bulletsHit[i] = bulletsFired[i] = 0;
}
- strncpy(mapName, "data/grasslands1", sizeof mapName);
- strncpy(stageName, "Grasslands", sizeof stageName);
+ strlcpy(mapName, "data/grasslands1", sizeof mapName);
+ strlcpy(stageName, "Grasslands", sizeof stageName);
continuesUsed = 0;
levelsStarted = 0;
void Game::setStageName(const char *name)
{
- strncpy(stageName, name, sizeof stageName);
+ strlcpy(stageName, name, sizeof stageName);
}
void Game::setMapName(const char *name)
{
- strncpy(mapName, name, sizeof mapName);
+ strlcpy(mapName, name, sizeof mapName);
}
void Game::setMissionOver(int reason)