TaxiRouteVector routes;
TrafficVector activeTraffic;
TrafficVectorIterator currTraffic;
- SGWayPoint destination;
bool foundRoute;
double totalDistance, maxDistance;
int findNearestNode(double lat, double lon);
int findNearestNode(const SGGeod& aGeod);
- FGTaxiNode *findNode(int idx);
- FGTaxiSegment *findSegment(int idx);
+ FGTaxiNode *findNode(unsigned idx);
+ FGTaxiSegment *findSegment(unsigned idx);
FGTaxiRoute findShortestRoute(int start, int end, bool fullSearch=true);
//void trace(FGTaxiNode *, int, int, double dist);