]> git.mxchange.org Git - flightgear.git/blobdiff - src/Canvas/window.cxx
Canvas window: Update for SimGear MouseEvent changes.
[flightgear.git] / src / Canvas / window.cxx
index 40dc855002c88bdae2f2f15b00438a72903b79e8..cdebb5d0e12df21c0bbf206e1b96f2855d696202 100644 (file)
 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 
 #include "window.hxx"
-#include <Canvas/canvas.hxx>
+#include <simgear/canvas/Canvas.hxx>
 
-#include <osg/BlendFunc>
-#include <osg/Geometry>
-#include <osg/Texture2D>
 #include <osgGA/GUIEventHandler>
 
-/**
- * Callback to enable/disable rendering of canvas displayed inside windows
- */
-class CullCallback:
-  public osg::Drawable::CullCallback
-{
-  public:
-    CullCallback(Canvas::CameraCullCallback* camera_cull);
-
-  private:
-    Canvas::CameraCullCallback *_camera_cull;
-
-    virtual bool cull( osg::NodeVisitor* nv,
-                       osg::Drawable* drawable,
-                       osg::RenderInfo* renderInfo ) const;
-};
-
-//------------------------------------------------------------------------------
-CullCallback::CullCallback(Canvas::CameraCullCallback* camera_cull):
-  _camera_cull( camera_cull )
-{
-
-}
-
-//------------------------------------------------------------------------------
-bool CullCallback::cull( osg::NodeVisitor* nv,
-                         osg::Drawable* drawable,
-                         osg::RenderInfo* renderInfo ) const
-{
-  _camera_cull->enableRendering();
-  return false;
-}
+#include <boost/foreach.hpp>
 
 namespace canvas
 {
   //----------------------------------------------------------------------------
   Window::Window(SGPropertyNode* node):
     PropertyBasedElement(node),
-    _dirty(true),
-    _geometry( new osg::Geometry ),
-    _vertices( new osg::Vec3Array(4) ),
-    _tex_coords( new osg::Vec2Array(4) ),
-    _x(node, "x"),
-    _y(node, "y"),
-    _width(node, "size[0]"),
-    _height(node, "size[1]")
+    _image( simgear::canvas::CanvasPtr(),
+            node,
+            simgear::canvas::Style() ),
+    _resizable(false),
+    _capture_events(true),
+    _resize_top(node, "resize-top"),
+    _resize_right(node, "resize-right"),
+    _resize_bottom(node, "resize-bottom"),
+    _resize_left(node, "resize-left"),
+    _resize_status(node, "resize-status")
   {
-    _x = 50;
-    _y = 100;
-    _width = 400;
-    _height = 300;
-
-    _geometry->setVertexArray(_vertices);
-    _geometry->setTexCoordArray(0,_tex_coords);
-
-    osg::Vec4Array* colors = new osg::Vec4Array(1);
-    (*colors)[0].set(1.0f,1.0f,1.0,1.0f);
-    _geometry->setColorArray(colors);
-    _geometry->setColorBinding(osg::Geometry::BIND_OVERALL);
-
-    _geometry->addPrimitiveSet(
-      new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4)
-    );
-    _geometry->setDataVariance(osg::Object::DYNAMIC);
-
-    osg::StateSet* stateSet = _geometry->getOrCreateStateSet();
-    stateSet->setRenderBinDetails(1000, "RenderBin");
-
-    // speed optimization?
-    stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
-    stateSet->setAttribute(new osg::BlendFunc(
-      osg::BlendFunc::SRC_ALPHA,
-      osg::BlendFunc::ONE_MINUS_SRC_ALPHA)
-    );
-    stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
-    stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
-    stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
-    stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
-    stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
+    _image.removeListener();
+
+    // TODO probably better remove default position and size
+    node->setFloatValue("x", 50);
+    node->setFloatValue("y", 100);
+    node->setFloatValue("size[0]", 400);
+    node->setFloatValue("size[1]", 300);
+
+    node->setFloatValue("source/right", 1);
+    node->setFloatValue("source/bottom", 1);
+    node->setBoolValue("source/normalized", true);
   }
 
   //----------------------------------------------------------------------------
@@ -114,64 +61,123 @@ namespace canvas
   //----------------------------------------------------------------------------
   void Window::update(double delta_time_sec)
   {
-    if( !_dirty )
-      return;
-    _dirty = false;
+    _image.update(delta_time_sec);
+  }
 
-    _region.set(_x, _y, _width, _height);
+  //----------------------------------------------------------------------------
+  void Window::valueChanged(SGPropertyNode * node)
+  {
+    bool handled = false;
+    if( node->getParent() == _node )
+    {
+      handled = true;
+      if( node->getNameString() == "raise-top" )
+        doRaise(node);
+      else if( node->getNameString()  == "resize" )
+        _resizable = node->getBoolValue();
+      else if( node->getNameString() == "capture-events" )
+        _capture_events = node->getBoolValue();
+      else
+        handled = false;
+    }
+
+    if( !handled )
+      _image.valueChanged(node);
+  }
 
-    int z = 0; // TODO do we need to use z for depth ordering?
+  //----------------------------------------------------------------------------
+  osg::Group* Window::getGroup()
+  {
+    return _image.getMatrixTransform();
+  }
 
-    (*_vertices)[0].set(_region.l(), _region.t(), z);
-    (*_vertices)[1].set(_region.r(), _region.t(), z);
-    (*_vertices)[2].set(_region.r(), _region.b(), z);
-    (*_vertices)[3].set(_region.l(), _region.b(), z);
+  //----------------------------------------------------------------------------
+  const SGRect<float>& Window::getRegion() const
+  {
+    return _image.getRegion();
+  }
 
-    float l = 0, t = 1, b = 0, r = 1;
-    (*_tex_coords)[0].set(l,t);
-    (*_tex_coords)[1].set(r,t);
-    (*_tex_coords)[2].set(r,b);
-    (*_tex_coords)[3].set(l,b);
+  //----------------------------------------------------------------------------
+  void Window::setCanvas(simgear::canvas::CanvasPtr canvas)
+  {
+    _image.setSrcCanvas(canvas);
+  }
 
-    _geometry->dirtyDisplayList();
+  //----------------------------------------------------------------------------
+  simgear::canvas::CanvasWeakPtr Window::getCanvas() const
+  {
+    return _image.getSrcCanvas();
   }
 
   //----------------------------------------------------------------------------
-  void Window::valueChanged (SGPropertyNode * node)
+  bool Window::isVisible() const
   {
-    if( node->getParent() != _node )
-      return;
+    return _image.isVisible();
+  }
 
-    const std::string& name = node->getNameString();
-    if(    name == "x" || name == "y" || name == "size" )
-      _dirty = true;
+  //----------------------------------------------------------------------------
+  bool Window::isResizable() const
+  {
+    return _resizable;
   }
 
   //----------------------------------------------------------------------------
-  void Window::setCanvas(CanvasPtr canvas)
+  bool Window::isCapturingEvents() const
   {
-    _canvas = canvas;
-    _geometry->getOrCreateStateSet()
-             ->setTextureAttribute(0, canvas ? canvas->getTexture() : 0);
-    _geometry->dirtyDisplayList();
-    _geometry->setCullCallback(
-      canvas ? new CullCallback(canvas->getCameraCullCallback()) : 0
-    );
+    return _capture_events;
   }
 
   //----------------------------------------------------------------------------
-  CanvasWeakPtr Window::getCanvas() const
+  bool Window::handleMouseEvent(const simgear::canvas::MouseEventPtr& event)
   {
-    return _canvas;
+    return _image.handleEvent(event);
   }
 
   //----------------------------------------------------------------------------
-  bool Window::handleMouseEvent(const MouseEvent& event)
+  void Window::handleResize(uint8_t mode, const osg::Vec2f& delta)
   {
-    if( !_canvas.expired() )
-      return _canvas.lock()->handleMouseEvent(event);
-    else
-      return false;
+    if( mode == NONE )
+    {
+      _resize_status = 0;
+      return;
+    }
+    else if( mode & INIT )
+    {
+      _resize_top    = getRegion().t();
+      _resize_right  = getRegion().r();
+      _resize_bottom = getRegion().b();
+      _resize_left   = getRegion().l();
+      _resize_status = 1;
+    }
+
+    if( mode & BOTTOM )
+      _resize_bottom += delta.y();
+    else if( mode & TOP )
+      _resize_top += delta.y();
+
+    if( mode & canvas::Window::RIGHT )
+      _resize_right += delta.x();
+    else if( mode & canvas::Window::LEFT )
+      _resize_left += delta.x();
+  }
+
+  //----------------------------------------------------------------------------
+  void Window::doRaise(SGPropertyNode* node_raise)
+  {
+    if( node_raise && !node_raise->getBoolValue() )
+      return;
+
+    BOOST_FOREACH(osg::Group* parent, getGroup()->getParents())
+    {
+      // Remove window...
+      parent->removeChild(getGroup());
+
+      // ...and add again as topmost window
+      parent->addChild(getGroup());
+    }
+
+    if( node_raise )
+      node_raise->setBoolValue(false);
   }
 
 } // namespace canvas