx>
+
#include <AIModel/AIFlightPlan.hxx>
-//#include STL_STRING
+//#include <string>
#include "groundnetwork.hxx"
//exit(1);
}
-
+int FGGroundNetwork::findNearestNode(const SGGeod& aGeod)
+{
+ return findNearestNode(aGeod.getLatitudeDeg(), aGeod.getLongitudeDeg());
+}
int FGGroundNetwork::findNearestNode(double lat, double lon)
{