# include <windows.h>
#endif
-#include GLUT_H
-
#include <stdlib.h>
#include <string.h>
//# include <values.h> // for MAXINT
//#endif
+#include <algorithm> // for_each()
#include <vector> // STL vector
#include <deque> // STL double ended queue
#include STL_FSTREAM
#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
+#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
-#include <Controls/controls.hxx>
#include <GUI/gui.h>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
+#include <Airports/runways.hxx>
#include "hud_opts.hxx"
+#include <plib/sg.h>
SG_USING_STD(deque);
SG_USING_STD(vector);
~fgLineSeg2D() {}
- void draw()
+ void draw() const
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
+class DrawLineSeg2D {
+ public:
+ void operator() (const fgLineSeg2D& elem) const {
+ elem.draw();
+ }
+};
+
+
#define USE_HUD_TextList
extern float HUD_TextSize;
extern fntRenderer *HUDtext;
public:
fgLineList( void ) {}
~fgLineList( void ) {}
- void add( fgLineSeg2D seg ) { List.push_back(seg); }
+ void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
+ for_each( List.begin(), List.end(), DrawLineSeg2D());
glEnd();
}
- /* void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
- glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
- glEnd();
- } */
};
class fgTextList {
~fgTextList( void ) {}
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
- void add( fgText String ) { List.push_back(String); }
+ void add( const fgText& String ) { List.push_back(String); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
- vector < fgText > :: iterator curString;
- vector < fgText > :: iterator lastString;
- if( Font == 0 ) return;
- curString = List.begin();
- lastString = List.end();
+ if( Font == 0 )
+ return;
+ vector < fgText > :: iterator curString = List.begin();
+ vector < fgText > :: iterator lastString = List.end();
+
glPushAttrib( GL_COLOR_BUFFER_BIT );
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
List.add( fgText( x, y, s) );
}
-inline void Text( fgTextList &List, fgText &me)
+inline void Text( fgTextList &List, const fgText &me)
{
List.add(me);
}
bool working = true,
int digit = 0); //suma
-
instr_item( const instr_item & image );
instr_item & operator = ( const instr_item & rhs );
};
typedef instr_item *HIptr;
+
+class HUDdraw {
+ public:
+ void operator() (HIptr elem) const {
+ if( elem->enabled())
+ elem->draw();
+ }
+};
+
//typedef deque < instr_item * > hud_deque_type;
//typedef hud_deque_type::iterator hud_deque_iterator;
//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
typedef lon_label * pLonlabel;
+//
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
+class runway_instr : public instr_item
+{
+private:
+ void boundPoint(const sgdVec3& v, sgdVec3& m);
+ bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
+ void drawArrow();
+ bool get_active_runway(FGRunway& rwy);
+ void get_rwy_points(sgdVec3 *points);
+ void setLineWidth(void);
+
+ sgdVec3 points3d[6],points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale, scaleDist, default_pitch, default_heading;
+ GLint view[4];
+ FGRunway runway;
+ FGViewer* cockpit_view;
+ unsigned short stippleOut,stippleCen;
+ bool drawIA,drawIAAlways;
+ RECT location;
+ POINT center;
+
+public:
+ runway_instr( int x,
+ int y,
+ int width,
+ int height,
+ float scale_data,
+ bool working = true);
+
+ virtual void draw( void ); // Required method in base class
+ void setArrowRotationRadius(double radius);
+ void setArrowScale(double scale); // Scales the runway indication arrow
+ void setDrawArrow(bool draw); // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrowAlways(bool draw); //Always draws arrow if draw=true;
+ void setLineScale(double scale); //Sets the maximum line scale
+ void setScaleDist(double dist_nm); //Sets the distance where to start scaling the lines
+ void setStippleOutline(unsigned short stipple); //Sets the stipple pattern of the outline of the runway
+ void setStippleCenterline(unsigned short stipple); //Sets the stipple patter of the center line of the runway
+};
+
+
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
bool working,
float radius, //suma
int divisions, //suma
- int zoom); //suma
+ int zoom //suma
+ );
~hud_card();
int hat; //suma
+ // The Ladder has it's own temporary display lists
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
public:
- HudLadder( string name,
+ HudLadder( const string& name,
int x,
int y,
UINT width,
bool working,
int zenith, //suma
int nadir, //suma
- int hat); //suma
+ int hat
+ ); //suma
~HudLadder();
extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end );
-extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
-extern void drawOneLine ( RECT &rect);
-extern void textString ( int x,
- int y,
- char *msg,
- void *font = GLUT_BITMAP_9_BY_15,int digit=0); //suma
-extern void strokeString( int x,
- int y,
- char *msg,
- void *font = GLUT_STROKE_ROMAN,
- float theta = 0);
-
-//extern void strokeString(float xx,
-// float yy,
-// char *msg,
-// void *font = GLUT_STROKE_ROMAN)
-
/*
bool AddHUDInstrument( instr_item *pBlackBox );
void DrawHUD ( void );