#include "hud.hxx"
-// This is a structure that contains all data related to
-// cockpit/panel/hud system
-
-static pCockpit ac_cockpit;
// The following routines obtain information concerntin the aircraft's
// current state and return it to calling instrument display routines.
// They should eventually be member functions of the aircraft.
// current aircraft.
fgHUDInit( cur_aircraft );
- ac_cockpit = new fg_Cockpit();
-
- SG_LOG( SG_COCKPIT, SG_INFO,
- " Code " << ac_cockpit->code() << " Status "
- << ac_cockpit->status() );
return true;
}
-void fgCockpitUpdate( void ) {
-
- SG_LOG( SG_COCKPIT, SG_DEBUG,
- "Cockpit: code " << ac_cockpit->code() << " status "
- << ac_cockpit->status() );
+void fgCockpitUpdate( osg::State* state ) {
static const SGPropertyNode * xsize_node = fgGetNode("/sim/startup/xsize");
static const SGPropertyNode * ysize_node = fgGetNode("/sim/startup/ysize");
if ( hud_visibility_node->getBoolValue() ) {
// This will check the global hud linked list pointer.
// If there is anything to draw it will.
- fgUpdateHUD();
+ fgUpdateHUD( state );
}
glViewport( 0, 0, iwidth, iheight );