#include <stdlib.h>
#include <string.h>
-//#ifdef HAVE_VALUES_H
-//# include <values.h> // for MAXINT
-//#endif
-
#include <algorithm> // for_each()
#include <vector> // STL vector
#include <deque> // STL double ended queue
#include STL_FSTREAM
-#include <simgear/math/fastmath.hxx> // float_to_int()
+#include <osg/State>
+
+#include <simgear/math/SGMath.hxx>
#include <simgear/constants.h>
-#include <simgear/props/props.hxx>
#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
+#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
#include <Airports/runways.hxx>
SG_USING_STD(vector);
SG_USING_NAMESPACE(std);
+#define float_to_int(v) SGMiscf::roundToInt(v)
// some of Norman's crazy optimizations. :-)
#define HUDS_DECITICS 0x0040
#define HUDS_NOTEXT 0x0080
-// Ladder orientaion
-// #define HUD_VERTICAL 1
-// #define HUD_HORIZONTAL 2
-// #define HUD_FREEFLOAT 3
-
-// Ladder orientation modes
-// #define HUD_LEFT 1
-// #define HUD_RIGHT 2
-// #define HUD_TOP 1
-// #define HUD_BOTTOM 2
-// #define HUD_V_LEFT 1
-// #define HUD_V_RIGHT 2
-// #define HUD_H_TOP 1
-// #define HUD_H_BOTTOM 2
-
-
-// Ladder sub-types
-// #define HUD_LIM 1
-// #define HUD_NOLIM 2
-// #define HUD_CIRC 3
-
-// #define HUD_INSTR_LADDER 1
-// #define HUD_INSTR_CLADDER 2
-// #define HUD_INSTR_HORIZON 3
-// #define HUD_INSTR_LABEL 4
-
// in cockpit.cxx
extern float get_throttleval ( void );
extern float get_aileronval ( void );
extern float get_mach( void );
extern char *coord_format_lat(float);
extern char *coord_format_lon(float);
-//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
// $$$ begin - added, VS Renganathan, 13 Oct 2K
-// #define FIGHTER_HUD
extern float get_anzg (void);
extern float get_Vx (void);
extern float get_Vy (void);
// $$$ end - added, VS Renganathan, 13 Oct 2K
extern char *get_formated_gmt_time( void );
-extern void fgHUDReshape(void);
enum hudinstype{ HUDno_instr,
HUDscale,
class fgText {
private:
float x, y;
- char msg[64];
+ string msg;
+ bool digit;
+ // seems unused
+
public:
- int digit;
- fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y)
- {
- strcpy(msg,c);
- digit=digits;
- }
+ fgText(float x, float y, const string& c, bool digits=false): x(x), y(y), msg( c), digit( digits) {};
fgText( const fgText & image )
- : x(image.x), y(image.y),digit(image.digit) { strcpy(msg,image.msg); }
-
- fgText& operator = ( const fgText & image ) { // seems unused
- strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit;
- return *this;
- }
-
- ~fgText() { msg[0]='\0'; } // used but useless
-
- int getStringWidth ( char *str )
+ : x(image.x), y(image.y), msg(image.msg), digit(image.digit) { }
+
+ fgText& operator = ( const fgText & image ) {
+ x = image.x; y = image.y; msg= image.msg; digit = image.digit;
+ return *this;
+ }
+
+ static int getStringWidth ( const char *str )
{
if ( HUDtext && str ) {
float r, l ;
return 0 ;
}
- int StringWidth (void )
+ int StringWidth ()
{
- if ( HUDtext && strlen( msg )) {
+ if ( HUDtext && msg != "") {
float r, l ;
- HUD_Font->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ HUD_Font->getBBox ( msg.c_str(), HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return float_to_int( r - l );
}
return 0 ;
// according to MIL Standards for example Altitude above 10000 ft
// is shown as 10ooo.
- void Draw(fntRenderer *fnt,int digits) {
- if (digits==1) {
+ void Draw(fntRenderer *fnt) {
+ if (digit) {
int c=0,i=0;
- char *t=msg;
+
int p=4;
- if (t[0]=='-') {
+ if (msg[0]=='-') {
//if negative value then increase the c and p values
//for '-' sign. c++;
p++;
}
- char *tmp=msg;
- while (tmp[i]!='\0') {
- if ((tmp[i]>='0') && (tmp[i]<='9'))
+
+ for (string::size_type i = 0; i < msg.size(); i++) {
+ if ((msg[i]>='0') && (msg[i]<='9'))
c++;
- i++;
}
+ float orig_size = fnt->getPointSize();
if (c>p) {
fnt->setPointSize(HUD_TextSize * 0.8);
- int p1=c-3;
- char *tmp1=msg+p1;
- int p2=p1*8;
+ int p2=(c-3)*8; //advance to the last 3 digits
fnt->start2f(x+p2,y);
- fnt->puts(tmp1);
+ fnt->puts(msg.c_str() + c - 3); // display last 3 digits
fnt->setPointSize(HUD_TextSize * 1.2);
- char tmp2[64];
- strncpy(tmp2,msg,p1);
- tmp2[p1]='\0';
-
+
fnt->start2f(x,y);
- fnt->puts(tmp2);
+ fnt->puts(msg.substr(0,c-3).c_str());
} else {
fnt->setPointSize(HUD_TextSize * 1.2);
fnt->start2f( x, y );
- fnt->puts(tmp);
+ fnt->puts(msg.c_str());
}
+ fnt->setPointSize(orig_size);
} else {
- //if digits not equal to 1
- fnt->setPointSize(HUD_TextSize * 0.8);
+ //if digits not true
fnt->start2f( x, y );
- fnt->puts( msg ) ;
+ fnt->puts( msg.c_str()) ;
}
}
void Draw()
{
- guiFnt.drawString( msg, float_to_int(x), float_to_int(y) );
+ guiFnt.drawString( msg.c_str(), float_to_int(x), float_to_int(y) );
}
};
public:
fgLineList( void ) {}
void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
- void erase( void ) { List.erase( List.begin(), List.end() ); }
+ void erase( void ) { List.clear();}
void draw( void ) {
glBegin(GL_LINES);
for_each( List.begin(), List.end(), DrawLineSeg2D());
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
void add( const fgText& String ) { List.push_back(String); }
- void erase( void ) { List.erase( List.begin(), List.end() ); }
+ void erase( void ) { List.clear(); }
void draw( void );
};
{
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
- void TextString( char *msg, float x, float y,int digit )
+ void TextString( char *msg, float x, float y, bool digit )
{
HUD_TextList.add(fgText(x, y, msg,digit));
}
return 0 ;
}
- //code to draw ticks as small circles
- void drawOneCircle(float x1, float y1, float r)
- {
- glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
- for (int count=0; count<25; count++) {
- float cosine = r * cos(count * 2 * SG_PI/10.0);
- float sine = r * sin(count * 2 * SG_PI/10.0);
- glVertex2f(cosine+x1, sine+y1);
- }
- glEnd();
- }
+
};
};
-extern deque< instr_item *> HUD_deque;
extern int HUD_style;
-//extern hud_deque_type HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
class instr_label : public instr_item {
private:
const char *pformat;
- const char *pre_str;
- const char *post_str;
+
fgLabelJust justify;
int fontSize;
int blink;
- char format_buffer[80];
+ string format_buffer;
bool lat;
bool lon;
bool lbox;
+ SGPropertyNode_ptr lon_node;
+ SGPropertyNode_ptr lat_node;
public:
instr_label(const SGPropertyNode *);
};
-//using namespace std;
-//deque <instr_item> * Hdeque_ptr;
-
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
-extern void fgUpdateHUD( void );
-extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
+extern void fgUpdateHUD( osg::State* );
+extern void fgUpdateHUD( osg::State*, GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end );
-/*
-bool AddHUDInstrument( instr_item *pBlackBox );
-void DrawHUD ( void );
-bool DamageInstrument( INSTR_HANDLE unit );
-bool RepairInstrument( INSTR_HANDLE unit );
-
-
-void fgUpdateHUD ( Hptr hud );
-void fgUpdateHUD2( Hptr hud ); // Future use?
-void fgHUDSetTimeMode( Hptr hud, int time_of_day );
-*/
-