//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
+#include <simgear/compiler.h>
+#include <simgear/structure/exception.hxx>
+
+#include <string>
+#include <fstream>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
-#ifdef HAVE_WINDOWS_H
-# include <windows.h>
-#endif
-
-#ifdef __BORLANDC__
-# define exception c_exception
-#endif
#include <math.h>
-
-#include <GL/glut.h>
#include <stdlib.h>
-#include <string.h>
+#include <stdio.h> // char related functions
+#include <string.h> // strcmp()
-#ifdef HAVE_VALUES_H
-# include <values.h> // for MAXINT
-#endif
+#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props_io.hxx>
+
+#include <osg/GLU>
#include <Aircraft/aircraft.hxx>
-#include <Debug/logstream.hxx>
-#include <GUI/gui.h>
-#include <Include/fg_constants.h>
-#include <Main/options.hxx>
-#include <Math/fg_random.h>
-#include <Math/mat3.h>
-#include <Math/polar3d.hxx>
-#include <Network/network.h>
+//#include <Autopilot/xmlauto.hxx>
+#include <GUI/new_gui.hxx> // FGFontCache
+#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
-#include <Time/fg_timer.hxx>
-
-#if defined ( __sun__ ) || defined ( __sgi )
-extern "C" {
- extern void *memmove(void *, const void *, size_t);
-}
-#endif
+#include <Airports/runways.hxx>
#include "hud.hxx"
+
+static HUD_Properties *HUDprop = 0;
+
static char units[5];
-// The following routines obtain information concerning the aircraft's
-// current state and return it to calling instrument display routines.
-// They should eventually be member functions of the aircraft.
-//
+deque<SGSharedPtr<instr_item> > HUD_deque;
+
+fgTextList HUD_TextList;
+fgLineList HUD_LineList;
+fgLineList HUD_StippleLineList;
+
+fntRenderer *HUDtext = 0;
+fntTexFont *HUD_Font = 0;
+float HUD_TextSize = 0;
+int HUD_style = 0;
-deque< instr_item * > HUD_deque;
+float HUD_matrix[16];
+
+int readHud( istream &input );
+int readInstrument ( const SGPropertyNode * node);
+
+static void drawHUD(osg::State*);
+static void fgUpdateHUDVirtual(osg::State*);
-fgTextList HUD_TextList;
-fgLineList HUD_LineList;
-fgLineList HUD_StippleLineList;
class locRECT {
- public:
+public:
RECT rect;
locRECT( UINT left, UINT top, UINT right, UINT bottom);
- RECT get_rect(void) { return rect;}
+ RECT get_rect(void) { return rect; }
};
locRECT :: locRECT( UINT left, UINT top, UINT right, UINT bottom)
{
- rect.left = left;
- rect.top = top;
- rect.right = right;
- rect.bottom = bottom;
+ rect.left = left;
+ rect.top = top;
+ rect.right = right;
+ rect.bottom = bottom;
}
// #define DEBUG
-void drawOneLine( UINT x1, UINT y1, UINT x2, UINT y2)
-{
- glBegin(GL_LINES);
- glVertex2f(x1, y1);
- glVertex2f(x2, y2);
- glEnd();
-}
-void drawOneLine( RECT &rect)
+
+
+int readInstrument(const SGPropertyNode * node)
{
- glBegin(GL_LINES);
- glVertex2f(rect.left, rect.top);
- glVertex2f(rect.right, rect.bottom);
- glEnd();
-}
+ static const SGPropertyNode *startup_units_node
+ = fgGetNode("/sim/startup/units");
-//
-// The following code deals with painting the "instrument" on the display
-//
- /* textString - Bitmap font string */
-
-void textString( int x, int y, char *msg, void *font ){
-
- if(*msg)
- {
-// puDrawString ( NULL, msg, x, y );
-
- glRasterPos2f(x, y);
- while (*msg) {
- glutBitmapCharacter(font, *msg);
- msg++;
+ instr_item *HIptr;
+
+ if ( !strcmp(startup_units_node->getStringValue(), "feet") ) {
+ strcpy(units, " ft");
+ } else {
+ strcpy(units, " m");
+ }
+
+ const SGPropertyNode * ladder_group = node->getNode("ladders");
+
+ if (ladder_group != 0) {
+ int nLadders = ladder_group->nChildren();
+ for (int j = 0; j < nLadders; j++) {
+ HIptr = static_cast<instr_item *>(new HudLadder(ladder_group->getChild(j)));
+ HUD_deque.insert(HUD_deque.begin(), HIptr);
}
}
-}
+ const SGPropertyNode * card_group = node->getNode("cards");
+ if (card_group != 0) {
+ int nCards = card_group->nChildren();
+ for (int j = 0; j < nCards; j++) {
+ const char *type = card_group->getChild(j)->getStringValue("type", "gauge");
+
+ if (!strcmp(type, "gauge"))
+ HIptr = static_cast<instr_item *>(new gauge_instr(card_group->getChild(j)));
+ else if (!strcmp(type, "dial") || !strcmp(type, "tape"))
+ HIptr = static_cast<instr_item *>(new hud_card(card_group->getChild(j)));
+ else {
+ SG_LOG(SG_INPUT, SG_WARN, "HUD: unknown 'card' type: " << type);
+ continue;
+ }
+ HUD_deque.insert(HUD_deque.begin(), HIptr);
+ }
+ }
-/* strokeString - Stroke font string */
-void strokeString(int x, int y, char *msg, void *font, float theta)
-{
- int xx;
- int yy;
- int c;
- float sintheta,costheta;
-
-
- if(*msg)
- {
- glPushMatrix();
- glRotatef(theta * RAD_TO_DEG, 0.0, 0.0, 1.0);
- sintheta = sin(theta);
- costheta = cos(theta);
- xx = (int)(x * costheta + y * sintheta);
- yy = (int)(y * costheta - x * sintheta);
- glTranslatef( xx, yy, 0);
- glScalef(.1, .1, 0.0);
- while( (c=*msg++) ) {
- glutStrokeCharacter(font, c);
+ const SGPropertyNode * label_group = node->getNode("labels");
+ if (label_group != 0) {
+ int nLabels = label_group->nChildren();
+ for (int j = 0; j < nLabels; j++) {
+ HIptr = static_cast<instr_item *>(new instr_label(label_group->getChild(j)));
+ HUD_deque.insert(HUD_deque.begin(), HIptr);
+ }
}
- glPopMatrix();
+
+ const SGPropertyNode * tbi_group = node->getNode("tbis");
+ if (tbi_group != 0) {
+ int nTbis = tbi_group->nChildren();
+ for (int j = 0; j < nTbis; j++) {
+ HIptr = static_cast<instr_item *>(new fgTBI_instr(tbi_group->getChild(j)));
+ HUD_deque.insert(HUD_deque.begin(), HIptr);
+ }
}
-}
-int getStringWidth ( char *str )
+ const SGPropertyNode * rwy_group = node->getNode("runways");
+ if (rwy_group != 0) {
+ int nRwy = rwy_group->nChildren();
+ for (int j = 0; j < nRwy; j++) {
+ HIptr = static_cast<instr_item *>(new runway_instr(rwy_group->getChild(j)));
+ HUD_deque.insert(HUD_deque.begin(), HIptr);
+ }
+ }
+ return 0;
+} //end readinstrument
+
+
+int readHud( istream &input )
{
- if ( HUDtext && str )
- {
- float r, l ;
- guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+
+ SGPropertyNode root;
+
+ try {
+ readProperties(input, &root);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error reading HUD: ", e);
+ return 0;
}
- return 0 ;
+
+
+ SG_LOG(SG_INPUT, SG_INFO, "Read properties for " <<
+ root.getStringValue("name"));
+
+ if (!root.getNode("depreciated"))
+ SG_LOG(SG_INPUT, SG_ALERT, "WARNING: use of depreciated old HUD");
+
+ HUD_deque.erase( HUD_deque.begin(), HUD_deque.end());
+
+
+ SG_LOG(SG_INPUT, SG_INFO, "Reading Hud instruments");
+
+ const SGPropertyNode * instrument_group = root.getChild("instruments");
+ int nInstruments = instrument_group->nChildren();
+
+ for (int i = 0; i < nInstruments; i++) {
+
+ const SGPropertyNode * node = instrument_group->getChild(i);
+
+ SGPath path( globals->get_fg_root() );
+ path.append(node->getStringValue("path"));
+
+ SG_LOG(SG_INPUT, SG_INFO, "Reading Instrument "
+ << node->getName()
+ << " from "
+ << path.str());
+
+ SGPropertyNode root2;
+ try {
+ readProperties(path.str(), &root2);
+ } catch (const sg_exception &e) {
+ guiErrorMessage("Error reading HUD instrument: ", e);
+ continue;
+ }
+ readInstrument(&root2);
+ }//for loop(i)
+
+ return 0;
}
-//========================= End of Class Implementations===================
+
// fgHUDInit
//
// Constructs a HUD object and then adds in instruments. At the present
// display for a Piper Cub doesn't show the speed range of a North American
// mustange and the engine readouts of a B36!
//
-
-#define INSTRDEFS 21
-
int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ )
{
- instr_item *HIptr;
-// int index;
- int font_size;
-
- int off = 50;
- int min_x = 25; //off/2;
- int max_x = 615; //640-(off/2);
-// int min_y = off;
- int max_y = 430; //480-off;
- int cen_x = 320;
- int cen_y = 240;
- unsigned int text_h = 10;
- unsigned int ladr_w2 = 60;
- int ladr_h2 = 90;
- int ladr_t = 35;
- int compass_w = 200;
- int gap = 10;
-
- font_size = (current_options.get_xsize() > 1000) ? LARGE : SMALL;
-
- HUD_style = 1;
-
- FG_LOG( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD" );
-
-// deque < instr_item * > :: iterator first = HUD_deque.begin();
-// deque < instr_item * > :: iterator last = HUD_deque.end();
-// HUD_deque.erase( first, last); // empty the HUD deque
-
- HUD_deque.erase( HUD_deque.begin(), HUD_deque.end()); // empty the HUD deque
-
-// hud->code = 1;
-// hud->status = 0;
-
- // For now lets just hardcode the hud here.
- // In the future, hud information has to come from the same place
- // aircraft information came from.
-
-// fgHUDSetTimeMode( hud, NIGHT );
-// fgHUDSetBrightness( hud, BRT_LIGHT );
-
-// case 0: // TBI
- int x = 290; /*cen_x-30*/
- int y = 45; /*off-5*/
-// HIptr = (instr_item *) new fgTBI_instr( x, y, ladr_w2, text_h );
- HIptr = (instr_item *) new fgTBI_instr( 290, 45, 60, 10 );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 1: // Artificial Horizon
- HIptr = (instr_item *) new HudLadder( cen_x-ladr_w2, cen_y-ladr_h2,
- 2*ladr_w2, 2*ladr_h2 );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 4: // GYRO COMPASS
- HIptr = (instr_item *) new hud_card( cen_x-(compass_w/2),
- max_y,
- compass_w,
- 28,
- get_heading,
- HUDS_TOP,
- 360, 0,
- 1.0,
- 5, 1,
- 360,
- 0,
- 25,
- true);
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 5: // AMSL
- HIptr = (instr_item *) new hud_card( max_x - 35 -15, // 15 to balance speed card
- cen_y-(compass_w/2),
- 35,
- compass_w,
- get_altitude,
-// HUDS_RIGHT | HUDS_VERT,
- HUDS_LEFT | HUDS_VERT,
- 5000, -1000,
- 1.0,
- 100, 25,
- 0,
- 0,
- 250,
- true);
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 6:
- HIptr = (instr_item *) new guage_instr( cen_x-50, // x
- cen_y + ladr_h2 -20, // y
- 100, // width
- 20, // height
- get_aileronval, // data source
- HUDS_BOTTOM | HUDS_NOTEXT,
- 100.0,
- +1.0,
- -1.0);
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 3: // Radio Altimeter
- HIptr = (instr_item *) new hud_card( cen_x + ladr_w2 + gap + 13 + ladr_t,
- cen_y-75,
- 25,
- 150,
- get_agl,
- HUDS_LEFT | HUDS_VERT,
- 1000, 0,
- 1.0,
- 25, 5,
- 0,
- 0,
- 200.0,
- true);
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 7:
- HIptr = (instr_item *) new guage_instr( cen_x -ladr_w2 -gap -13 -20 -ladr_t,
- cen_y-50, // y
- 20, // width
- 100, // height
- get_elevatorval, // data source
- HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT,
- -100.0, // Scale data
- +1.0, // Data Range
- -1.0);
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 8:
- HIptr = (instr_item *) new guage_instr( cen_x-50, // x
- cen_y -gap -ladr_w2 -20, //-85 // y
- 100, // width
- 20, // height
- get_rudderval, // data source
- HUDS_TOP | HUDS_NOTEXT,
- 100.0,
- +1.0,
- -1.0);
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 2: // KIAS
- HIptr = (instr_item *) new hud_card( min_x +10 +5, //min_x +18,
- cen_y-(compass_w/2),
- 28,
- compass_w,
- get_speed,
-// HUDS_LEFT | HUDS_VERT,
- HUDS_RIGHT | HUDS_VERT,
- 200.0, 0.0,
- 1.0,
- 10, 5,
- 0,
- 0,
- 50.0,
- true);
-
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 9:
- HIptr = (instr_item *) new guage_instr( min_x-10, // x
- cen_y -75, // y
- 20, // width
- 150, // height
- get_throttleval, // data source
-// HUDS_VERT | HUDS_RIGHT | HUDS_NOTEXT,
- HUDS_VERT | HUDS_LEFT | HUDS_NOTEXT, 100.0,
- 1.0,
- 0.0
- );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-// Remove this when below uncommented
-// case 10:
- HIptr = (instr_item *) new instr_label( 10,
- 25,
- 60,
- 10,
- get_frame_rate,
- "%5.1f",
- "",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
- HIptr = (instr_item *) new lat_label( (cen_x - (compass_w/2))/2,
- max_y,
- 1,
- text_h,
- get_latitude,
- "%s%", //"%.0f",
- "", //"Lat ",
- "",
- 1.0,
- HUDS_TOP,
- CENTER_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
- HIptr = (instr_item *) new lon_label(((cen_x+compass_w/2)+(2*cen_x))/2,
- max_y,
- 1, text_h,
- get_longitude,
- "%s%",//"%.0f",
- "", //"Lon ",
- "",
- 1.0,
- HUDS_TOP,
- CENTER_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-/*
-// case 10: // Digital KIAS
- HIptr = (instr_item *) new instr_label ( 110,
- 150,
- 40,
- 30,
- get_speed,
- "%5.0f",
- NULL,
- " Kts",
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 11: // Digital Rate of Climb
- HIptr = (instr_item *) new instr_label ( 110,
- 135,
- 40,
- 10,
- get_climb_rate,
- "%5.0f",
- " Climb",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 12: // Roll indication diagnostic
- HIptr = (instr_item *) new instr_label ( 110,
- 120,
- 40,
- 10,
- get_roll,
- "%5.2f",
- " Roll",
- " Deg",
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 13: // Angle of attack diagnostic
- HIptr = (instr_item *) new instr_label ( 440,
- 150,
- 60,
- 10,
- get_aoa,
- " %5.2f",
- "AOA",
- " Deg",
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 14:
- HIptr = (instr_item *) new instr_label ( 440,
- 135,
- 60,
- 10,
- get_heading,
- " %5.1f",
- "Heading ",
- " Deg",
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 15:
- HIptr = (instr_item *) new instr_label ( 440,
- 120,
- 60,
- 10,
- get_sideslip,
- "%5.2f",
- "Sideslip ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 16:
- HIptr = (instr_item *) new instr_label( 440,
- 100,
- 60,
- 10,
- get_throttleval,
- "%5.2f",
- "Throttle ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 17:
- HIptr = (instr_item *) new instr_label( 440,
- 85,
- 60,
- 10,
- get_elevatorval,
- "%5.2f",
- "Elevator ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 18:
- HIptr = (instr_item *) new instr_label( 440,
- 60,
- 60,
- 10,
- get_aileronval,
- "%5.2f",
- "Aileron ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 19:
- HIptr = (instr_item *) new instr_label( 10,
- 10,
- 60,
- 10,
- get_frame_rate,
- "%.1f",
- "Frame rate = ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-
-// case 20:
- switch( current_options.get_tris_or_culled() ) {
- case 0:
- HIptr = (instr_item *) new instr_label( 10,
- 25,
- 120,
- 10,
- get_vfc_tris_drawn,
- "%.0f",
- "Tris Rendered = ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- break;
- case 1:
- HIptr = (instr_item *) new instr_label( 10,
- 25,
- 90,
- 10,
- get_vfc_ratio,
- "%.2f",
- "VFC Ratio = ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- break;
- }
- break;
-
-// case 21:
- HIptr = (instr_item *) new instr_label( 10,
- 40,
- 90,
- 10,
- get_fov,
- "%.1f",
- "FOV = ",
- NULL,
- 1.0,
- HUDS_TOP,
- RIGHT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.insert( HUD_deque.begin(), HIptr);
-*/
-// default:
-// HIptr = 0;;
-// }
-// if( HIptr ) { // Anything to install?
-// HUD_deque.insert( HUD_deque.begin(), HIptr);
-// }
-// index++;
-// }
-// while( HIptr );
-
- return 0; // For now. Later we may use this for an error code.
+
+ HUD_style = 1;
+
+ SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
+
+ string hud_path =
+ fgGetString("/sim/hud/path", "Huds/Default/default.xml");
+ SGPath path(globals->get_fg_root());
+ path.append(hud_path);
+
+ ifstream input(path.c_str());
+ if (!input.good()) {
+ SG_LOG(SG_INPUT, SG_ALERT,
+ "Cannot read Hud configuration from " << path.str());
+ } else {
+ readHud(input);
+ input.close();
+ }
+
+ if ( HUDtext ) {
+ // this chunk of code is not necessarily thread safe if the
+ // compiler optimizer reorders these statements. Note that
+ // "delete ptr" does not set "ptr = NULL". We have to do that
+ // ourselves.
+ fntRenderer *tmp = HUDtext;
+ HUDtext = NULL;
+ delete tmp;
+ }
+
+ FGFontCache *fc = globals->get_fontcache();
+ HUD_Font = fc->getTexFont(fgGetString("/sim/hud/font/name", "Helvetica.txf"));
+ if (!HUD_Font)
+ throw sg_throwable(string("/sim/hud/font/name is not a texture font"));
+
+ HUD_TextSize = fgGetFloat("/sim/hud/font/size", 10);
+
+ HUDtext = new fntRenderer();
+ HUDtext->setFont(HUD_Font);
+ HUDtext->setPointSize(HUD_TextSize);
+ HUD_TextList.setFont( HUDtext );
+
+ if (!HUDprop)
+ HUDprop = new HUD_Properties;
+ return 0; // For now. Later we may use this for an error code.
}
+
int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ )
{
-// instr_item *HIptr;
-// int index;
- int font_size;
-
- int off = 50;
-// int min_x = off;
-// int max_x = 640-off;
-// int min_y = off;
- int max_y = 480-off;
- int cen_x = 640 / 2;
-// int cen_y = 480 / 2;
- int text_h = 10;
- int ladr_w2 = 60;
-// int ladr_h2 = 90;
-// int ladr_t = 35;
- int compass_w = 200;
-// int gap = 10;
-
- font_size = (current_options.get_xsize() > 1000) ? LARGE : SMALL;
HUD_style = 2;
- FG_LOG( FG_COCKPIT, FG_INFO, "Initializing current aircraft HUD" );
+ SG_LOG( SG_COCKPIT, SG_INFO, "Initializing current aircraft HUD" );
-// deque < instr_item * > :: iterator first = HUD_deque.begin();
-// deque < instr_item * > :: iterator last = HUD_deque.end();
-// HUD_deque.erase( first, last); // empty the HUD deque
- HUD_deque.erase( HUD_deque.begin(), HUD_deque.end());
+ SGPath path(globals->get_fg_root());
+ path.append("Huds/Minimal/default.xml");
- // hud->code = 1;
- // hud->status = 0;
-
- // For now lets just hardcode the hud here.
- // In the future, hud information has to come from the same place
- // aircraft information came from.
-
- // fgHUDSetTimeMode( hud, NIGHT );
- // fgHUDSetBrightness( hud, BRT_LIGHT );
-
- // index = 0;
-// index = 19;
-
- instr_item* p;
-
-// case 4: // GYRO COMPASS
- p =new hud_card( cen_x-(compass_w/2),
- max_y,
- compass_w,
- 28,
- get_view_direction,
- HUDS_TOP,
- 360, 0,
- 1.0,
- 5, 1,
- 360,
- 0,
- 25,
- true);
- HUD_deque.push_front( p );
-
- p = new lat_label( (cen_x - compass_w/2)/2,
- max_y,
- 0, text_h,
- get_latitude,
- "%s%", //"%.0f",
- "", //"Lat ",
- "",
- 1.0,
- HUDS_TOP,
- CENTER_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
-// p = new instr_label( 140, 450, 60, 10,
-// get_lat_min,
-// "%05.2f",
-// "",
-// NULL,
-// 1.0,
-// HUDS_TOP,
-// CENTER_JUST,
-// font_size,
-// 0,
-// TRUE );
-// HUD_deque.push_front( p );
-
- p = new lon_label(((cen_x+compass_w/2)+(2*cen_x))/2,
- max_y,
- 1, text_h,
- get_longitude,
- "%s%",//"%.0f",
- "", //"Lon ",
- "",
- 1.0,
- HUDS_TOP,
- CENTER_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- int x_pos = 40;
-
- p = new instr_label( x_pos, 25, 60, 10,
- get_frame_rate,
- "%7.1f",
- "Frame rate =",
- NULL,
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new instr_label( x_pos, 40, 120, 10,
- get_vfc_tris_culled,
- "%7.0f",
- "Culled =",
- NULL,
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new instr_label( x_pos, 55, 120, 10,
- get_vfc_tris_drawn,
- "%7.0f",
- "Rendered =",
- NULL,
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new instr_label( x_pos, 70, 90, 10,
- get_fov,
- "%7.1f",
- "FOV = ",
- NULL,
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- x_pos = 480;
-
- p = new instr_label ( x_pos,
- 70,
- 60,
- 10,
- get_aoa,
- "%7.2f",
- "AOA ",
- " Deg",
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new instr_label( x_pos, 55, 40, 30,
- get_speed,
- "%5.0f",
- "Airspeed ",
- " Kts",
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- if ( current_options.get_units() == fgOPTIONS::FG_UNITS_FEET ) {
- strcpy(units, " ft");
+
+ ifstream input(path.c_str());
+ if (!input.good()) {
+ SG_LOG(SG_INPUT, SG_ALERT,
+ "Cannot read Hud configuration from " << path.str());
} else {
- strcpy(units, " m");
+ readHud(input);
+ input.close();
}
- p = new instr_label( x_pos, 40, 40, 10,
- get_altitude,
- "%5.0f",
- "Altitude ",
- units,
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new instr_label( x_pos, 25, 40, 10,
- get_agl,
- "%5.0f",
- "Elvation ",
- units,
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new instr_label( x_pos, 10, 60, 10,
- get_heading,
- "%5.1f",
- "Heading ",
- " Deg",
- 1.0,
- HUDS_TOP,
- LEFT_JUST,
- font_size,
- 0,
- TRUE );
- HUD_deque.push_front( p );
-
- p = new fgTBI_instr( 290, 55, 60, 10 ); // 270
- HUD_deque.push_front( p );
-
- p = new guage_instr( 270, //250, // x
- 390, //360, //400, //45, //420, // y
- 100, // width
- 20, // height
- get_aileronval, // data source
- HUDS_BOTTOM | HUDS_NOTEXT,
- 100.0,
- +1.0,
- -1.0);
- HUD_deque.push_front( p );
-
- p = new guage_instr( 20, // x
- 240-50, // y
- 20, // width
- 100, // height
- get_elevatorval, // data source
- HUDS_RIGHT | HUDS_VERT | HUDS_NOTEXT,
- -100.0, // Scale data
- +1.0, // Data Range
- -1.0);
- HUD_deque.push_front( p );
-
- p = new guage_instr( 270, //250, // x
- 10+15, // y
- 100, // width
- 20, // height
- get_rudderval, // data source
- HUDS_TOP | HUDS_NOTEXT,
- 100.0,
- +1.0,
- -1.0);
- HUD_deque.push_front( p );
-
- p = new guage_instr( 600, // x
- 240-80,
- 20,
- 160, // height
- get_throttleval, // data source
- HUDS_VERT | HUDS_LEFT | HUDS_NOTEXT,
- 100.0,
- 1.0,
- 0.0);
- HUD_deque.push_front( p );
-
+
+ if (!HUDprop)
+ HUDprop = new HUD_Properties;
return 0; // For now. Later we may use this for an error code.
+
}
+//$$$ End - added, Neetha, 28 Nov 2k
+
+
+// fgUpdateHUD
+//
+// Performs a once around the list of calls to instruments installed in
+// the HUD object with requests for redraw. Kinda. It will when this is
+// all C++.
+//
+void fgUpdateHUD( osg::State* state ) {
+
+ static const SGPropertyNode *enable3d_node = fgGetNode("/sim/hud/enable3d");
+ if ( HUD_style == 1 && enable3d_node->getBoolValue() ) {
+ fgUpdateHUDVirtual(state);
+ return;
+ }
-int global_day_night_switch = DAY;
+ static const float normal_aspect = float(640) / float(480);
+ // note: aspect_ratio is Y/X
+ float current_aspect = 1.0f/globals->get_current_view()->get_aspect_ratio();
+ if ( current_aspect > normal_aspect ) {
+ float aspect_adjust = current_aspect / normal_aspect;
+ float adjust = 320.0f*aspect_adjust - 320.0f;
+ fgUpdateHUD( state, -adjust, 0.0f, 640.0f+adjust, 480.0f );
+ } else {
+ float aspect_adjust = normal_aspect / current_aspect;
+ float adjust = 240.0f*aspect_adjust - 240.0f;
+ fgUpdateHUD( state, 0.0f, -adjust, 640.0f, 480.0f+adjust );
+ }
+}
-void HUD_brightkey( bool incr_bright )
+void fgUpdateHUDVirtual(osg::State* state)
{
-instr_item *pHUDInstr = HUD_deque[0];
-int brightness = pHUDInstr->get_brightness();
-
- if( current_options.get_hud_status() ) {
- if( incr_bright ) {
- switch (brightness) {
- case BRT_LIGHT:
- current_options.set_hud_status(0);
- break;
-
- case BRT_MEDIUM:
- brightness = BRT_LIGHT;
- break;
-
- case BRT_DARK:
- brightness = BRT_MEDIUM;
- break;
-
- case BRT_BLACK:
- brightness = BRT_DARK;
- break;
-
- default:
- brightness = BRT_BLACK;
- }
- }
- else {
- switch (brightness) {
- case BRT_LIGHT:
- brightness = BRT_MEDIUM;
- break;
-
- case BRT_MEDIUM:
- brightness = BRT_DARK;
- break;
-
- case BRT_DARK:
- brightness = BRT_BLACK;
- break;
-
- case BRT_BLACK:
- default:
- current_options.set_hud_status(0);
- }
- }
+ FGViewer* view = globals->get_current_view();
+
+ // Standard fgfs projection, with essentially meaningless clip
+ // planes (we'll map the whole HUD plane to z=-1)
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluPerspective(view->get_v_fov(), 1/view->get_aspect_ratio(), 0.1, 10);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ // Standard fgfs view direction computation
+ float lookat[3];
+ lookat[0] = -sin(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
+ lookat[1] = tan(SG_DEGREES_TO_RADIANS * view->getPitchOffset_deg());
+ lookat[2] = -cos(SG_DEGREES_TO_RADIANS * view->getHeadingOffset_deg());
+ if (fabs(lookat[1]) > 9999)
+ lookat[1] = 9999; // FPU sanity
+ gluLookAt(0, 0, 0, lookat[0], lookat[1], lookat[2], 0, 1, 0);
+
+ // Map the -1:1 square to a 55.0x41.25 degree wide patch at z=1.
+ // This is the default fgfs field of view, which the HUD files are
+ // written to assume.
+ float dx = 0.52056705; // tan(55/2)
+ float dy = dx * 0.75; // assumes 4:3 aspect ratio
+ float m[16];
+ m[0] = dx; m[4] = 0; m[ 8] = 0; m[12] = 0;
+ m[1] = 0; m[5] = dy; m[ 9] = 0; m[13] = 0;
+ m[2] = 0; m[6] = 0; m[10] = 1; m[14] = 0;
+ m[3] = 0; m[7] = 0; m[11] = 0; m[15] = 1;
+ glMultMatrixf(m);
+
+ // Convert the 640x480 "HUD standard" coordinate space to a square
+ // about the origin in the range [-1:1] at depth of -1
+ glScalef(1./320, 1./240, 1);
+ glTranslatef(-320, -240, -1);
+
+ // Do the deed
+ drawHUD(state);
+
+ // Clean up our mess
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+}
+
+
+void fgUpdateHUD( osg::State* state, GLfloat x_start, GLfloat y_start,
+ GLfloat x_end, GLfloat y_end )
+{
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D(x_start, x_end, y_start, y_end);
+
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ drawHUD(state);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+}
+
+
+void drawHUD(osg::State* state)
+{
+ if ( !HUD_deque.size() ) // Trust everyone, but ALWAYS cut the cards!
+ return;
+
+ HUD_TextList.erase();
+ HUD_LineList.erase();
+ // HUD_StippleLineList.erase();
+
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_LIGHTING);
+
+ static const SGPropertyNode *heading_enabled
+ = fgGetNode("/autopilot/locks/heading", true);
+ static const SGPropertyNode *altitude_enabled
+ = fgGetNode("/autopilot/locks/altitude", true);
+
+ static char hud_hdg_text[256];
+ static char hud_wp0_text[256];
+ static char hud_wp1_text[256];
+ static char hud_wp2_text[256];
+ static char hud_alt_text[256];
+
+ glEnable(GL_BLEND);
+ if (HUDprop->isTransparent())
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if (HUDprop->isAntialiased()) {
+ glEnable(GL_LINE_SMOOTH);
+ glAlphaFunc(GL_GREATER, HUDprop->alphaClamp());
+ glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
+ //glLineWidth(1.5);
+ } else {
+ //glLineWidth(1.0);
}
- else {
- current_options.set_hud_status(1);
- if( incr_bright ) {
- if( DAY == global_day_night_switch ) {
- brightness = BRT_BLACK;
- }
- else {
- brightness = BRT_DARK;
- global_day_night_switch = DAY;
+
+ HUDprop->setColor();
+ for_each(HUD_deque.begin(), HUD_deque.end(), HUDdraw());
+
+ //HUD_TextList.add( fgText(40, 10, get_formated_gmt_time(), 0) );
+
+
+ int apY = 480 - 80;
+
+
+ if (strcmp( heading_enabled->getStringValue(), "dg-heading-hold") == 0 ) {
+ snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
+ fgGetDouble("/autopilot/settings/heading-bug-deg") );
+ HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
+ apY -= 15;
+ } else if ( strcmp(heading_enabled->getStringValue(), "true-heading-hold") == 0 ) {
+ snprintf( hud_hdg_text, 256, "hdg = %.1f\n",
+ fgGetDouble("/autopilot/settings/true-heading-deg") );
+ HUD_TextList.add( fgText( 40, apY, hud_hdg_text ) );
+ apY -= 15;
+
+ string wp0_id = fgGetString( "/autopilot/route-manager/wp[0]/id" );
+ if ( wp0_id.length() > 0 ) {
+ snprintf( hud_wp0_text, 256, "%5s %6.1fnm %s", wp0_id.c_str(),
+ fgGetDouble( "/autopilot/route-manager/wp[0]/dist" ),
+ fgGetString( "/autopilot/route-manager/wp[0]/eta" ) );
+ HUD_TextList.add( fgText( 40, apY, hud_wp0_text ) );
+ apY -= 15;
}
- }
- else {
- if( NIGHT == global_day_night_switch ) {
- brightness = BRT_DARK;
+ string wp1_id = fgGetString( "/autopilot/route-manager/wp[1]/id" );
+ if ( wp1_id.length() > 0 ) {
+ snprintf( hud_wp1_text, 256, "%5s %6.1fnm %s", wp1_id.c_str(),
+ fgGetDouble( "/autopilot/route-manager/wp[1]/dist" ),
+ fgGetString( "/autopilot/route-manager/wp[1]/eta" ) );
+ HUD_TextList.add( fgText( 40, apY, hud_wp1_text ) );
+ apY -= 15;
}
- else {
- brightness = BRT_MEDIUM;
- global_day_night_switch = NIGHT;
+ string wp2_id = fgGetString( "/autopilot/route-manager/wp-last/id" );
+ if ( wp2_id.length() > 0 ) {
+ snprintf( hud_wp2_text, 256, "%5s %6.1fnm %s", wp2_id.c_str(),
+ fgGetDouble( "/autopilot/route-manager/wp-last/dist" ),
+ fgGetString( "/autopilot/route-manager/wp-last/eta" ) );
+ HUD_TextList.add( fgText( 40, apY, hud_wp2_text ) );
+ apY -= 15;
}
- }
}
- pHUDInstr->SetBrightness( brightness );
+
+ if ( strcmp( altitude_enabled->getStringValue(), "altitude-hold" ) == 0 ) {
+ snprintf( hud_alt_text, 256, "alt = %.0f\n",
+ fgGetDouble("/autopilot/settings/target-altitude-ft") );
+ HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
+ apY -= 15;
+ } else if ( strcmp( altitude_enabled->getStringValue(), "agl-hold" ) == 0 ){
+ snprintf( hud_alt_text, 256, "agl = %.0f\n",
+ fgGetDouble("/autopilot/settings/target-agl-ft") );
+ HUD_TextList.add( fgText( 40, apY, hud_alt_text ) );
+ apY -= 15;
+ }
+
+ HUD_TextList.draw();
+ HUD_LineList.draw();
+
+ // glEnable(GL_LINE_STIPPLE);
+ // glLineStipple( 1, 0x00FF );
+ // HUD_StippleLineList.draw();
+ // glDisable(GL_LINE_STIPPLE);
+
+ if (HUDprop->isAntialiased()) {
+ glDisable(GL_ALPHA_TEST);
+ glDisable(GL_LINE_SMOOTH);
+ //glLineWidth(1.0);
+ }
+
+ if (HUDprop->isTransparent())
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
}
-#if 0
-// fgUpdateHUD
-//
-// Performs a once around the list of calls to instruments installed in
-// the HUD object with requests for redraw. Kinda. It will when this is
-// all C++.
-//
-void fgUpdateHUD( void ) {
- int brightness;
-// int day_night_sw = current_aircraft.controls->day_night_switch;
- int day_night_sw = global_day_night_switch;
- int hud_displays = HUD_deque.size();
- instr_item *pHUDInstr;
- float line_width;
-
- if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
- return;
+
+void fgTextList::draw()
+{
+ if (!Font)
+ return;
+
+ vector<fgText>::iterator curString = List.begin();
+ vector<fgText>::iterator lastString = List.end();
+
+ glPushAttrib(GL_COLOR_BUFFER_BIT);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ if (HUDprop->isTransparent())
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ if (HUDprop->isAntialiased()) {
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, HUDprop->alphaClamp());
}
- HUD_TextList.erase();
- HUD_LineList.erase();
-// HUD_StippleLineList.erase();
-
- pHUDInstr = HUD_deque[0];
- brightness = pHUDInstr->get_brightness();
-// brightness = HUD_deque.at(0)->get_brightness();
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
-
- glLoadIdentity();
- gluOrtho2D(0, 640, 0, 480);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glColor3f(1.0, 1.0, 1.0);
- glIndexi(7);
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- // We can do translucency, so why not. :-)
-// glEnable ( GL_BLEND ) ;
-// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-
- if( day_night_sw == DAY) {
- switch (brightness) {
- case BRT_LIGHT:
-// glColor4f (0.1, 0.9, 0.1, 0.75);
- glColor3f (0.1, 0.9, 0.1);
- break;
-
- case BRT_MEDIUM:
-// glColor4f (0.1, 0.7, 0.0, 0.75);
- glColor3f (0.1, 0.7, 0.0);
- break;
-
- case BRT_DARK:
-// glColor4f (0.0, 0.6, 0.0, 0.75);
- glColor3f(0.0, 0.6, 0.0);
- break;
-
- case BRT_BLACK:
-// glColor4f( 0.0, 0.0, 0.0, 0.75);
- glColor3f( 0.0, 0.0, 0.0);
- break;
-
- default:;
- }
- }
- else {
- if( day_night_sw == NIGHT) {
- switch (brightness) {
- case BRT_LIGHT:
-// glColor4f (0.9, 0.1, 0.1, 0.75);
- glColor3f (0.9, 0.1, 0.1);
- break;
-
- case BRT_MEDIUM:
-// glColor4f (0.7, 0.0, 0.1, 0.75);
- glColor3f (0.7, 0.0, 0.1);
- break;
-
- case BRT_DARK:
- default:
-// glColor4f (0.6, 0.0, 0.0, 0.75);
- glColor3f (0.6, 0.0, 0.0);
- }
- }
- else { // Just in case default
-// glColor4f (0.1, 0.9, 0.1, 0.75);
- glColor3f (0.1, 0.9, 0.1);
- }
- }
-
- deque < instr_item * > :: iterator current = HUD_deque.begin();
- deque < instr_item * > :: iterator last = HUD_deque.end();
-
- for ( ; current != last; ++current ) {
- pHUDInstr = *current;
-
- if( pHUDInstr->enabled()) {
- // fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
- // hud->code, hud->status );
- pHUDInstr->draw();
-// HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
- // No broken displays honored just now.
- }
- }
-
- char *gmt_str = get_formated_gmt_time();
- HUD_TextList.add( fgText( 40, 10, gmt_str) );
-
-#ifdef FG_NETWORK_OLK
- if ( net_hud_display ) {
- net_hud_update();
- }
-#endif
+ Font->begin();
+ for (; curString != lastString; curString++)
+ curString->Draw(Font);
+ Font->end();
- HUD_TextList.draw();
-
- line_width = (current_options.get_xsize() > 1000) ? 1.0 : 0.5;
- glLineWidth(line_width);
- HUD_LineList.draw();
-
-// glEnable(GL_LINE_STIPPLE);
-// glLineStipple( 1, 0x00FF );
-// HUD_StippleLineList.draw();
-// glDisable(GL_LINE_STIPPLE);
-
-// glDisable( GL_BLEND );
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+ glDisable(GL_TEXTURE_2D);
+ glPopAttrib();
}
-#endif
-// fgUpdateHUD
+// HUD property listener class
//
-// Performs a once around the list of calls to instruments installed in
-// the HUD object with requests for redraw. Kinda. It will when this is
-// all C++.
-//
-void fgUpdateHUD( void ) {
- int brightness;
-// int day_night_sw = current_aircraft.controls->day_night_switch;
- int day_night_sw = global_day_night_switch;
- int hud_displays = HUD_deque.size();
- instr_item *pHUDInstr;
- float line_width;
-
- if( !hud_displays ) { // Trust everyone, but ALWAYS cut the cards!
- return;
+HUD_Properties::HUD_Properties() :
+ _current(fgGetNode("/sim/hud/current-color", true)),
+ _visibility(fgGetNode("/sim/hud/visibility", true)),
+ _antialiasing(fgGetNode("/sim/hud/color/antialiased", true)),
+ _transparency(fgGetNode("/sim/hud/color/transparent", true)),
+ _red(fgGetNode("/sim/hud/color/red", true)),
+ _green(fgGetNode("/sim/hud/color/green", true)),
+ _blue(fgGetNode("/sim/hud/color/blue", true)),
+ _alpha(fgGetNode("/sim/hud/color/alpha", true)),
+ _alpha_clamp(fgGetNode("/sim/hud/color/alpha-clamp", true)),
+ _brightness(fgGetNode("/sim/hud/color/brightness", true)),
+ _visible(false),
+ _antialiased(false),
+ _transparent(false),
+ _a(0.67),
+ _cl(0.01)
+{
+ _visibility->addChangeListener(this);
+ _antialiasing->addChangeListener(this);
+ _transparency->addChangeListener(this);
+ _red->addChangeListener(this);
+ _green->addChangeListener(this);
+ _blue->addChangeListener(this);
+ _alpha->addChangeListener(this);
+ _alpha_clamp->addChangeListener(this);
+ _brightness->addChangeListener(this);
+ _current->addChangeListener(this, true);
+}
+
+
+void HUD_Properties::valueChanged(SGPropertyNode *node)
+{
+ if (!strcmp(node->getName(), "current-color")) {
+ int i = node->getIntValue();
+ if (i < 0)
+ i = 0;
+ SGPropertyNode *n = fgGetNode("/sim/hud/palette", true);
+ if ((n = n->getChild("color", i, false))) {
+ if (n->hasValue("red"))
+ _red->setFloatValue(n->getFloatValue("red", 1.0));
+ if (n->hasValue("green"))
+ _green->setFloatValue(n->getFloatValue("green", 1.0));
+ if (n->hasValue("blue"))
+ _blue->setFloatValue(n->getFloatValue("blue", 1.0));
+ if (n->hasValue("alpha"))
+ _alpha->setFloatValue(n->getFloatValue("alpha", 0.67));
+ if (n->hasValue("alpha-clamp"))
+ _alpha_clamp->setFloatValue(n->getFloatValue("alpha-clamp", 0.01));
+ if (n->hasValue("brightness"))
+ _brightness->setFloatValue(n->getFloatValue("brightness", 0.75));
+ if (n->hasValue("antialiased"))
+ _antialiasing->setBoolValue(n->getBoolValue("antialiased", false));
+ if (n->hasValue("transparent"))
+ _transparency->setBoolValue(n->getBoolValue("transparent", false));
+ }
}
+ _visible = _visibility->getBoolValue();
+ _transparent = _transparency->getBoolValue();
+ _antialiased = _antialiasing->getBoolValue();
+ float brt = _brightness->getFloatValue();
+ _r = clamp(brt * _red->getFloatValue());
+ _g = clamp(brt * _green->getFloatValue());
+ _b = clamp(brt * _blue->getFloatValue());
+ _a = clamp(_alpha->getFloatValue());
+ _cl = clamp(_alpha_clamp->getFloatValue());
+}
+
- HUD_TextList.erase();
- HUD_LineList.erase();
-// HUD_StippleLineList.erase();
-
- pHUDInstr = HUD_deque[0];
- brightness = pHUDInstr->get_brightness();
-// brightness = HUD_deque.at(0)->get_brightness();
-
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
-
- glLoadIdentity();
- gluOrtho2D(0, 640, 0, 480);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glColor3f(1.0, 1.0, 1.0);
- glIndexi(7);
-
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_LIGHTING);
-
- // We can do translucency, so why not. :-)
-// glEnable ( GL_BLEND ) ;
-// glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-
- if( day_night_sw == DAY) {
- switch (brightness) {
- case BRT_LIGHT:
-// glColor4f (0.1, 0.9, 0.1, 0.75);
- glColor3f (0.1, 0.9, 0.1);
- break;
-
- case BRT_MEDIUM:
-// glColor4f (0.1, 0.7, 0.0, 0.75);
- glColor3f (0.1, 0.7, 0.0);
- break;
-
- case BRT_DARK:
-// glColor4f (0.0, 0.6, 0.0, 0.75);
- glColor3f(0.0, 0.6, 0.0);
- break;
-
- case BRT_BLACK:
-// glColor4f( 0.0, 0.0, 0.0, 0.75);
- glColor3f( 0.0, 0.0, 0.0);
- break;
-
- default:;
- }
- }
- else {
- if( day_night_sw == NIGHT) {
- switch (brightness) {
- case BRT_LIGHT:
-// glColor4f (0.9, 0.1, 0.1, 0.75);
- glColor3f (0.9, 0.1, 0.1);
- break;
-
- case BRT_MEDIUM:
-// glColor4f (0.7, 0.0, 0.1, 0.75);
- glColor3f (0.7, 0.0, 0.1);
- break;
-
- case BRT_DARK:
- default:
-// glColor4f (0.6, 0.0, 0.0, 0.75);
- glColor3f (0.6, 0.0, 0.0);
- }
- }
- else { // Just in case default
-// glColor4f (0.1, 0.9, 0.1, 0.75);
- glColor3f (0.1, 0.9, 0.1);
- }
- }
-
- deque < instr_item * > :: iterator current = HUD_deque.begin();
- deque < instr_item * > :: iterator last = HUD_deque.end();
-
- for ( ; current != last; ++current ) {
- pHUDInstr = *current;
-
- if( pHUDInstr->enabled()) {
- // fgPrintf( FG_COCKPIT, FG_DEBUG, "HUD Code %d Status %d\n",
- // hud->code, hud->status );
- pHUDInstr->draw();
-// HUD_deque.at(i)->draw(); // Responsible for broken or fixed variants.
- // No broken displays honored just now.
- }
- }
-
- char *gmt_str = get_formated_gmt_time();
- HUD_TextList.add( fgText(40, 10, gmt_str) );
-
- // temporary
- extern bool fgAPAltitudeEnabled( void );
- extern bool fgAPHeadingEnabled( void );
- extern bool fgAPWayPointEnabled( void );
- extern char *fgAPget_TargetDistanceStr( void );
- extern char *fgAPget_TargetHeadingStr( void );
- extern char *fgAPget_TargetAltitudeStr( void );
- extern char *fgAPget_TargetLatLonStr( void );
-
- int apY = 480 - 80;
- char scratch[128];
-// HUD_TextList.add( fgText( "AUTOPILOT", 20, apY) );
-// apY -= 15;
- if( fgAPHeadingEnabled() ) {
- HUD_TextList.add( fgText( 40, apY, fgAPget_TargetHeadingStr()) );
- apY -= 15;
- }
- if( fgAPAltitudeEnabled() ) {
- HUD_TextList.add( fgText( 40, apY, fgAPget_TargetAltitudeStr()) );
- apY -= 15;
- }
- if( fgAPWayPointEnabled() ) {
- HUD_TextList.add( fgText( 40, apY, fgAPget_TargetLatLonStr()) );
- apY -= 15;
- HUD_TextList.add( fgText( 40, apY, fgAPget_TargetDistanceStr() ) );
- apY -= 15;
- }
-
- HUD_TextList.draw();
-
- line_width = (current_options.get_xsize() > 1000) ? 1.0 : 0.5;
- glLineWidth(line_width);
- HUD_LineList.draw();
-
-// glEnable(GL_LINE_STIPPLE);
-// glLineStipple( 1, 0x00FF );
-// HUD_StippleLineList.draw();
-// glDisable(GL_LINE_STIPPLE);
-
-// glDisable( GL_BLEND );
-
- glEnable(GL_DEPTH_TEST);
- glEnable(GL_LIGHTING);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
+void HUD_Properties::setColor() const
+{
+ if (_antialiased)
+ glColor4f(_r, _g, _b, _a);
+ else
+ glColor3f(_r, _g, _b);
}
+