#include <string>
#include <vector>
-#include "Navaids/positioned.hxx"
+#include <Navaids/positioned.hxx>
// forward decls
class FGAirportDynamics;
class FGRunway;
class FGTaxiway;
+class FGPavement;
+class SGPropertyNode;
typedef SGSharedPtr<FGRunway> FGRunwayPtr;
typedef SGSharedPtr<FGTaxiway> FGTaxiwayPtr;
+typedef SGSharedPtr<FGPavement> FGPavementPtr;
+
+namespace flightgear {
+ class SID;
+ class STAR;
+ class Approach;
+ class Waypt;
+
+
+ typedef SGSharedPtr<Waypt> WayptRef;
+ typedef std::vector<WayptRef> WayptVec;
+}
+
+
/***************************************************************************************
*
**************************************************************************************/
class FGAirport : public FGPositioned
{
-private:
- SGGeod _tower_location;
- std::string _name;
- bool _has_metar;
- FGAirportDynamics *_dynamics;
-
public:
FGAirport(const std::string& id, const SGGeod& location, const SGGeod& tower,
const std::string& name, bool has_metar, Type aType);
FGRunway* getRunwayByIdent(const std::string& aIdent) const;
FGRunway* findBestRunwayForHeading(double aHeading) const;
+ /**
+ * return the most likely target runway based on a position.
+ * Specifically, return the runway for which the course from aPos
+ * to the runway end, mostly closely matches the runway heading.
+ * This is a good approximation of which runway the position is on or
+ * aiming towards.
+ */
+ FGRunway* findBestRunwayForPos(const SGGeod& aPos) const;
+
/**
* Useful predicate for FMS/GPS/NAV displays and similar - check if this
* aiport has a hard-surfaced runway of at least the specified length.
*/
bool hasHardRunwayOfLengthFt(double aLengthFt) const;
-
+
unsigned int numTaxiways() const;
FGTaxiway* getTaxiwayByIndex(unsigned int aIndex) const;
-
+
+ unsigned int numPavements() const;
+ FGPavement* getPavementByIndex(unsigned int aIndex) const;
+
void setRunwaysAndTaxiways(std::vector<FGRunwayPtr>& rwys,
- std::vector<FGTaxiwayPtr>& txwys);
+ std::vector<FGTaxiwayPtr>& txwys,
+ std::vector<FGPavementPtr>& pvts);
class AirportFilter : public Filter
{
}
virtual Type maxType() const {
- return SEAPORT;
+ return AIRPORT;
}
virtual bool passAirport(FGAirport* aApt) const {
}
};
+ /**
+ * Filter which passes heliports and seaports in addition to airports
+ */
+ class PortsFilter : public AirportFilter
+ {
+ public:
+ virtual Type maxType() const {
+ return SEAPORT;
+ }
+ };
+
class HardSurfaceFilter : public AirportFilter
{
public:
virtual bool passAirport(FGAirport* aApt) const;
- virtual Type maxType() const {
- return AIRPORT;
- }
private:
double mMinLengthFt;
};
+
+ void setProcedures(const std::vector<flightgear::SID*>& aSids,
+ const std::vector<flightgear::STAR*>& aStars,
+ const std::vector<flightgear::Approach*>& aApproaches);
+
+ void addSID(flightgear::SID* aSid);
+ void addSTAR(flightgear::STAR* aStar);
+ void addApproach(flightgear::Approach* aApp);
+
+ unsigned int numSIDs() const;
+ flightgear::SID* getSIDByIndex(unsigned int aIndex) const;
+ flightgear::SID* findSIDWithIdent(const std::string& aIdent) const;
+
+ unsigned int numSTARs() const;
+ flightgear::STAR* getSTARByIndex(unsigned int aIndex) const;
+ flightgear::STAR* findSTARWithIdent(const std::string& aIdent) const;
+
+ unsigned int numApproaches() const;
+ flightgear::Approach* getApproachByIndex(unsigned int aIndex) const;
+
/**
* Syntactic wrapper around FGPositioned::findClosest - find the closest
* match for filter, and return it cast to FGAirport. The default filter
- * passes all airports, including seaports and heliports.
+ * passes airports, but not seaports or heliports
*/
static FGAirport* findClosest(const SGGeod& aPos, double aCuttofNm, Filter* filter = NULL);
* matches in a format suitable for use by a puaList.
*/
static char** searchNamesAndIdents(const std::string& aFilter);
+
+ bool buildApproach(flightgear::Waypt* aEnroute, flightgear::STAR* aSTAR,
+ FGRunway* aRwy, flightgear::WayptVec& aRoute);
+
+ /**
+ * Given a destiation point, select the best SID and transition waypt from
+ * this airport. Returns (NULL,NULL) is no SIDs are defined, otherwise the
+ * best SID/transition is that which is closest to the destination point.
+ */
+ std::pair<flightgear::SID*, flightgear::WayptRef> selectSID(const SGGeod& aDest, FGRunway* aRwy);
+
+ /**
+ * Select a STAR and enroute transition waypt, given an origin (departure) position.
+ * returns (NULL, NULL) is no suitable STAR is exists
+ */
+ std::pair<flightgear::STAR*, flightgear::WayptRef> selectSTAR(const SGGeod& aOrigin, FGRunway* aRwy);
+
private:
typedef std::vector<FGRunwayPtr>::const_iterator Runway_iterator;
/**
*/
Runway_iterator getIteratorForRunwayIdent(const std::string& aIdent) const;
+ // disable these
FGAirport operator=(FGAirport &other);
FGAirport(const FGAirport&);
+
+ /**
+ * helper to read airport data from the scenery XML files.
+ */
+ void loadSceneryDefinitions() const;
+
+ /**
+ * Helpers to process property data loaded from an ICAO.threshold.xml file
+ */
+ void readThresholdData(SGPropertyNode* aRoot);
+ void processThreshold(SGPropertyNode* aThreshold);
+
+ /**
+ * Helper to parse property data loaded from an ICAO.twr.xml filke
+ */
+ void readTowerData(SGPropertyNode* aRoot);
+
+ SGGeod _tower_location;
+ std::string _name;
+ bool _has_metar;
+ FGAirportDynamics *_dynamics;
+
+ void loadRunways() const;
+ void loadTaxiways() const;
+ void loadProcedures() const;
+
+ mutable bool mRunwaysLoaded;
+ mutable bool mTaxiwaysLoaded;
+ mutable bool mProceduresLoaded;
std::vector<FGRunwayPtr> mRunways;
std::vector<FGTaxiwayPtr> mTaxiways;
+ std::vector<FGPavementPtr> mPavements;
+
+ std::vector<flightgear::SID*> mSIDs;
+ std::vector<flightgear::STAR*> mSTARs;
+ std::vector<flightgear::Approach*> mApproaches;
};
// find basic airport location info from airport database