}
}
-int Engine::getMouseX()
+int Engine::getMouseX() const
{
return mouseX;
}
-int Engine::getMouseY()
+int Engine::getMouseY() const
{
return mouseY;
}
Math::limitInt(&playerPosY, limitUp, limitDown);
}
-int Engine::getFrameLoop()
+int Engine::getFrameLoop() const
{
return frameLoop;
}
time2 = SDL_GetTicks();
}
-float Engine::getTimeDifference()
+float Engine::getTimeDifference() const
{
return timeDifference;
}