}
else
{
- if ((engine->keyState[keyboard.control[CONTROL::PAUSE]]) || (engine->keyState[SDLK_ESCAPE]))
+ if ((engine->keyState[keyboard.control[CONTROL::PAUSE]]) || (engine->keyState[SDL_SCANCODE_ESCAPE]))
{
engine->paused = false;
engine->keyState[keyboard.control[CONTROL::PAUSE]] = 0;
- engine->keyState[SDLK_ESCAPE] = 0;
+ engine->keyState[SDL_SCANCODE_ESCAPE] = 0;
}
}
}