glEnable(GL_LINE_SMOOTH);
glAlphaFunc(GL_GREATER, HUD->alphaClamp());
glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
- glLineWidth(1.5);
+ //glLineWidth(1.5);
} else {
- glLineWidth(1.0);
+ //glLineWidth(1.0);
}
HUD->setColor();
if (HUD->isAntialiased()) {
glDisable(GL_ALPHA_TEST);
glDisable(GL_LINE_SMOOTH);
- glLineWidth(1.0);
+ //glLineWidth(1.0);
}
glEnable(GL_DEPTH_TEST);