// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#include "canvas_mgr.hxx"
#include "window.hxx"
+#include <Main/globals.hxx>
#include <simgear/canvas/Canvas.hxx>
+#include <simgear/scene/util/OsgMath.hxx>
#include <osgGA/GUIEventHandler>
+#include <boost/algorithm/string/predicate.hpp>
#include <boost/foreach.hpp>
namespace canvas
{
+ namespace sc = simgear::canvas;
+
+ //----------------------------------------------------------------------------
+ const std::string Window::TYPE_NAME = "window";
+
//----------------------------------------------------------------------------
- Window::Window(SGPropertyNode* node):
- PropertyBasedElement(node),
- _image( simgear::canvas::CanvasPtr(),
- node,
- simgear::canvas::Style() ),
+ Window::Window( const simgear::canvas::CanvasWeakPtr& canvas,
+ const SGPropertyNode_ptr& node,
+ const Style& parent_style,
+ Element* parent ):
+ Image(canvas, node, parent_style, parent),
+ _attributes_dirty(0),
_resizable(false),
_capture_events(true),
_resize_top(node, "resize-top"),
_resize_left(node, "resize-left"),
_resize_status(node, "resize-status")
{
- _image.removeListener();
-
- // TODO probably better remove default position and size
- node->setFloatValue("x", 50);
- node->setFloatValue("y", 100);
- node->setFloatValue("size[0]", 400);
- node->setFloatValue("size[1]", 300);
-
node->setFloatValue("source/right", 1);
node->setFloatValue("source/bottom", 1);
node->setBoolValue("source/normalized", true);
//----------------------------------------------------------------------------
Window::~Window()
{
-
+ if( _canvas_decoration )
+ _canvas_decoration->destroy();
}
//----------------------------------------------------------------------------
void Window::update(double delta_time_sec)
{
- _image.update(delta_time_sec);
+ if( _attributes_dirty & DECORATION )
+ {
+ updateDecoration();
+ _attributes_dirty &= ~DECORATION;
+ }
+
+ Image::update(delta_time_sec);
}
//----------------------------------------------------------------------------
if( node->getParent() == _node )
{
handled = true;
- if( node->getNameString() == "raise-top" )
- doRaise(node);
- else if( node->getNameString() == "resize" )
+ const std::string& name = node->getNameString();
+ if( name == "resize" )
_resizable = node->getBoolValue();
- else if( node->getNameString() == "capture-events" )
+ else if( name == "update" )
+ update(0);
+ else if( name == "capture-events" )
_capture_events = node->getBoolValue();
+ else if( name == "decoration-border" )
+ parseDecorationBorder(node->getStringValue());
+ else if( boost::starts_with(name, "shadow-")
+ || name == "content-size" )
+ _attributes_dirty |= DECORATION;
else
handled = false;
-
- // Ensure canvas is redrawn before the window is displayed after it has
- // been hidden. We can't rely on the cull callback as it gets called too
- // late (GUI camera is attached as POST_RENDER whereas canvas contents are
- // rendered during PRE_RENDER).
- if( node->getNameString() == "visible" && node->getBoolValue() )
- {
- simgear::canvas::CanvasPtr canvas = getCanvas().lock();
- if( canvas )
- canvas->enableRendering();
- }
}
if( !handled )
- _image.valueChanged(node);
+ Image::valueChanged(node);
}
//----------------------------------------------------------------------------
osg::Group* Window::getGroup()
{
- return _image.getMatrixTransform();
+ return getMatrixTransform();
}
//----------------------------------------------------------------------------
- const SGRect<float>& Window::getRegion() const
+ const SGVec2<float> Window::getPosition() const
{
- return _image.getRegion();
+ const osg::Matrix& m = getMatrixTransform()->getMatrix();
+ return SGVec2<float>( m(3, 0), m(3, 1) );
}
//----------------------------------------------------------------------------
- void Window::setCanvas(simgear::canvas::CanvasPtr canvas)
+ const SGRect<float> Window::getScreenRegion() const
{
- _image.setSrcCanvas(canvas);
+ return getPosition() + getRegion();
}
//----------------------------------------------------------------------------
- simgear::canvas::CanvasWeakPtr Window::getCanvas() const
+ void Window::setCanvasContent(sc::CanvasPtr canvas)
{
- return _image.getSrcCanvas();
+ _canvas_content = canvas;
+
+ if( _image_content )
+ // Placement within decoration canvas
+ _image_content->setSrcCanvas(canvas);
+ else
+ setSrcCanvas(canvas);
+ }
+
+ //----------------------------------------------------------------------------
+ sc::CanvasWeakPtr Window::getCanvasContent() const
+ {
+ return _canvas_content;
}
//----------------------------------------------------------------------------
- bool Window::isVisible() const
+ sc::CanvasPtr Window::getCanvasDecoration()
{
- return _image.isVisible();
+ return _canvas_decoration;
}
//----------------------------------------------------------------------------
}
//----------------------------------------------------------------------------
- bool Window::handleMouseEvent(const simgear::canvas::MouseEventPtr& event)
+ void Window::raise()
{
- return _image.handleMouseEvent(event);
+ // on writing the z-index the window always is moved to the top of all other
+ // windows with the same z-index.
+ set<int>("z-index", get<int>("z-index", 0));
}
//----------------------------------------------------------------------------
- void Window::handleResize(uint8_t mode, const osg::Vec2f& delta)
+ void Window::handleResize( uint8_t mode,
+ const osg::Vec2f& offset )
{
if( mode == NONE )
{
}
if( mode & BOTTOM )
- _resize_bottom += delta.y();
+ _resize_bottom = getRegion().b() + offset.y();
else if( mode & TOP )
- _resize_top += delta.y();
+ _resize_top = getRegion().t() + offset.y();
if( mode & canvas::Window::RIGHT )
- _resize_right += delta.x();
+ _resize_right = getRegion().r() + offset.x();
else if( mode & canvas::Window::LEFT )
- _resize_left += delta.x();
+ _resize_left = getRegion().l() + offset.x();
}
//----------------------------------------------------------------------------
- void Window::doRaise(SGPropertyNode* node_raise)
+ void Window::parseDecorationBorder(const std::string& str)
{
- if( node_raise && !node_raise->getBoolValue() )
+ _decoration_border = simgear::CSSBorder::parse(str);
+ _attributes_dirty |= DECORATION;
+ }
+
+ //----------------------------------------------------------------------------
+ void Window::updateDecoration()
+ {
+ int shadow_radius = get<float>("shadow-radius") + 0.5;
+ if( shadow_radius < 2 )
+ shadow_radius = 0;
+
+ sc::CanvasPtr content = _canvas_content.lock();
+ SGRect<int> content_view
+ (
+ 0,
+ 0,
+ get<int>("content-size[0]", content ? content->getViewWidth() : 400),
+ get<int>("content-size[1]", content ? content->getViewHeight() : 300)
+ );
+
+ if( _decoration_border.isNone() && !shadow_radius )
+ {
+ setSrcCanvas(content);
+ set<int>("size[0]", content_view.width());
+ set<int>("size[1]", content_view.height());
+
+ _image_content.reset();
+ _image_shadow.reset();
+ if( _canvas_decoration )
+ _canvas_decoration->destroy();
+ _canvas_decoration.reset();
return;
+ }
- BOOST_FOREACH(osg::Group* parent, getGroup()->getParents())
+ if( !_canvas_decoration )
{
- // Remove window...
- parent->removeChild(getGroup());
+ CanvasMgr* mgr =
+ dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas"));
+
+ if( !mgr )
+ {
+ SG_LOG(SG_GENERAL, SG_WARN, "canvas::Window: no canvas manager!");
+ return;
+ }
+
+ _canvas_decoration = mgr->createCanvas("window-decoration");
+ _canvas_decoration->getProps()
+ ->setStringValue("background", "rgba(0,0,0,0)");
+ setSrcCanvas(_canvas_decoration);
+
+ _image_content = _canvas_decoration->getRootGroup()
+ ->createChild<sc::Image>("content");
+ _image_content->setSrcCanvas(content);
+
+ // Draw content on top of decoration
+ _image_content->set<int>("z-index", 1);
+ }
+
+ sc::GroupPtr group_decoration =
+ _canvas_decoration->getOrCreateGroup("decoration");
+ group_decoration->set<int>("tf/t[0]", shadow_radius);
+ group_decoration->set<int>("tf/t[1]", shadow_radius);
+ // TODO do we need clipping or shall we trust the decorator not to draw over
+ // the shadow?
- // ...and add again as topmost window
- parent->addChild(getGroup());
+ simgear::CSSBorder::Offsets const border =
+ _decoration_border.getAbsOffsets(content_view);
+
+ int shad2 = 2 * shadow_radius,
+ outer_width = border.l + content_view.width() + border.r + shad2,
+ outer_height = border.t + content_view.height() + border.b + shad2;
+
+ _canvas_decoration->setSizeX( outer_width );
+ _canvas_decoration->setSizeY( outer_height );
+ _canvas_decoration->setViewWidth( outer_width );
+ _canvas_decoration->setViewHeight( outer_height );
+
+ set<int>("size[0]", outer_width - shad2);
+ set<int>("size[1]", outer_height - shad2);
+ set<int>("outset", shadow_radius);
+
+ assert(_image_content);
+ _image_content->set<int>("x", shadow_radius + border.l);
+ _image_content->set<int>("y", shadow_radius + border.t);
+ _image_content->set<int>("size[0]", content_view.width());
+ _image_content->set<int>("size[1]", content_view.height());
+
+ if( !shadow_radius )
+ {
+ if( _image_shadow )
+ {
+ _image_shadow->destroy();
+ _image_shadow.reset();
+ }
+ return;
}
- if( node_raise )
- node_raise->setBoolValue(false);
+ int shadow_inset = std::max<int>(get<float>("shadow-inset") + 0.5, 0),
+ slice_width = shadow_radius + shadow_inset;
+
+ _image_shadow = _canvas_decoration->getRootGroup()
+ ->getOrCreateChild<sc::Image>("shadow");
+ _image_shadow->set<std::string>("file", "gui/images/shadow.png");
+ _image_shadow->set<float>("slice", 7);
+ _image_shadow->set<std::string>("fill", "#000000");
+ _image_shadow->set<float>("slice-width", slice_width);
+ _image_shadow->set<int>("size[0]", outer_width);
+ _image_shadow->set<int>("size[1]", outer_height);
+
+ // Draw shadow below decoration
+ _image_shadow->set<int>("z-index", -1);
}
} // namespace canvas