# include <windows.h>
#endif
+#include <GL/glu.h>
+
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
fgUpdateHUD();
}
-#define DISPLAY_COUNTER
-#ifdef DISPLAY_COUNTER
- else
- {
+ if ( fgGetBool( "/sim/hud/draw-fps", false ) ) {
char buf[64];
- float fps = get_frame_rate();
-// float tris = fps * get_vfc_tris_drawn();
-// float culled = fps * get_vfc_tris_culled();
-// sprintf(buf,"%-4.1f %7.0f %7.0f", fps, tris, culled);
+ float fps = get_frame_rate();
sprintf(buf,"%-5.1f", fps);
glMatrixMode( GL_PROJECTION );
glMatrixMode( GL_MODELVIEW );
glPopMatrix();
}
-#endif // #ifdef DISPLAY_COUNTER
glViewport( 0, 0, iwidth, iheight );
}