#include "property_based_element.hxx"
#include <Canvas/canvas_fwd.hpp>
-#include <Instrumentation/od_gauge.hxx>
+#include <Cockpit/od_gauge.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
};
typedef osg::ref_ptr<CullCallback> CullCallbackPtr;
+ /**
+ * Callback for resetting the render_dirty flag after rendering a frame.
+ */
+ class DrawCallback;
+
Canvas(SGPropertyNode* node);
virtual ~Canvas();