#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
-#include STL_STRING
-#include STL_FSTREAM
+#include <string>
+#include <fstream>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#ifdef __BORLANDC__
-# define exception c_exception
-#endif
-
#include <math.h>
-
#include <stdlib.h>
#include <stdio.h> // char related functions
#include <string.h> // strcmp()
-#include SG_GLU_H
-
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props_io.hxx>
+
+#include <osg/GLU>
#include <Aircraft/aircraft.hxx>
//#include <Autopilot/xmlauto.hxx>
#include <GUI/new_gui.hxx> // FGFontCache
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
+#include <Airports/runways.hxx>
#include "hud.hxx"
vector<fgText>::iterator lastString = List.end();
glPushAttrib(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
if (HUDprop->isTransparent())
glBlendFunc(GL_SRC_ALPHA, GL_ONE);