_capture_events = node->getBoolValue();
else if( name == "decoration-border" )
parseDecorationBorder(node->getStringValue());
- else if( boost::starts_with(name, "shadow-") )
+ else if( boost::starts_with(name, "shadow-")
+ || name == "content-size" )
_attributes_dirty |= DECORATION;
else
handled = false;
if( shadow_radius < 2 )
shadow_radius = 0;
+ sc::CanvasPtr content = _canvas_content.lock();
+ SGRect<int> content_view
+ (
+ 0,
+ 0,
+ get<int>("content-size[0]", content ? content->getViewWidth() : 400),
+ get<int>("content-size[1]", content ? content->getViewHeight() : 300)
+ );
+
if( _decoration_border.isNone() && !shadow_radius )
{
- sc::CanvasPtr canvas_content = _canvas_content.lock();
- setSrcCanvas(canvas_content);
- set<int>("size[0]", canvas_content->getViewWidth());
- set<int>("size[1]", canvas_content->getViewHeight());
+ setSrcCanvas(content);
+ set<int>("size[0]", content_view.width());
+ set<int>("size[1]", content_view.height());
_image_content.reset();
_image_shadow.reset();
- _canvas_decoration->destroy();
+ if( _canvas_decoration )
+ _canvas_decoration->destroy();
_canvas_decoration.reset();
return;
}
- sc::CanvasPtr content = _canvas_content.lock();
if( !_canvas_decoration )
{
CanvasMgr* mgr =
// the shadow?
simgear::CSSBorder::Offsets const border =
- _decoration_border.getAbsOffsets(content->getViewport());
+ _decoration_border.getAbsOffsets(content_view);
int shad2 = 2 * shadow_radius,
- outer_width = border.l + content->getViewWidth() + border.r + shad2,
- outer_height = border.t + content->getViewHeight() + border.b + shad2;
+ outer_width = border.l + content_view.width() + border.r + shad2,
+ outer_height = border.t + content_view.height() + border.b + shad2;
_canvas_decoration->setSizeX( outer_width );
_canvas_decoration->setSizeY( outer_height );
assert(_image_content);
_image_content->set<int>("x", shadow_radius + border.l);
_image_content->set<int>("y", shadow_radius + border.t);
+ _image_content->set<int>("size[0]", content_view.width());
+ _image_content->set<int>("size[1]", content_view.height());
if( !shadow_radius )
{