int iwidth = xsize_node->getIntValue();
int iheight = ysize_node->getIntValue();
- float width = iwidth;
- // float height = iheight;
// FIXME: inefficient
if ( hud_visibility_node->getBoolValue() ) {
// This will check the global hud linked list pointer.
- // If these is anything to draw it will.
+ // If there is anything to draw it will.
fgUpdateHUD();
}