namespace sc = simgear::canvas;
//----------------------------------------------------------------------------
- Window::Window(SGPropertyNode* node):
- Image(sc::CanvasPtr(), node),
+ const std::string Window::TYPE_NAME = "window";
+
+ //----------------------------------------------------------------------------
+ Window::Window( const simgear::canvas::CanvasWeakPtr& canvas,
+ const SGPropertyNode_ptr& node,
+ const Style& parent_style,
+ Element* parent ):
+ Image(canvas, node, parent_style, parent),
_attributes_dirty(0),
_resizable(false),
_capture_events(true),
{
handled = true;
const std::string& name = node->getNameString();
- if( name == "raise-top" )
- doRaise(node);
- else if( name == "resize" )
+ if( name == "resize" )
_resizable = node->getBoolValue();
else if( name == "update" )
update(0);
_capture_events = node->getBoolValue();
else if( name == "decoration-border" )
parseDecorationBorder(node->getStringValue());
- else if( boost::starts_with(name, "shadow-") )
+ else if( boost::starts_with(name, "shadow-")
+ || name == "content-size" )
_attributes_dirty |= DECORATION;
else
handled = false;
}
//----------------------------------------------------------------------------
- void Window::setCanvas(sc::CanvasPtr canvas)
+ void Window::setCanvasContent(sc::CanvasPtr canvas)
{
_canvas_content = canvas;
- setSrcCanvas(canvas);
+
+ if( _image_content )
+ // Placement within decoration canvas
+ _image_content->setSrcCanvas(canvas);
+ else
+ setSrcCanvas(canvas);
}
//----------------------------------------------------------------------------
- sc::CanvasWeakPtr Window::getCanvas() const
+ sc::CanvasWeakPtr Window::getCanvasContent() const
{
- return getSrcCanvas();
+ return _canvas_content;
}
//----------------------------------------------------------------------------
}
//----------------------------------------------------------------------------
- void Window::handleResize(uint8_t mode, const osg::Vec2f& delta)
+ void Window::raise()
+ {
+ // on writing the z-index the window always is moved to the top of all other
+ // windows with the same z-index.
+ set<int>("z-index", get<int>("z-index", 0));
+ }
+
+ //----------------------------------------------------------------------------
+ void Window::handleResize( uint8_t mode,
+ const osg::Vec2f& offset )
{
if( mode == NONE )
{
}
if( mode & BOTTOM )
- _resize_bottom += delta.y();
+ _resize_bottom = getRegion().b() + offset.y();
else if( mode & TOP )
- _resize_top += delta.y();
+ _resize_top = getRegion().t() + offset.y();
if( mode & canvas::Window::RIGHT )
- _resize_right += delta.x();
+ _resize_right = getRegion().r() + offset.x();
else if( mode & canvas::Window::LEFT )
- _resize_left += delta.x();
- }
-
- //----------------------------------------------------------------------------
- void Window::doRaise(SGPropertyNode* node_raise)
- {
- if( node_raise && !node_raise->getBoolValue() )
- return;
-
- // Keep a reference to ensure the window is not deleted between removing and
- // adding it back to the scenegraph
- osg::ref_ptr<osg::Group> window = getGroup();
-
- BOOST_FOREACH(osg::Group* parent, getGroup()->getParents())
- {
- // Remove window...
- parent->removeChild(window);
-
- // ...and add again as topmost window
- parent->addChild(window);
- }
-
- if( node_raise )
- node_raise->setBoolValue(false);
+ _resize_left = getRegion().l() + offset.x();
}
//----------------------------------------------------------------------------
if( shadow_radius < 2 )
shadow_radius = 0;
+ sc::CanvasPtr content = _canvas_content.lock();
+ SGRect<int> content_view
+ (
+ 0,
+ 0,
+ get<int>("content-size[0]", content ? content->getViewWidth() : 400),
+ get<int>("content-size[1]", content ? content->getViewHeight() : 300)
+ );
+
if( _decoration_border.isNone() && !shadow_radius )
{
- sc::CanvasPtr canvas_content = _canvas_content.lock();
- setSrcCanvas(canvas_content);
- set<int>("size[0]", canvas_content->getViewWidth());
- set<int>("size[1]", canvas_content->getViewHeight());
+ setSrcCanvas(content);
+ set<int>("size[0]", content_view.width());
+ set<int>("size[1]", content_view.height());
_image_content.reset();
_image_shadow.reset();
- _canvas_decoration->destroy();
+ if( _canvas_decoration )
+ _canvas_decoration->destroy();
_canvas_decoration.reset();
return;
}
- sc::CanvasPtr content = _canvas_content.lock();
if( !_canvas_decoration )
{
CanvasMgr* mgr =
// the shadow?
simgear::CSSBorder::Offsets const border =
- _decoration_border.getAbsOffsets(content->getViewport());
+ _decoration_border.getAbsOffsets(content_view);
int shad2 = 2 * shadow_radius,
- outer_width = border.l + content->getViewWidth() + border.r + shad2,
- outer_height = border.t + content->getViewHeight() + border.b + shad2;
+ outer_width = border.l + content_view.width() + border.r + shad2,
+ outer_height = border.t + content_view.height() + border.b + shad2;
_canvas_decoration->setSizeX( outer_width );
_canvas_decoration->setSizeY( outer_height );
assert(_image_content);
_image_content->set<int>("x", shadow_radius + border.l);
_image_content->set<int>("y", shadow_radius + border.t);
+ _image_content->set<int>("size[0]", content_view.width());
+ _image_content->set<int>("size[1]", content_view.height());
if( !shadow_radius )
{