#include "pavement.hxx"
-FGPavement::FGPavement(const std::string& aIdent, const SGGeod& aPos) :
- FGPositioned(PAVEMENT, aIdent, aPos)
+FGPavement::FGPavement(PositionedID aGuid, const std::string& aIdent, const SGGeod& aPos) :
+ FGPositioned(aGuid, PAVEMENT, aIdent, aPos)
{
- init(false); // FGPositioned::init
}
void FGPavement::addNode(const SGGeod &aPos, bool aClose)