// $Id$
-#ifndef _HUD_HXX
-#define _HUD_HXX
+#ifndef _OLDHUD_HXX
+#define _OLDHUD_HXX
#ifndef __cplusplus
# error This library requires C++
#include <deque> // STL double ended queue
#include STL_FSTREAM
+#include <simgear/math/fastmath.hxx> // float_to_int()
#include <simgear/constants.h>
+#include <simgear/props/props.hxx>
#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
#include <Main/viewmgr.hxx>
#include <Airports/runways.hxx>
-#include "hud_opts.hxx"
#include <plib/sg.h>
SG_USING_STD(deque);
fgLineSeg2D( const fgLineSeg2D & image )
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
- fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
+ fgLineSeg2D& operator= ( const fgLineSeg2D & image ) { // seems unused
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
}
- ~fgLineSeg2D() {}
-
void draw() const
{
glVertex2f(x0, y0);
fgText( const fgText & image )
: x(image.x), y(image.y),digit(image.digit) { strcpy(msg,image.msg); }
- fgText& operator = ( const fgText & image ) {
+ fgText& operator = ( const fgText & image ) { // seems unused
strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit;
return *this;
}
- ~fgText() { msg[0]='\0'; }
+ ~fgText() { msg[0]='\0'; } // used but useless
int getStringWidth ( char *str )
{
if ( HUDtext && str ) {
float r, l ;
HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ return float_to_int( r - l );
}
return 0 ;
}
if ( HUDtext && strlen( msg )) {
float r, l ;
HUD_Font->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ return float_to_int( r - l );
}
return 0 ;
}
void Draw()
{
- guiFnt.drawString( msg, FloatToInt(x), FloatToInt(y) );
+ guiFnt.drawString( msg, float_to_int(x), float_to_int(y) );
}
};
vector < fgLineSeg2D > List;
public:
fgLineList( void ) {}
- ~fgLineList( void ) {}
void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
vector< fgText > List;
public:
fgTextList ( void ) { Font = 0; }
- ~fgTextList( void ) {}
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
void add( const fgText& String ) { List.push_back(String); }
FLTFNPTR data_source,
float data_scaling,
UINT options,
- bool working = true,
+ bool working = true,
int digit = 0);
- instr_item( const instr_item & image );
-
virtual ~instr_item ();
+ void set_data_source ( FLTFNPTR fn ) { load_value_fn = fn; }
int get_brightness ( void ) { return brightness;}
RECT get_location ( void ) { return scrn_pos; }
bool is_broken ( void ) { return broken; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
int get_digits ( void ) { return digits; }
-
- UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
- UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
- UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
+ inline int get_x() const { return scrn_pos.left; }
+ inline int get_y() const { return scrn_pos.top; }
+ inline int get_width() const { return scrn_pos.right; }
+ inline int get_height() const { return scrn_pos.bottom; }
+
+ UINT huds_vert (UINT options) { return (options & HUDS_VERT); }
+ UINT huds_left (UINT options) { return (options & HUDS_LEFT); }
+ UINT huds_right (UINT options) { return (options & HUDS_RIGHT); }
UINT huds_both (UINT options) {
- return( (options & HUDS_BOTH) == HUDS_BOTH );
+ return ((options & HUDS_BOTH) == HUDS_BOTH);
}
- UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
- UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
- UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
- UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
+ UINT huds_noticks (UINT options) { return (options & HUDS_NOTICKS); }
+ UINT huds_notext (UINT options) { return (options & HUDS_NOTEXT); }
+ UINT huds_top (UINT options) { return (options & HUDS_TOP); }
+ UINT huds_bottom (UINT options) { return (options & HUDS_BOTTOM); }
- virtual void display_enable( bool working ) { is_enabled = !! working;}
+ virtual void display_enable( bool working ) { is_enabled = working;}
- virtual void update( void );
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
if ( HUDtext && str ) {
float r, l ;
HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ return float_to_int( r - l );
}
return 0 ;
}
}
};
-//typedef deque < instr_item * > hud_deque_type;
-//typedef hud_deque_type::iterator hud_deque_iterator;
-//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
extern deque< instr_item *> HUD_deque;
extern int HUD_style;
class instr_label : public instr_item {
private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
+ const char *pformat;
+ const char *pre_str;
+ const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
- char format_buffer[80];
+ char format_buffer[80];
bool lat;
bool lon;
bool lbox;
public:
- instr_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool latitude,
- bool longitude,
- bool label_box,
- bool working,
- int digit );
-
- ~instr_label();
-
- instr_label( const instr_label & image);
- virtual void draw( void ); // Required method in base class
-};
-
-typedef instr_label * pInstlabel;
-
-
-class lat_label : public instr_item {
-private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
- fgLabelJust justify;
- int fontSize;
- int blink;
- char format_buffer[80];
-
-public:
- lat_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool working,
- int digits =0 );
-
- ~lat_label();
-
- lat_label( const lat_label & image);
- virtual void draw( void ); // Required method in base class
+ instr_label(const SGPropertyNode *);
+ virtual void draw(void);
};
-typedef lat_label * pLatlabel;
-
-class lon_label : public instr_item {
-private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
- fgLabelJust justify;
- int fontSize;
- int blink;
- char format_buffer[80];
-
-public:
- lon_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool working,
- int digit=0);
-
-
- ~lon_label();
-
- lon_label( const lon_label & image);
- virtual void draw( void ); // Required method in base class
-};
-
-typedef lon_label * pLonlabel;
//
-// fgRunway_instr This class is responsible for rendering the active runway
-// in the hud (if visible).
-class runway_instr : public instr_item
-{
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
+class runway_instr : public instr_item {
private:
void boundPoint(const sgdVec3& v, sgdVec3& m);
bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
- bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
+ const sgdVec3& p1, const sgdVec3& p2);
void drawArrow();
bool get_active_runway(FGRunway& rwy);
void get_rwy_points(sgdVec3 *points);
void setLineWidth(void);
- sgdVec3 points3d[6],points2d[6];
- double mm[16],pm[16], arrowScale, arrowRad, lnScale, scaleDist, default_pitch, default_heading;
+ sgdVec3 points3d[6], points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale;
+ double scaleDist, default_pitch, default_heading;
GLint view[4];
FGRunway runway;
FGViewer* cockpit_view;
- unsigned short stippleOut,stippleCen;
- bool drawIA,drawIAAlways;
+ unsigned short stippleOut, stippleCen;
+ bool drawIA, drawIAAlways;
RECT location;
POINT center;
public:
- runway_instr( int x,
- int y,
- int width,
- int height,
- float scale_data,
- bool working = true);
+ runway_instr(const SGPropertyNode *);
- virtual void draw( void ); // Required method in base class
- void setArrowRotationRadius(double radius);
- void setArrowScale(double scale); // Scales the runway indication arrow
- void setDrawArrow(bool draw); // Draws arrow when runway is not visible in HUD if draw=true
- void setDrawArrowAlways(bool draw); //Always draws arrow if draw=true;
- void setLineScale(double scale); //Sets the maximum line scale
- void setScaleDist(double dist_nm); //Sets the distance where to start scaling the lines
- void setStippleOutline(unsigned short stipple); //Sets the stipple pattern of the outline of the runway
- void setStippleCenterline(unsigned short stipple); //Sets the stipple patter of the center line of the runway
+ virtual void draw( void );
+ void setArrowRotationRadius(double radius);
+ // Scales the runway indication arrow
+ void setArrowScale(double scale);
+ // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrow(bool draw);
+ // Always draws arrow if draw=true;
+ void setDrawArrowAlways(bool draw);
+ // Sets the maximum line scale
+ void setLineScale(double scale);
+ // Sets the distance where to start scaling the lines
+ void setScaleDist(double dist_nm);
+ // Sets the stipple pattern of the outline of the runway
+ void setStippleOutline(unsigned short stipple);
+ // Sets the stipple patter of the center line of the runway
+ void setStippleCenterline(unsigned short stipple);
};
int dp_showing,
bool working = true);
- virtual ~instr_scale();
- instr_scale( const instr_scale & image);
-
- virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
- UINT div_min ( void ) { return Min_div;}
- UINT div_max ( void ) { return Maj_div;}
- float min_val ( void ) { return Minimum_value;}
- float max_val ( void ) { return Maximum_value;}
- UINT modulo ( void ) { return Modulo; }
- float factor ( void ) { return scale_factor;}
- float range_to_show ( void ) { return range_shown;}
+ virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
+ UINT div_min ( void ) { return Min_div;}
+ UINT div_max ( void ) { return Maj_div;}
+ float min_val ( void ) { return Minimum_value;}
+ float max_val ( void ) { return Maximum_value;}
+ UINT modulo ( void ) { return Modulo; }
+ float factor ( void ) { return scale_factor;}
+ float range_to_show ( void ) { return range_shown;}
};
-// hud_card_ This class displays the indicated quantity on
+// hud_card This class displays the indicated quantity on
// a scale that moves past the pointer. It may be
// horizontal or vertical, read above(left) or below(right) of the base
// line.
UINT Maj_div;
UINT Min_div;
-
public:
- hud_card( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR load_fn,
- UINT options,
- float maxValue,
- float minValue,
- float disp_scaling,
- UINT major_divs,
- UINT minor_divs,
- UINT modulator,
- int dp_showing,
- float value_span,
- string type,
- bool draw_tick_bottom,
- bool draw_tick_top,
- bool draw_tick_right,
- bool draw_tick_left,
- bool draw_cap_bottom,
- bool draw_cap_top,
- bool draw_cap_right,
- bool draw_cap_left,
- float marker_offset,
- bool pointer,
- string pointer_type,
- string tick_type,
- string tick_length,
- bool working,
- float radius,
- int divisions,
- int zoom
- );
-
-
- ~hud_card();
- hud_card( const hud_card & image);
- // virtual void display_enable( bool setting );
- virtual void draw( void ); // Required method in base class
- void circles(float,float,float);
- void fixed(float,float,float,float,float,float);
- void zoomed_scale(int,int);
+ hud_card(const SGPropertyNode *);
+ // virtual void display_enable( bool setting ); // FIXME
+ virtual void draw(void);
+ void circles(float, float, float);
+ void fixed(float, float, float, float, float, float);
+ void zoomed_scale(int, int);
};
-typedef hud_card * pCardScale;
class gauge_instr : public instr_scale {
public:
- gauge_instr( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR load_fn,
- UINT options,
- float disp_scaling,
- float maxValue,
- float minValue,
- UINT major_divs,
- UINT minor_divs,
- int dp_showing,
- UINT modulus,
- bool working);
-
- ~gauge_instr();
- gauge_instr( const gauge_instr & image);
+ gauge_instr(const SGPropertyNode *);
virtual void draw( void ); // Required method in base class
};
-typedef gauge_instr * pGaugeInst;
+
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
bool working,
UINT options );
- virtual ~dual_instr_item() {};
- dual_instr_item( const dual_instr_item & image);
-
- float current_ch1( void ) { return (float)alt_data_source();}
- float current_ch2( void ) { return (float)get_value();}
- virtual void draw( void ) { }
+ float current_ch1( void ) { return (float)alt_data_source(); }
+ float current_ch2( void ) { return (float)get_value(); }
+ virtual void draw( void ) {}
};
-class fgTBI_instr : public dual_instr_item
-{
+
+class fgTBI_instr : public dual_instr_item {
private:
UINT BankLimit;
UINT SlewLimit;
float rad;
public:
- fgTBI_instr( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR chn1_source,
- FLTFNPTR chn2_source,
- float maxBankAngle,
- float maxSlipAngle,
- UINT gap_width,
- bool working,
- bool tsi,
- float rad);
-
- fgTBI_instr( const fgTBI_instr & image);
-
- ~fgTBI_instr();
-
- UINT bank_limit( void ) { return BankLimit;}
- UINT slew_limit( void ) { return SlewLimit;}
+ fgTBI_instr(const SGPropertyNode *);
- virtual void draw( void ); // Required method in base class
+ UINT bank_limit(void) { return BankLimit; }
+ UINT slew_limit(void) { return SlewLimit; }
+
+ virtual void draw(void);
};
-typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
private:
int nadir;
int hat;
-
// The Ladder has it's own temporary display lists
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
public:
- HudLadder( const string& name,
- int x,
- int y,
- UINT width,
- UINT height,
- float factor,
- FLTFNPTR ptch_source,
- FLTFNPTR roll_source,
- float span_units,
- float division_units,
- float minor_division,
- UINT screen_hole,
- UINT lbl_pos,
- bool frl,
- bool target_spot,
- bool velocity_vector,
- bool drift_marker,
- bool alpha_bracket,
- bool energy_marker,
- bool climb_dive_marker,
- bool glide_slope_marker,
- float glide_slope,
- bool energy_worm,
- bool waypoint_marker,
- bool working,
- int zenith,
- int nadir,
- int hat
- );
-
-
- ~HudLadder();
-
- HudLadder( const HudLadder & image );
- virtual void draw( void );
- void drawZenith(float,float,float);
+ HudLadder(const SGPropertyNode *);
+
+ virtual void draw(void);
+ void drawZenith(float, float, float);
void drawNadir(float, float, float);
- void Text( float x, float y, char *s)
+ void Text(float x, float y, char *s)
{
- TextList.add( fgText( x, y, s) );
+ TextList.add(fgText(x, y, s));
}
- void Line( float x1, float y1, float x2, float y2)
+ void Line(float x1, float y1, float x2, float y2)
{
- LineList.add(fgLineSeg2D(x1,y1,x2,y2));
+ LineList.add(fgLineSeg2D(x1, y1, x2, y2));
}
- void StippleLine( float x1, float y1, float x2, float y2)
+ void StippleLine(float x1, float y1, float x2, float y2)
{
- StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
+ StippleLineList.add(fgLineSeg2D(x1, y1, x2, y2));
}
};
float _r, _g, _b, _a, _cl;
};
-#endif // _HUD_H
+#endif // _OLDHUD_H