#include <GL/glut.h>
#include <stdlib.h>
-#include <stdio.h> //char related functions
+#include <stdio.h> // char related functions
+#include <string.h> // strcmp()
#include STL_STRING
#include STL_FSTREAM
load_fn = get_aileronval;
} else if (loadfn=="elevatorval") {
load_fn = get_elevatorval;
+ } else if (loadfn=="elevatortrimval") {
+ load_fn = get_elev_trimval;
} else if (loadfn=="rudderval") {
load_fn = get_rudderval;
} else if (loadfn=="throttleval") {
{
instr_item *p;
- int font_size = (fgGetInt("/sim/startup/xsize") > 1000) ? LARGE : SMALL;
+ int font_size = (fgGetInt("/sim/startup/xsize") > 1000) ? HUD_FONT_LARGE : HUD_FONT_SMALL;
name = node->getStringValue("name");
x = node->getIntValue("x");
int readInstrument(const SGPropertyNode * node)
{
+ static const SGPropertyNode *startup_units_node
+ = fgGetNode("/sim/startup/units");
instr_item *HIptr;
- if ( fgGetString("/sim/startup/units") == "feet" ) {
+ if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
strcpy(units, " ft");
} else {
strcpy(units, " m");
}
//$$$ End - added, Neetha, 28 Nov 2k
-static int global_day_night_switch = DAY;
+static int global_day_night_switch = HUD_DAY;
void HUD_masterswitch( bool incr )
{
if ( fgGetBool("/sim/hud/visibility") ) {
- if ( global_day_night_switch == DAY ) {
- global_day_night_switch = NIGHT;
+ if ( global_day_night_switch == HUD_DAY ) {
+ global_day_night_switch = HUD_NIGHT;
} else {
fgSetBool("/sim/hud/visibility", false);
}
} else {
fgSetBool("/sim/hud/visibility", true);
- global_day_night_switch = DAY;
+ global_day_night_switch = HUD_DAY;
}
}
if( incr_bright ) {
switch (brightness)
{
- case BRT_LIGHT:
- brightness = BRT_BLACK;
+ case HUD_BRT_LIGHT:
+ brightness = HUD_BRT_BLACK;
break;
- case BRT_MEDIUM:
- brightness = BRT_LIGHT;
+ case HUD_BRT_MEDIUM:
+ brightness = HUD_BRT_LIGHT;
break;
- case BRT_DARK:
- brightness = BRT_MEDIUM;
+ case HUD_BRT_DARK:
+ brightness = HUD_BRT_MEDIUM;
break;
- case BRT_BLACK:
- brightness = BRT_DARK;
+ case HUD_BRT_BLACK:
+ brightness = HUD_BRT_DARK;
break;
default:
- brightness = BRT_BLACK;
+ brightness = HUD_BRT_BLACK;
}
} else {
switch (brightness)
{
- case BRT_LIGHT:
- brightness = BRT_MEDIUM;
+ case HUD_BRT_LIGHT:
+ brightness = HUD_BRT_MEDIUM;
break;
- case BRT_MEDIUM:
- brightness = BRT_DARK;
+ case HUD_BRT_MEDIUM:
+ brightness = HUD_BRT_DARK;
break;
- case BRT_DARK:
- brightness = BRT_BLACK;
+ case HUD_BRT_DARK:
+ brightness = HUD_BRT_BLACK;
break;
- case BRT_BLACK:
- brightness = BRT_LIGHT;
+ case HUD_BRT_BLACK:
+ brightness = HUD_BRT_LIGHT;
break;
default:
glLineWidth(1.0);
}
- if( day_night_sw == DAY) {
+ if( day_night_sw == HUD_DAY) {
switch (brightness)
{
- case BRT_LIGHT:
+ case HUD_BRT_LIGHT:
set_hud_color (0.1f, 0.9f, 0.1f);
break;
- case BRT_MEDIUM:
+ case HUD_BRT_MEDIUM:
set_hud_color (0.1f, 0.7f, 0.0f);
break;
- case BRT_DARK:
+ case HUD_BRT_DARK:
set_hud_color (0.0f, 0.6f, 0.0f);
break;
- case BRT_BLACK:
+ case HUD_BRT_BLACK:
set_hud_color( 0.0f, 0.0f, 0.0f);
break;
set_hud_color (0.1f, 0.9f, 0.1f);
}
} else {
- if( day_night_sw == NIGHT) {
+ if( day_night_sw == HUD_NIGHT) {
switch (brightness)
{
- case BRT_LIGHT:
+ case HUD_BRT_LIGHT:
set_hud_color (0.9f, 0.1f, 0.1f);
break;
- case BRT_MEDIUM:
+ case HUD_BRT_MEDIUM:
set_hud_color (0.7f, 0.0f, 0.1f);
break;
- case BRT_DARK:
+ case HUD_BRT_DARK:
set_hud_color (0.6f, 0.0f, 0.0f);
break;
- case BRT_BLACK:
+ case HUD_BRT_BLACK:
set_hud_color( 0.0f, 0.0f, 0.0f);
break;