// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "canvas_mgr.hxx"
-#include "canvas.hxx"
+#include <Cockpit/od_gauge.hxx>
#include <Main/fg_props.hxx>
+#include <Scripting/NasalModelData.hxx>
+#include <Viewer/CameraGroup.hxx>
-#include <boost/bind.hpp>
+#include <simgear/canvas/Canvas.hxx>
-typedef boost::shared_ptr<Canvas> CanvasPtr;
-CanvasPtr canvasFactory(SGPropertyNode* node)
+namespace sc = simgear::canvas;
+
+//------------------------------------------------------------------------------
+static sc::Placements addSceneObjectPlacement( SGPropertyNode* placement,
+ sc::CanvasPtr canvas )
{
- return CanvasPtr(new Canvas(node));
-}
+ int module_id = placement->getIntValue("module-id", -1);
+ if( module_id < 0 )
+ return sc::Placements();
+
+ FGNasalModelData* model_data =
+ FGNasalModelData::getByModuleId( static_cast<unsigned int>(module_id) );
+ if( !model_data )
+ return sc::Placements();
+
+ if( !model_data->getNode() )
+ return sc::Placements();
+
+ return FGODGauge::set_texture
+ (
+ model_data->getNode(),
+ placement,
+ canvas->getTexture(),
+ canvas->getCullCallback(),
+ canvas
+ );
+}
//------------------------------------------------------------------------------
CanvasMgr::CanvasMgr():
- PropertyBasedMgr( fgGetNode("/canvas/by-index", true),
- "texture",
- &canvasFactory )
+ simgear::canvas::CanvasMgr( fgGetNode("/canvas/by-index", true) ),
+ _cb_model_reinit
+ (
+ this,
+ &CanvasMgr::handleModelReinit,
+ fgGetNode("/sim/signals/model-reinit", true)
+ )
+{
+
+}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::init()
{
- Canvas::addPlacementFactory
+ _gui_camera = flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
+ assert(_gui_camera.valid());
+
+ sc::Canvas::addPlacementFactory
(
"object",
boost::bind
(
- &FGODGauge::set_texture,
+ &FGODGauge::set_aircraft_texture,
_1,
- boost::bind(&Canvas::getTexture, _2),
- boost::bind(&Canvas::getCullCallback, _2)
+ boost::bind(&sc::Canvas::getTexture, _2),
+ boost::bind(&sc::Canvas::getCullCallback, _2),
+ _2
)
);
+ sc::Canvas::addPlacementFactory("scenery-object", &addSceneObjectPlacement);
+
+ simgear::canvas::CanvasMgr::init();
}
-//------------------------------------------------------------------------------
-CanvasPtr CanvasMgr::getCanvas(size_t index) const
+//----------------------------------------------------------------------------
+void CanvasMgr::shutdown()
{
- if( index >= _elements.size()
- || !_elements[index] )
- return CanvasPtr();
+ simgear::canvas::CanvasMgr::shutdown();
+
+ sc::Canvas::removePlacementFactory("object");
+ sc::Canvas::removePlacementFactory("scenery-object");
- return boost::static_pointer_cast<Canvas>(_elements[index]);
+ _gui_camera = 0;
}
//------------------------------------------------------------------------------
-unsigned int CanvasMgr::getCanvasTexId(size_t index) const
+unsigned int
+CanvasMgr::getCanvasTexId(const simgear::canvas::CanvasPtr& canvas) const
{
- CanvasPtr canvas = getCanvas(index);
- if( canvas )
- return canvas->getTexId();
- else
+ if( !canvas )
+ return 0;
+
+ osg::Texture2D* tex = canvas->getTexture();
+ if( !tex )
+ return 0;
+
+// osgViewer::Viewer::Contexts contexts;
+// globals->get_renderer()->getViewer()->getContexts(contexts);
+//
+// if( contexts.empty() )
+// return 0;
+
+ osg::ref_ptr<osg::Camera> guiCamera;
+ if( !_gui_camera.lock(guiCamera) )
return 0;
+
+ osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
+ if( !state )
+ return 0;
+
+ osg::Texture::TextureObject* tobj =
+ tex->getTextureObject( state->getContextID() );
+ if( !tobj )
+ return 0;
+
+ return tobj->_id;
+}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::handleModelReinit(SGPropertyNode*)
+{
+ for(size_t i = 0; i < _elements.size(); ++i)
+ static_cast<sc::Canvas*>(_elements[i].get())->reloadPlacements("object");
}