#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
+#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
-#include <Controls/controls.hxx>
#include <GUI/gui.h>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
+#include <Airports/runways.hxx>
#include "hud_opts.hxx"
+#include <plib/sg.h>
SG_USING_STD(deque);
SG_USING_STD(vector);
~fgLineSeg2D() {}
- void draw()
+ void draw() const
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
class DrawLineSeg2D {
public:
- void operator() (fgLineSeg2D elem) const {
+ void operator() (const fgLineSeg2D& elem) const {
elem.draw();
}
};
public:
fgLineList( void ) {}
~fgLineList( void ) {}
- void add( fgLineSeg2D seg ) { List.push_back(seg); }
+ void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
glBegin(GL_LINES);
~fgTextList( void ) {}
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
- void add( fgText String ) { List.push_back(String); }
+ void add( const fgText& String ) { List.push_back(String); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
List.add( fgText( x, y, s) );
}
-inline void Text( fgTextList &List, fgText &me)
+inline void Text( fgTextList &List, const fgText &me)
{
List.add(me);
}
typedef lon_label * pLonlabel;
+//
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
+class runway_instr : public instr_item
+{
+private:
+ void boundPoint(const sgdVec3& v, sgdVec3& m);
+ bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
+ void drawArrow();
+ bool get_active_runway(FGRunway& rwy);
+ void get_rwy_points(sgdVec3 *points);
+ void setLineWidth(void);
+
+ sgdVec3 points3d[6],points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale, scaleDist, default_pitch, default_heading;
+ GLint view[4];
+ FGRunway runway;
+ FGViewer* cockpit_view;
+ unsigned short stippleOut,stippleCen;
+ bool drawIA,drawIAAlways;
+ RECT location;
+ POINT center;
+
+public:
+ runway_instr( int x,
+ int y,
+ int width,
+ int height,
+ float scale_data,
+ bool working = true);
+
+ virtual void draw( void ); // Required method in base class
+ void setArrowRotationRadius(double radius);
+ void setArrowScale(double scale); // Scales the runway indication arrow
+ void setDrawArrow(bool draw); // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrowAlways(bool draw); //Always draws arrow if draw=true;
+ void setLineScale(double scale); //Sets the maximum line scale
+ void setScaleDist(double dist_nm); //Sets the distance where to start scaling the lines
+ void setStippleOutline(unsigned short stipple); //Sets the stipple pattern of the outline of the runway
+ void setStippleCenterline(unsigned short stipple); //Sets the stipple patter of the center line of the runway
+};
+
+
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
fgLineList StippleLineList;
public:
- HudLadder( string name,
+ HudLadder( const string& name,
int x,
int y,
UINT width,