]> git.mxchange.org Git - flightgear.git/blobdiff - src/Canvas/canvas_mgr.cxx
Canvas: generate keypress event for text input.
[flightgear.git] / src / Canvas / canvas_mgr.cxx
index a175076237112b4583c097e2069a582a8ac682fc..6646b7762d42b86e39bc22fe15a5eb4010b97407 100644 (file)
 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 
 #include "canvas_mgr.hxx"
-#include "canvas.hxx"
 
-#include <boost/bind.hpp>
+#include <Cockpit/od_gauge.hxx>
+#include <Main/fg_props.hxx>
+#include <Scripting/NasalModelData.hxx>
+#include <Viewer/CameraGroup.hxx>
 
-typedef boost::shared_ptr<Canvas> CanvasPtr;
-CanvasPtr canvasFactory(SGPropertyNode* node)
+#include <simgear/canvas/Canvas.hxx>
+
+namespace sc = simgear::canvas;
+
+//------------------------------------------------------------------------------
+static sc::Placements addSceneObjectPlacement( SGPropertyNode* placement,
+                                               sc::CanvasPtr canvas )
 {
-  return CanvasPtr(new Canvas(node));
-}
+  int module_id = placement->getIntValue("module-id", -1);
+  if( module_id < 0 )
+    return sc::Placements();
+
+  FGNasalModelData* model_data =
+    FGNasalModelData::getByModuleId( static_cast<unsigned int>(module_id) );
 
+  if( !model_data )
+    return sc::Placements();
+
+  if( !model_data->getNode() )
+    return sc::Placements();
+
+  return FGODGauge::set_texture
+  (
+    model_data->getNode(),
+    placement,
+    canvas->getTexture(),
+    canvas->getCullCallback(),
+    canvas
+  );
+}
 
 //------------------------------------------------------------------------------
 CanvasMgr::CanvasMgr():
-  PropertyBasedMgr("/canvas/by-index", "texture", &canvasFactory)
+  simgear::canvas::CanvasMgr( fgGetNode("/canvas/by-index", true) ),
+  _cb_model_reinit
+  (
+    this,
+    &CanvasMgr::handleModelReinit,
+    fgGetNode("/sim/signals/model-reinit", true)
+  )
+{
+
+}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::init()
 {
-  Canvas::addPlacementFactory
+  _gui_camera = flightgear::getGUICamera(flightgear::CameraGroup::getDefault());
+  assert(_gui_camera.valid());
+
+  sc::Canvas::addPlacementFactory
   (
     "object",
     boost::bind
     (
-      &FGODGauge::set_texture,
+      &FGODGauge::set_aircraft_texture,
       _1,
-      boost::bind(&Canvas::getTexture, _2),
-      boost::bind(&Canvas::getCullCallback, _2)
+      boost::bind(&sc::Canvas::getTexture, _2),
+      boost::bind(&sc::Canvas::getCullCallback, _2),
+      _2
     )
   );
+  sc::Canvas::addPlacementFactory("scenery-object", &addSceneObjectPlacement);
+
+  simgear::canvas::CanvasMgr::init();
 }
 
-//------------------------------------------------------------------------------
-CanvasPtr CanvasMgr::getCanvas(size_t index) const
+//----------------------------------------------------------------------------
+void CanvasMgr::shutdown()
 {
-  if(    index >= _elements.size()
-      || !_elements[index] )
-    return CanvasPtr();
+  simgear::canvas::CanvasMgr::shutdown();
+
+  sc::Canvas::removePlacementFactory("object");
+  sc::Canvas::removePlacementFactory("scenery-object");
 
-  return boost::static_pointer_cast<Canvas>(_elements[index]);
+  _gui_camera = 0;
 }
 
 //------------------------------------------------------------------------------
-unsigned int CanvasMgr::getCanvasTexId(size_t index) const
+unsigned int
+CanvasMgr::getCanvasTexId(const simgear::canvas::CanvasPtr& canvas) const
 {
-  CanvasPtr canvas = getCanvas(index);
-  if( canvas )
-    return canvas->getTexId();
-  else
+  if( !canvas )
+    return 0;
+
+  osg::Texture2D* tex = canvas->getTexture();
+  if( !tex )
+    return 0;
+
+//  osgViewer::Viewer::Contexts contexts;
+//  globals->get_renderer()->getViewer()->getContexts(contexts);
+//
+//  if( contexts.empty() )
+//    return 0;
+
+  osg::ref_ptr<osg::Camera> guiCamera;
+  if( !_gui_camera.lock(guiCamera) )
     return 0;
+
+  osg::State* state = guiCamera->getGraphicsContext()->getState(); //contexts[0]->getState();
+  if( !state )
+    return 0;
+
+  osg::Texture::TextureObject* tobj =
+    tex->getTextureObject( state->getContextID() );
+  if( !tobj )
+    return 0;
+
+  return tobj->_id;
+}
+
+//----------------------------------------------------------------------------
+void CanvasMgr::handleModelReinit(SGPropertyNode*)
+{
+  for(size_t i = 0; i < _elements.size(); ++i)
+    static_cast<sc::Canvas*>(_elements[i].get())->reloadPlacements("object");
 }