#include <simgear/compiler.h>
#include <string>
-#include <map>
-#include <set>
#include <vector>
-#include <simgear/math/point3d.hxx>
-#include "Navaids/positioned.hxx"
+#include <Navaids/positioned.hxx>
// forward decls
class FGAirportDynamics;
class FGRunway;
+class FGTaxiway;
+class FGPavement;
+class SGPropertyNode;
typedef SGSharedPtr<FGRunway> FGRunwayPtr;
+typedef SGSharedPtr<FGTaxiway> FGTaxiwayPtr;
+typedef SGSharedPtr<FGPavement> FGPavementPtr;
/***************************************************************************************
*
**************************************************************************************/
class FGAirport : public FGPositioned
{
-private:
- SGGeod _tower_location;
- std::string _name;
- bool _has_metar;
- FGAirportDynamics *_dynamics;
-
public:
FGAirport(const std::string& id, const SGGeod& location, const SGGeod& tower,
const std::string& name, bool has_metar, Type aType);
* aiport has a hard-surfaced runway of at least the specified length.
*/
bool hasHardRunwayOfLengthFt(double aLengthFt) const;
-
+
unsigned int numTaxiways() const;
- FGRunway* getTaxiwayByIndex(unsigned int aIndex) const;
-
- void addRunway(FGRunway* aRunway);
+ FGTaxiway* getTaxiwayByIndex(unsigned int aIndex) const;
+
+ unsigned int numPavements() const;
+ FGPavement* getPavementByIndex(unsigned int aIndex) const;
+
+ void setRunwaysAndTaxiways(std::vector<FGRunwayPtr>& rwys,
+ std::vector<FGTaxiwayPtr>& txwys,
+ std::vector<FGPavementPtr>& pvts);
class AirportFilter : public Filter
{
public:
virtual bool pass(FGPositioned* aPos) const {
- Type ty(aPos->type());
- return (ty >= AIRPORT) && (ty <= SEAPORT);
+ return passAirport(static_cast<FGAirport*>(aPos));
+ }
+
+ virtual Type minType() const {
+ return AIRPORT;
+ }
+
+ virtual Type maxType() const {
+ return AIRPORT;
+ }
+
+ virtual bool passAirport(FGAirport* aApt) const {
+ return true;
+ }
+ };
+
+ /**
+ * Filter which passes heliports and seaports in addition to airports
+ */
+ class PortsFilter : public AirportFilter
+ {
+ public:
+ virtual Type maxType() const {
+ return SEAPORT;
}
};
- class HardSurfaceFilter : public Filter
+ class HardSurfaceFilter : public AirportFilter
{
public:
HardSurfaceFilter(double minLengthFt);
- virtual bool pass(FGPositioned* aPos) const;
+ virtual bool passAirport(FGAirport* aApt) const;
+
private:
double mMinLengthFt;
};
/**
* Syntactic wrapper around FGPositioned::findClosest - find the closest
* match for filter, and return it cast to FGAirport. The default filter
- * passes all airports, including seaports and heliports.
+ * passes airports, but not seaports or heliports
*/
static FGAirport* findClosest(const SGGeod& aPos, double aCuttofNm, Filter* filter = NULL);
+
+ /**
+ * Helper to look up an FGAirport instance by unique ident. Throws an
+ * exception if the airport could not be found - so callers can assume
+ * the result is non-NULL.
+ */
+ static FGAirport* getByIdent(const std::string& aIdent);
+
+ /**
+ * Helper to look up an FGAirport instance by unique ident. Returns NULL
+ * if the airport could not be found.
+ */
+ static FGAirport* findByIdent(const std::string& aIdent);
+
+ /**
+ * Specialised helper to implement the AirportList dialog. Performs a
+ * case-insensitive search on airport names and ICAO codes, and returns
+ * matches in a format suitable for use by a puaList.
+ */
+ static char** searchNamesAndIdents(const std::string& aFilter);
private:
typedef std::vector<FGRunwayPtr>::const_iterator Runway_iterator;
/**
*/
Runway_iterator getIteratorForRunwayIdent(const std::string& aIdent) const;
+ // disable these
FGAirport operator=(FGAirport &other);
FGAirport(const FGAirport&);
-
- std::vector<FGRunwayPtr> mRunways;
- std::vector<FGRunwayPtr> mTaxiways;
-};
-
-
-class FGAirportSearchFilter {
-public:
- virtual ~FGAirportSearchFilter() {}
- // all airports pass the filter by default
- virtual bool pass(FGAirport*) { return true; }
-};
-
-typedef std::map < std::string, FGAirport* > airport_map;
-typedef airport_map::iterator airport_map_iterator;
-typedef airport_map::const_iterator const_airport_map_iterator;
-
-typedef std::vector < FGAirport * > airport_list;
-typedef airport_list::iterator airport_list_iterator;
-typedef airport_list::const_iterator const_airport_list_iterator;
-
-
-
-class FGAirportList {
-private:
-
- airport_map airports_by_id;
- airport_list airports_array;
-
-public:
- // Constructor (new)
- FGAirportList();
-
- // Destructor
- ~FGAirportList();
-
- // add an entry to the list
- FGAirport* add( const std::string& id, const SGGeod& location, const SGGeod& tower,
- const std::string& name, bool has_metar, FGPositioned::Type aType);
-
- // search for the specified id.
- // Returns NULL if unsucessfull.
- FGAirport* search( const std::string& id );
-
- // search for the airport closest to the specified position
- // (currently a linear inefficient search so it's probably not
- // best to use this at runtime.) An FGAirportSearchFilter class
- // can be used to restrict the possible choices to a subtype.
- // max_range limits search - specified as an arc distance, in degrees
- FGAirport* search( double lon_deg, double lat_deg, double max_range );
- FGAirport* search( double lon_deg, double lat_deg, double max_range, FGAirportSearchFilter& );
-
+
/**
- * Return the number of airports in the list.
+ * helper to read airport data from the scenery XML files.
*/
- int size() const;
-
- /**
- * Return a specific airport, by position.
- */
- const FGAirport *getAirport( unsigned int index ) const;
-
+ void loadSceneryDefintions() const;
+
/**
- * Mark the specified airport record as not having metar
+ * Helpers to process property data loaded from an ICAO.threshold.xml file
*/
- void no_metar( const std::string &id );
-
+ void readThresholdData(SGPropertyNode* aRoot);
+ void processThreshold(SGPropertyNode* aThreshold);
+
/**
- * Mark the specified airport record as (yes) having metar
+ * Helper to parse property data loaded from an ICAO.twr.xml filke
*/
- void has_metar( const std::string &id );
+ void readTowerData(SGPropertyNode* aRoot);
+
+ SGGeod _tower_location;
+ std::string _name;
+ bool _has_metar;
+ FGAirportDynamics *_dynamics;
+ void loadRunways() const;
+ void loadTaxiways() const;
+
+ mutable bool mRunwaysLoaded;
+ mutable bool mTaxiwaysLoaded;
+
+ std::vector<FGRunwayPtr> mRunways;
+ std::vector<FGTaxiwayPtr> mTaxiways;
+ std::vector<FGPavementPtr> mPavements;
};
// find basic airport location info from airport database
// get airport elevation
double fgGetAirportElev( const std::string& id );
-// get airport position
-Point3D fgGetAirportPos( const std::string& id );
-
#endif // _FG_SIMPLE_HXX