# include <windows.h>
#endif
-#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
//# include <values.h> // for MAXINT
//#endif
+#include <algorithm> // for_each()
#include <vector> // STL vector
#include <deque> // STL double ended queue
+#include STL_FSTREAM
#include <simgear/constants.h>
#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
+#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
-#include <Controls/controls.hxx>
#include <GUI/gui.h>
+#include <Main/globals.hxx>
+#include <Main/viewmgr.hxx>
+#include <Airports/runways.hxx>
#include "hud_opts.hxx"
+#include <plib/sg.h>
-FG_USING_STD(deque);
-FG_USING_STD(vector);
-FG_USING_NAMESPACE(std);
+SG_USING_STD(deque);
+SG_USING_STD(vector);
+SG_USING_NAMESPACE(std);
// some of Norman's crazy optimizations. :-)
#ifndef WIN32
- typedef struct {
- int x, y;
- } POINT;
+typedef struct {
+ int x, y;
+} POINT;
- typedef struct {
- int top, bottom, left, right;
- } RECT;
+typedef struct {
+ int top, bottom, left, right;
+} RECT;
#endif
// View mode definitions
// controls can be used to set intensity and appropriate color. This will
// be moved.
// Hud general constants
-#define DAY 1
-#define NIGHT 2
-#define BRT_BLACK 3
-#define BRT_DARK 4
-#define BRT_MEDIUM 5
-#define BRT_LIGHT 6
-#define SIZE_SMALL 7
-#define SIZE_LARGE 8
+#define HUD_DAY 1
+#define HUD_NIGHT 2
+#define HUD_BRT_BLACK 3
+#define HUD_BRT_DARK 4
+#define HUD_BRT_MEDIUM 5
+#define HUD_BRT_LIGHT 6
// Label constants
-#define SMALL 1
-#define LARGE 2
-
-#define BLINK 3
-#define NOBLINK 4
+#define HUD_FONT_SMALL 1
+#define HUD_FONT_LARGE 2
enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
-// Ladder constants
-#define NONE 1
-#define UPPER_LEFT 2
-#define UPPER_CENTER 3
-#define UPPER_RIGHT 4
-#define CENTER_RIGHT 5
-#define LOWER_RIGHT 6
-#define LOWER_CENTER 7
-#define LOWER_LEFT 8
-#define CENTER_LEFT 9
-#define SOLID_LINES 10
-#define DASHED_LINES 11
-#define DASHED_NEG_LINES 12
-
-
-#define HORIZON_FIXED 1
-#define HORIZON_MOVING 2
-#define LABEL_COUNTER 1
-#define LABEL_WARNING 2
-
#define HUDS_AUTOTICKS 0x0001
#define HUDS_VERT 0x0002
#define HUDS_HORZ 0x0000
extern float get_rudderval ( void );
extern float get_speed ( void );
extern float get_aoa ( void );
+extern float get_nlf ( void );
extern float get_roll ( void );
extern float get_pitch ( void );
extern float get_heading ( void );
extern float get_aux4(void);
extern float get_aux5 (void);
extern float get_aux6 (void);
+extern float get_aux7 (void);
extern float get_aux8(void);
extern float get_aux9(void);
extern float get_aux10(void);
extern void fgHUDReshape(void);
enum hudinstype{ HUDno_instr,
- HUDscale,
- HUDlabel,
- HUDladder,
- HUDcirc_ladder,
- HUDhorizon,
- HUDguage,
- HUDdual_inst,
- HUDmoving_scale,
- HUDtbi
- };
+ HUDscale,
+ HUDlabel,
+ HUDladder,
+ HUDcirc_ladder,
+ HUDhorizon,
+ HUDgauge,
+ HUDdual_inst,
+ HUDmoving_scale,
+ HUDtbi
+};
typedef struct gltagRGBTRIPLE { // rgbt
GLfloat Blue;
~fgLineSeg2D() {}
- void draw()
+ void draw() const
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
+class DrawLineSeg2D {
+ public:
+ void operator() (const fgLineSeg2D& elem) const {
+ elem.draw();
+ }
+};
+
+
#define USE_HUD_TextList
extern float HUD_TextSize;
extern fntRenderer *HUDtext;
float x, y;
char msg[64];
public:
- fgText( float x = 0, float y = 0, char *c = NULL )
- : x(x), y(y) {strncpy(msg,c,64-1);}
-
+ int digit; //suma
+ fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y) //suma
+ {
+ strcpy(msg,c);
+ digit=digits; //suma
+ }
+
fgText( const fgText & image )
- : x(image.x), y(image.y) {strcpy(msg,image.msg);}
+ : x(image.x), y(image.y),digit(image.digit) {strcpy(msg,image.msg);} //suma
fgText& operator = ( const fgText & image ) {
- strcpy(msg,image.msg); x = image.x; y = image.y;
- return *this;
+ strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit; //suma
+ return *this;
}
~fgText() {msg[0]='\0';}
int getStringWidth ( char *str )
{
- if ( HUDtext && str )
- {
+ if ( HUDtext && str ) {
float r, l ;
guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
int StringWidth (void )
{
- if ( HUDtext && strlen( msg ))
- {
+ if ( HUDtext && strlen( msg )) {
float r, l ;
guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
-
- void Draw(fntRenderer *fnt)
- {
- fnt->start2f( x, y );
- fnt->puts ( msg ) ;
+
+ // this code is changed to display Numbers with big/small digits
+ // according to MIL Standards for example Altitude above 10000 ft
+ // is shown as 10ooo. begin suma
+
+ void Draw(fntRenderer *fnt,int digits) {
+ if(digits==1) {
+ int c=0,i=0;
+ char *t=msg;
+ int p=4;
+
+ if(t[0]=='-') {
+ //if negative value then increase the c and p values
+ //for '-' sign. c++;
+ p++;
+ }
+ char *tmp=msg;
+ while(tmp[i]!='\0') {
+ if((tmp[i]>='0') && (tmp[i]<='9'))
+ c++;
+ i++;
+ }
+ if(c>p) {
+ fnt->setPointSize(8);
+ int p1=c-3;
+ char *tmp1=msg+p1;
+ int p2=p1*8;
+
+ fnt->start2f(x+p2,y);
+ fnt->puts(tmp1);
+
+ fnt->setPointSize(12);
+ char tmp2[64];
+ strncpy(tmp2,msg,p1);
+ tmp2[p1]='\0';
+
+ fnt->start2f(x,y);
+ fnt->puts(tmp2);
+ } else {
+ fnt->setPointSize(12);
+ fnt->start2f( x, y );
+ fnt->puts(tmp);
+ }
+ } else {
+ //if digits not equal to 1
+ fnt->setPointSize(8);
+ fnt->start2f( x, y );
+ fnt->puts( msg ) ;
+ }
}
+ //end suma
void Draw()
{
- puDrawString ( guiFnt, msg, FloatToInt(x), FloatToInt(y) );
+ guiFnt.drawString( msg, FloatToInt(x), FloatToInt(y) );
}
};
public:
fgLineList( void ) {}
~fgLineList( void ) {}
- void add( fgLineSeg2D seg ) { List.push_back(seg); }
+ void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
- void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
- glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
- glEnd();
- }
-/* void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
+ void draw( void ) {
glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
+ for_each( List.begin(), List.end(), DrawLineSeg2D());
glEnd();
- } */
+ }
};
class fgTextList {
~fgTextList( void ) {}
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
- void add( fgText String ) { List.push_back(String); }
+ void add( const fgText& String ) { List.push_back(String); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
- vector < fgText > :: iterator curString;
- vector < fgText > :: iterator lastString;
- if( Font == 0 ) return;
- curString = List.begin();
- lastString = List.end();
+ if( Font == 0 )
+ return;
+ vector < fgText > :: iterator curString = List.begin();
+ vector < fgText > :: iterator lastString = List.end();
+
glPushAttrib( GL_COLOR_BUFFER_BIT );
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
Font->begin();
for( ; curString != lastString; curString++ ) {
- curString->Draw(Font);
+ curString->Draw(Font,curString->digit); //suma
}
Font->end();
List.add( fgText( x, y, s) );
}
-inline void Text( fgTextList &List, fgText &me)
+inline void Text( fgTextList &List, const fgText &me)
{
List.add(me);
}
class instr_item { // An Abstract Base Class (ABC)
- private:
+private:
static UINT instances; // More than 64K instruments? Nah!
static int brightness;
static glRGBTRIPLE color;
UINT handle;
RECT scrn_pos; // Framing - affects scale dimensions
- // and orientation. Vert vs Horz, etc.
+ // and orientation. Vert vs Horz, etc.
FLTFNPTR load_value_fn;
float disp_factor; // Multiply by to get numbers shown on scale.
UINT opts;
bool broken;
UINT scr_span; // Working values for draw;
POINT mid_span; //
-
- public:
+ int digits; //suma
+
+public:
instr_item( int x,
int y,
UINT height,
FLTFNPTR data_source,
float data_scaling,
UINT options,
- bool working = true);
+ bool working = true,
+ int digit = 0); //suma
instr_item( const instr_item & image );
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
+ int get_digits ( void ) { return digits; } //suma
UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
- UINT huds_both (UINT options) { return( (options & HUDS_BOTH) == HUDS_BOTH ); }
+ UINT huds_both (UINT options) {
+ return( (options & HUDS_BOTH) == HUDS_BOTH );
+ }
UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
{
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
- void TextString( char *msg, float x, float y )
+ void TextString( char *msg, float x, float y,int digit ) //suma
{
- HUD_TextList.add(fgText(x, y, msg));
+ HUD_TextList.add(fgText(x, y, msg,digit)); //suma
}
int getStringWidth ( char *str )
{
- if ( HUDtext && str )
- {
+ if ( HUDtext && str ) {
float r, l ;
guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
+
+ //code to draw ticks as small circles
+ void drawOneCircle(float x1, float y1, float r)
+ {
+ glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
+ for(int count=0; count<25; count++) {
+ float cosine = r * cos(count * 2 * SG_PI/10.0);
+ float sine = r * sin(count * 2 * SG_PI/10.0);
+ glVertex2f(cosine+x1, sine+y1);
+ }
+ glEnd();
+ }
};
typedef instr_item *HIptr;
+
+class HUDdraw {
+ public:
+ void operator() (HIptr elem) const {
+ if( elem->enabled())
+ elem->draw();
+ }
+};
+
//typedef deque < instr_item * > hud_deque_type;
//typedef hud_deque_type::iterator hud_deque_iterator;
//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
class instr_label : public instr_item {
- private:
+private:
const char *pformat;
const char *pre_str;
const char *post_str;
char format_buffer[80];
bool lat;
bool lon;
+ bool lbox;
- public:
+public:
instr_label( int x,
int y,
UINT width,
fgLabelJust justification,
int font_size,
int blinking,
- bool latitude,
- bool longitude,
- bool working);
+ bool latitude,
+ bool longitude,
+ bool label_box,
+ bool working,
+ int digit ); //suma);
~instr_label();
class lat_label : public instr_item {
- private:
+private:
const char *pformat;
const char *pre_str;
const char *post_str;
int blink;
char format_buffer[80];
- public:
+public:
lat_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool working);
+ int y,
+ UINT width,
+ UINT height,
+ FLTFNPTR data_source,
+ const char *label_format,
+ const char *pre_label_string,
+ const char *post_label_string,
+ float scale_data,
+ UINT options,
+ fgLabelJust justification,
+ int font_size,
+ int blinking,
+ bool working,
+ int digits =0 );//suma
~lat_label();
typedef lat_label * pLatlabel;
class lon_label : public instr_item {
- private:
+private:
const char *pformat;
const char *pre_str;
const char *post_str;
int blink;
char format_buffer[80];
- public:
+public:
lon_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool working);
+ int y,
+ UINT width,
+ UINT height,
+ FLTFNPTR data_source,
+ const char *label_format,
+ const char *pre_label_string,
+ const char *post_label_string,
+ float scale_data,
+ UINT options,
+ fgLabelJust justification,
+ int font_size,
+ int blinking,
+ bool working,
+ int digit=0); //suma
+
~lon_label();
typedef lon_label * pLonlabel;
+//
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
+class runway_instr : public instr_item
+{
+private:
+ void boundPoint(const sgdVec3& v, sgdVec3& m);
+ bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2, const sgdVec3& p1, const sgdVec3& p2);
+ void drawArrow();
+ bool get_active_runway(FGRunway& rwy);
+ void get_rwy_points(sgdVec3 *points);
+ void setLineWidth(void);
+
+ sgdVec3 points3d[6],points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale, scaleDist, default_pitch, default_heading;
+ GLint view[4];
+ FGRunway runway;
+ FGViewer* cockpit_view;
+ unsigned short stippleOut,stippleCen;
+ bool drawIA,drawIAAlways;
+ RECT location;
+ POINT center;
+
+public:
+ runway_instr( int x,
+ int y,
+ int width,
+ int height,
+ float scale_data,
+ bool working = true);
+
+ virtual void draw( void ); // Required method in base class
+ void setArrowRotationRadius(double radius);
+ void setArrowScale(double scale); // Scales the runway indication arrow
+ void setDrawArrow(bool draw); // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrowAlways(bool draw); //Always draws arrow if draw=true;
+ void setLineScale(double scale); //Sets the maximum line scale
+ void setScaleDist(double dist_nm); //Sets the distance where to start scaling the lines
+ void setStippleOutline(unsigned short stipple); //Sets the stipple pattern of the outline of the runway
+ void setStippleCenterline(unsigned short stipple); //Sets the stipple patter of the center line of the runway
+};
+
+
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
//
class instr_scale : public instr_item {
- private:
+private:
float range_shown; // Width Units.
float Maximum_value; // ceiling.
float Minimum_value; // Representation floor.
UINT Modulo; // Roll over point
int signif_digits; // digits to show to the right.
- public:
+public:
instr_scale( int x,
int y,
UINT width,
// line.
class hud_card : public instr_scale {
- private:
+private:
float val_span;
string type;
float half_width_units;
float marker_offset;
bool pointer;
string pointer_type;
-
+ string tick_type;
+ string tick_length;
+ float radius; //suma
+ float maxValue; //suma
+ float minValue; //suma
+ int divisions; //suma
+ int zoom; //suma
+ UINT Maj_div; //suma
+ UINT Min_div; //suma
+
- public:
+public:
hud_card( int x,
int y,
UINT width,
float marker_offset,
bool pointer,
string pointer_type,
- bool working);
+ string tick_type,
+ string tick_length,
+ bool working,
+ float radius, //suma
+ int divisions, //suma
+ int zoom //suma
+ );
+
~hud_card();
hud_card( const hud_card & image);
hud_card & operator = (const hud_card & rhs );
-// virtual void display_enable( bool setting );
+ // virtual void display_enable( bool setting );
virtual void draw( void ); // Required method in base class
+ void circles(float,float,float); // suma
+ void fixed(float,float,float,float,float,float); //suma
+ void zoomed_scale(int,int); //suma
};
typedef hud_card * pCardScale;
-class guage_instr : public instr_scale {
- public:
- guage_instr( int x,
+class gauge_instr : public instr_scale {
+public:
+ gauge_instr( int x,
int y,
UINT width,
UINT height,
UINT modulus,
bool working);
- ~guage_instr();
- guage_instr( const guage_instr & image);
- guage_instr & operator = (const guage_instr & rhs );
+ ~gauge_instr();
+ gauge_instr( const gauge_instr & image);
+ gauge_instr & operator = (const gauge_instr & rhs );
virtual void draw( void ); // Required method in base class
};
-typedef guage_instr * pGuageInst;
+typedef gauge_instr * pGaugeInst;
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
class dual_instr_item : public instr_item {
- private:
+private:
FLTFNPTR alt_data_source;
- public:
+public:
dual_instr_item ( int x,
int y,
UINT width,
virtual void draw ( void ) { }
};
-class fgTBI_instr : public dual_instr_item {
- private:
+class fgTBI_instr : public dual_instr_item
+{
+private:
UINT BankLimit;
UINT SlewLimit;
UINT scr_hole;
+ bool tsi; //suma
+ float rad; //suma
- public:
+public:
fgTBI_instr( int x,
int y,
UINT width,
float maxBankAngle,
float maxSlipAngle,
UINT gap_width,
- bool working);
+ bool working,
+ bool tsi, //suma
+ float rad); //suma
fgTBI_instr( const fgTBI_instr & image);
fgTBI_instr & operator = (const fgTBI_instr & rhs );
typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
- private:
+private:
UINT width_units;
int div_units;
UINT minor_div;
float glide_slope;
bool energy_worm;
bool waypoint_marker;
+ int zenith; //suma
+ int nadir; //suma
+ int hat; //suma
+
+ // The Ladder has it's own temporary display lists
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
- public:
- HudLadder( string name,
+public:
+ HudLadder( const string& name,
int x,
int y,
UINT width,
float glide_slope,
bool energy_worm,
bool waypoint_marker,
- bool working);
+ bool working,
+ int zenith, //suma
+ int nadir, //suma
+ int hat
+ ); //suma
+
~HudLadder();
HudLadder( const HudLadder & image );
HudLadder & operator = ( const HudLadder & rhs );
virtual void draw( void );
-
+ void drawZenith(float,float,float); //suma
+ void drawNadir(float, float, float); //suma
+
void Text( float x, float y, char *s)
{
TextList.add( fgText( x, y, s) );
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
extern void fgUpdateHUD( void );
-
-extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
-extern void drawOneLine ( RECT &rect);
-extern void textString ( int x,
- int y,
- char *msg,
- void *font = GLUT_BITMAP_8_BY_13);
-extern void strokeString( int x,
- int y,
- char *msg,
- void *font = GLUT_STROKE_ROMAN,
- float theta = 0);
-
-//extern void strokeString(float xx,
-// float yy,
-// char *msg,
-// void *font = GLUT_STROKE_ROMAN)
+extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
+ GLfloat x_end, GLfloat y_end );
/*
bool AddHUDInstrument( instr_item *pBlackBox );