}
#if USEPAK
- engine->unpack("music/friendDied.mod", PAK_MUSIC);
+ engine->unpack("music/gameover", PAK_MUSIC);
music = Mix_LoadMUS(tempPath);
#else
- music = Mix_LoadMUS("music/friendDied.mod");
+ music = Mix_LoadMUS("music/gameover");
#endif
if (!music)