]> git.mxchange.org Git - flightgear.git/blobdiff - src/Canvas/window.cxx
Fix starting on carrier.
[flightgear.git] / src / Canvas / window.cxx
index 8deed486ca09f55f0cbf2ec2d4b9f15d2f8906a5..012915faf80bbee9d5917093b3ee212b53d3b18f 100644 (file)
 
 namespace canvas
 {
+  namespace sc = simgear::canvas;
+
+  //----------------------------------------------------------------------------
+  const std::string Window::TYPE_NAME = "window";
+
   //----------------------------------------------------------------------------
-  Window::Window(SGPropertyNode* node):
-    PropertyBasedElement(node),
+  Window::Window( const simgear::canvas::CanvasWeakPtr& canvas,
+                  const SGPropertyNode_ptr& node,
+                  const Style& parent_style,
+                  Element* parent ):
+    Image(canvas, node, parent_style, parent),
     _attributes_dirty(0),
-    _image(simgear::canvas::CanvasPtr(), node),
     _resizable(false),
     _capture_events(true),
     _resize_top(node, "resize-top"),
@@ -42,8 +49,6 @@ namespace canvas
     _resize_left(node, "resize-left"),
     _resize_status(node, "resize-status")
   {
-    _image.removeListener();
-
     node->setFloatValue("source/right", 1);
     node->setFloatValue("source/bottom", 1);
     node->setBoolValue("source/normalized", true);
@@ -59,52 +64,13 @@ namespace canvas
   //----------------------------------------------------------------------------
   void Window::update(double delta_time_sec)
   {
-    _image.update(delta_time_sec);
-
-    if( _attributes_dirty & SHADOW )
+    if( _attributes_dirty & DECORATION )
     {
-      float radius = get<float>("shadow-radius"),
-            inset = get<float>("shadow-inset"),
-            slice_width = radius + inset;
-
-      if( slice_width <= 1 || _canvas_content.expired() )
-      {
-        if( _image_shadow )
-        {
-          getGroup()->removeChild(_image_shadow->getMatrixTransform());
-          _image_shadow.reset();
-        }
-      }
-      else
-      {
-        if( !_image_shadow )
-        {
-          _image_shadow.reset(new simgear::canvas::Image(
-            _canvas_content,
-            _node->getChild("image-shadow", 0, true)
-          ));
-          _image_shadow->set<std::string>("file", "gui/images/shadow.png");
-          _image_shadow->set<float>("slice", 7);
-          _image_shadow->set<std::string>("fill", "#000000");
-          getGroup()->insertChild(0, _image_shadow->getMatrixTransform());
-        }
-
-        simgear::canvas::CanvasPtr canvas = _canvas_decoration
-                                          ? _canvas_decoration
-                                          : _canvas_content.lock();
-
-        _image_shadow->set<float>("slice-width", slice_width);
-        _image_shadow->set<int>("x", -radius);
-        _image_shadow->set<int>("y", -radius);
-        _image_shadow->set<int>("size[0]", canvas->getViewWidth() + 2 * radius);
-        _image_shadow->set<int>("size[1]", canvas->getViewHeight()+ 2 * radius);
-      }
-
-      _attributes_dirty &= ~SHADOW;
+      updateDecoration();
+      _attributes_dirty &= ~DECORATION;
     }
 
-    if( _image_shadow )
-      _image_shadow->update(delta_time_sec);
+    Image::update(delta_time_sec);
   }
 
   //----------------------------------------------------------------------------
@@ -115,52 +81,35 @@ namespace canvas
     {
       handled = true;
       const std::string& name = node->getNameString();
-      if( name == "raise-top" )
-        doRaise(node);
-      else if( name  == "resize" )
+      if( name  == "resize" )
         _resizable = node->getBoolValue();
+      else if( name == "update" )
+        update(0);
       else if( name == "capture-events" )
         _capture_events = node->getBoolValue();
       else if( name == "decoration-border" )
         parseDecorationBorder(node->getStringValue());
-      else if( boost::starts_with(name, "shadow-") )
-        _attributes_dirty |= SHADOW;
+      else if(    boost::starts_with(name, "shadow-")
+               || name == "content-size" )
+        _attributes_dirty |= DECORATION;
       else
         handled = false;
     }
 
     if( !handled )
-      _image.valueChanged(node);
-  }
-
-  //----------------------------------------------------------------------------
-  void Window::childAdded(SGPropertyNode* parent, SGPropertyNode* child)
-  {
-    _image.childAdded(parent, child);
-  }
-
-  //----------------------------------------------------------------------------
-  void Window::childRemoved(SGPropertyNode* parent, SGPropertyNode* child)
-  {
-    _image.childRemoved(parent, child);
+      Image::valueChanged(node);
   }
 
   //----------------------------------------------------------------------------
   osg::Group* Window::getGroup()
   {
-    return _image.getMatrixTransform();
-  }
-
-  //----------------------------------------------------------------------------
-  const SGRect<float>& Window::getRegion() const
-  {
-    return _image.getRegion();
+    return getMatrixTransform();
   }
 
   //----------------------------------------------------------------------------
   const SGVec2<float> Window::getPosition() const
   {
-    const osg::Matrix& m = _image.getMatrixTransform()->getMatrix();
+    const osg::Matrix& m = getMatrixTransform()->getMatrix();
     return SGVec2<float>( m(3, 0), m(3, 1) );
   }
 
@@ -171,28 +120,27 @@ namespace canvas
   }
 
   //----------------------------------------------------------------------------
-  void Window::setCanvas(simgear::canvas::CanvasPtr canvas)
+  void Window::setCanvasContent(sc::CanvasPtr canvas)
   {
     _canvas_content = canvas;
-    _image.setSrcCanvas(canvas);
-  }
 
-  //----------------------------------------------------------------------------
-  simgear::canvas::CanvasWeakPtr Window::getCanvas() const
-  {
-    return _image.getSrcCanvas();
+    if( _image_content )
+      // Placement within decoration canvas
+      _image_content->setSrcCanvas(canvas);
+    else
+      setSrcCanvas(canvas);
   }
 
   //----------------------------------------------------------------------------
-  simgear::canvas::CanvasPtr Window::getCanvasDecoration()
+  sc::CanvasWeakPtr Window::getCanvasContent() const
   {
-    return _canvas_decoration;
+    return _canvas_content;
   }
 
   //----------------------------------------------------------------------------
-  bool Window::isVisible() const
+  sc::CanvasPtr Window::getCanvasDecoration()
   {
-    return _image.isVisible();
+    return _canvas_decoration;
   }
 
   //----------------------------------------------------------------------------
@@ -208,13 +156,16 @@ namespace canvas
   }
 
   //----------------------------------------------------------------------------
-  bool Window::handleMouseEvent(const simgear::canvas::MouseEventPtr& event)
+  void Window::raise()
   {
-    return _image.handleEvent(event);
+    // on writing the z-index the window always is moved to the top of all other
+    // windows with the same z-index.
+    set<int>("z-index", get<int>("z-index", 0));
   }
 
   //----------------------------------------------------------------------------
-  void Window::handleResize(uint8_t mode, const osg::Vec2f& delta)
+  void Window::handleResize( uint8_t mode,
+                             const osg::Vec2f& offset )
   {
     if( mode == NONE )
     {
@@ -231,53 +182,53 @@ namespace canvas
     }
 
     if( mode & BOTTOM )
-      _resize_bottom += delta.y();
+      _resize_bottom = getRegion().b() + offset.y();
     else if( mode & TOP )
-      _resize_top += delta.y();
+      _resize_top = getRegion().t() + offset.y();
 
     if( mode & canvas::Window::RIGHT )
-      _resize_right += delta.x();
+      _resize_right = getRegion().r() + offset.x();
     else if( mode & canvas::Window::LEFT )
-      _resize_left += delta.x();
+      _resize_left = getRegion().l() + offset.x();
   }
 
   //----------------------------------------------------------------------------
-  void Window::doRaise(SGPropertyNode* node_raise)
+  void Window::parseDecorationBorder(const std::string& str)
   {
-    if( node_raise && !node_raise->getBoolValue() )
-      return;
-
-    BOOST_FOREACH(osg::Group* parent, getGroup()->getParents())
-    {
-      // Remove window...
-      parent->removeChild(getGroup());
-
-      // ...and add again as topmost window
-      parent->addChild(getGroup());
-    }
-
-    if( node_raise )
-      node_raise->setBoolValue(false);
+    _decoration_border = simgear::CSSBorder::parse(str);
+    _attributes_dirty |= DECORATION;
   }
 
   //----------------------------------------------------------------------------
-  void Window::parseDecorationBorder( const std::string& str )
+  void Window::updateDecoration()
   {
-    _decoration_border = simgear::CSSBorder::parse(str);
-    if( _decoration_border.isNone() )
+    int shadow_radius = get<float>("shadow-radius") + 0.5;
+    if( shadow_radius < 2 )
+      shadow_radius = 0;
+
+    sc::CanvasPtr content = _canvas_content.lock();
+    SGRect<int> content_view
+    (
+      0,
+      0,
+      get<int>("content-size[0]", content ? content->getViewWidth()  : 400),
+      get<int>("content-size[1]", content ? content->getViewHeight() : 300)
+    );
+
+    if( _decoration_border.isNone() && !shadow_radius )
     {
-      simgear::canvas::CanvasPtr canvas_content = _canvas_content.lock();
-      _image.setSrcCanvas(canvas_content);
-      _image.set<int>("size[0]", canvas_content->getViewWidth());
-      _image.set<int>("size[1]", canvas_content->getViewHeight());
+      setSrcCanvas(content);
+      set<int>("size[0]", content_view.width());
+      set<int>("size[1]", content_view.height());
 
       _image_content.reset();
-      _canvas_decoration->destroy();
+      _image_shadow.reset();
+      if( _canvas_decoration )
+        _canvas_decoration->destroy();
       _canvas_decoration.reset();
       return;
     }
 
-    simgear::canvas::CanvasPtr content = _canvas_content.lock();
     if( !_canvas_decoration )
     {
       CanvasMgr* mgr =
@@ -290,37 +241,71 @@ namespace canvas
       }
 
       _canvas_decoration = mgr->createCanvas("window-decoration");
-      _canvas_decoration->getProps()->setStringValue("background", "rgba(0,0,0,0)");
-      _image.setSrcCanvas(_canvas_decoration);
+      _canvas_decoration->getProps()
+                        ->setStringValue("background", "rgba(0,0,0,0)");
+      setSrcCanvas(_canvas_decoration);
 
-      // Decoration should be drawn first...
-      _canvas_decoration->createGroup("decoration");
-
-      // ...to allow drawing the actual content on top of the decoration
-      _image_content =
-        boost::dynamic_pointer_cast<simgear::canvas::Image>(
-            _canvas_decoration->getRootGroup()->createChild("image", "content")
-        );
+      _image_content = _canvas_decoration->getRootGroup()
+                                         ->createChild<sc::Image>("content");
       _image_content->setSrcCanvas(content);
+
+      // Draw content on top of decoration
+      _image_content->set<int>("z-index", 1);
     }
 
+    sc::GroupPtr group_decoration =
+      _canvas_decoration->getOrCreateGroup("decoration");
+    group_decoration->set<int>("tf/t[0]", shadow_radius);
+    group_decoration->set<int>("tf/t[1]", shadow_radius);
+    // TODO do we need clipping or shall we trust the decorator not to draw over
+    //      the shadow?
+
     simgear::CSSBorder::Offsets const border =
-      _decoration_border.getAbsOffsets(content->getViewport());
+      _decoration_border.getAbsOffsets(content_view);
 
-    int outer_width  = border.l + content->getViewWidth()  + border.r,
-        outer_height = border.t + content->getViewHeight() + border.b;
+    int shad2 = 2 * shadow_radius,
+        outer_width  = border.l + content_view.width()  + border.r + shad2,
+        outer_height = border.t + content_view.height() + border.b + shad2;
 
     _canvas_decoration->setSizeX( outer_width );
     _canvas_decoration->setSizeY( outer_height );
     _canvas_decoration->setViewWidth( outer_width );
     _canvas_decoration->setViewHeight( outer_height );
 
-    _image.set<int>("size[0]", outer_width);
-    _image.set<int>("size[1]", outer_height);
+    set<int>("size[0]", outer_width - shad2);
+    set<int>("size[1]", outer_height - shad2);
+    set<int>("outset", shadow_radius);
 
     assert(_image_content);
-    _image_content->set<int>("x", border.l);
-    _image_content->set<int>("y", border.t);
+    _image_content->set<int>("x", shadow_radius + border.l);
+    _image_content->set<int>("y", shadow_radius + border.t);
+    _image_content->set<int>("size[0]", content_view.width());
+    _image_content->set<int>("size[1]", content_view.height());
+
+    if( !shadow_radius )
+    {
+      if( _image_shadow )
+      {
+        _image_shadow->destroy();
+        _image_shadow.reset();
+      }
+      return;
+    }
+
+    int shadow_inset = std::max<int>(get<float>("shadow-inset") + 0.5, 0),
+        slice_width  = shadow_radius + shadow_inset;
+
+    _image_shadow = _canvas_decoration->getRootGroup()
+                                      ->getOrCreateChild<sc::Image>("shadow");
+    _image_shadow->set<std::string>("file", "gui/images/shadow.png");
+    _image_shadow->set<float>("slice", 7);
+    _image_shadow->set<std::string>("fill", "#000000");
+    _image_shadow->set<float>("slice-width", slice_width);
+    _image_shadow->set<int>("size[0]", outer_width);
+    _image_shadow->set<int>("size[1]", outer_height);
+
+    // Draw shadow below decoration
+    _image_shadow->set<int>("z-index", -1);
   }
 
 } // namespace canvas