void CanvasMgr::handleModelReinit(SGPropertyNode*)
{
for(size_t i = 0; i < _elements.size(); ++i)
- boost::static_pointer_cast<sc::Canvas>(_elements[i])
- ->reloadPlacements("object");
+ static_cast<sc::Canvas*>(_elements[i].get())->reloadPlacements("object");
}