#include "canvas_mgr.hxx"
-#include <Canvas/FGCanvasSystemAdapter.hxx>
#include <Cockpit/od_gauge.hxx>
#include <Main/fg_props.hxx>
+#include <Scripting/NasalModelData.hxx>
#include <Viewer/CameraGroup.hxx>
#include <simgear/canvas/Canvas.hxx>
+namespace sc = simgear::canvas;
+
+//------------------------------------------------------------------------------
+static sc::Placements addSceneObjectPlacement( SGPropertyNode* placement,
+ sc::CanvasPtr canvas )
+{
+ int module_id = placement->getIntValue("module-id", -1);
+ if( module_id < 0 )
+ return sc::Placements();
+
+ FGNasalModelData* model_data =
+ FGNasalModelData::getByModuleId( static_cast<unsigned int>(module_id) );
+
+ if( !model_data )
+ return sc::Placements();
+
+ if( !model_data->getNode() )
+ return sc::Placements();
+
+ return FGODGauge::set_texture
+ (
+ model_data->getNode(),
+ placement,
+ canvas->getTexture(),
+ canvas->getCullCallback(),
+ canvas
+ );
+}
+
//------------------------------------------------------------------------------
CanvasMgr::CanvasMgr():
- simgear::canvas::CanvasMgr
+ simgear::canvas::CanvasMgr( fgGetNode("/canvas/by-index", true) ),
+ _cb_model_reinit
(
- fgGetNode("/canvas/by-index", true),
- simgear::canvas::SystemAdapterPtr( new canvas::FGCanvasSystemAdapter )
+ this,
+ &CanvasMgr::handleModelReinit,
+ fgGetNode("/sim/signals/model-reinit", true)
)
{
- using simgear::canvas::Canvas;
- Canvas::addPlacementFactory
+
+}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::init()
+{
+ _gui_camera = flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
+ assert(_gui_camera.valid());
+
+ sc::Canvas::addPlacementFactory
(
"object",
boost::bind
(
- &FGODGauge::set_texture,
+ &FGODGauge::set_aircraft_texture,
_1,
- boost::bind(&Canvas::getTexture, _2),
- boost::bind(&Canvas::getCullCallback, _2)
+ boost::bind(&sc::Canvas::getTexture, _2),
+ boost::bind(&sc::Canvas::getCullCallback, _2),
+ _2
)
);
+ sc::Canvas::addPlacementFactory("scenery-object", &addSceneObjectPlacement);
+
+ simgear::canvas::CanvasMgr::init();
}
-//------------------------------------------------------------------------------
-unsigned int CanvasMgr::getCanvasTexId(size_t index) const
+//----------------------------------------------------------------------------
+void CanvasMgr::shutdown()
{
- simgear::canvas::CanvasPtr canvas = getCanvas(index);
+ simgear::canvas::CanvasMgr::shutdown();
+
+ sc::Canvas::removePlacementFactory("object");
+ sc::Canvas::removePlacementFactory("scenery-object");
+
+ _gui_camera = 0;
+}
+//------------------------------------------------------------------------------
+unsigned int
+CanvasMgr::getCanvasTexId(const simgear::canvas::CanvasPtr& canvas) const
+{
if( !canvas )
return 0;
// if( contexts.empty() )
// return 0;
- osg::Camera* guiCamera =
- flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
+ osg::ref_ptr<osg::Camera> guiCamera;
+ if( !_gui_camera.lock(guiCamera) )
+ return 0;
osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
if( !state )
return tobj->_id;
}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::handleModelReinit(SGPropertyNode*)
+{
+ for(size_t i = 0; i < _elements.size(); ++i)
+ static_cast<sc::Canvas*>(_elements[i].get())->reloadPlacements("object");
+}