protected:
osg::ref_ptr<GUIEventHandler> _event_handler;
osg::ref_ptr<osg::MatrixTransform> _transform;
- osg::ref_ptr<osg::Geode> _geode_windows;
simgear::PropertyObject<int> _width,
_height;
- int _last_push,
- _last_x,
- _last_y;
+ canvas::WindowWeakPtr _last_push;
+ float _last_x,
+ _last_y;
canvas::WindowPtr getWindow(size_t i);
canvas::Placements addPlacement( const SGPropertyNode*,