#include "property_based_element.hxx"
#include <Canvas/canvas_fwd.hpp>
-#include <Instrumentation/od_gauge.hxx>
+#include <Cockpit/od_gauge.hxx>
#include <simgear/props/propertyObject.hxx>
#include <osg/NodeCallback>
};
typedef osg::ref_ptr<CullCallback> CullCallbackPtr;
+ /**
+ * Callback for resetting the render_dirty flag after rendering a frame.
+ */
+ class DrawCallback;
+
Canvas(SGPropertyNode* node);
virtual ~Canvas();
_mouse_event;
bool _sampling_dirty,
- _color_dirty;
+ _color_dirty,
+ _render_dirty;
FGODGauge _texture;
std::auto_ptr<canvas::Group> _root_group;