if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
agl = (current_aircraft.fdm_state->get_Altitude()
- - globals->get_scenery()->get_cur_elev() * SG_METER_TO_FEET);
+ - current_aircraft.fdm_state->get_Runway_altitude());
} else {
- agl = (current_aircraft.fdm_state->get_Altitude() * SG_FEET_TO_METER
- - globals->get_scenery()->get_cur_elev());
+ agl = (current_aircraft.fdm_state->get_Altitude()
+ - current_aircraft.fdm_state->get_Runway_altitude()) * SG_FEET_TO_METER;
}
return agl;
float get_dme( void )
{
static const SGPropertyNode * dme_node =
- fgGetNode("/radios/dme/distance-nm");
+ fgGetNode("/instrumentation/dme/indicated-distance-nm");
return dme_node->getFloatValue();
}
fgUpdateHUD();
}
- if ( fgGetBool( "/sim/hud/draw-fps", false ) ) {
- char buf[64];
- float fps = get_frame_rate();
- sprintf(buf,"%-5.1f", fps);
-
- glMatrixMode( GL_PROJECTION );
- glPushMatrix();
- glLoadIdentity();
- gluOrtho2D( 0, iwidth, 0, iheight );
- glMatrixMode( GL_MODELVIEW );
- glPushMatrix();
- glLoadIdentity();
-
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_LIGHTING );
-
- glColor3f( 0.9, 0.4, 0.2 );
-
- guiFnt.drawString( buf,
- int(width - guiFnt.getStringWidth(buf) - 10),
- 10 );
- glEnable( GL_DEPTH_TEST );
- glEnable( GL_LIGHTING );
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
- }
-
glViewport( 0, 0, iwidth, iheight );
}