//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
-#ifndef _HUD_HXX
-#define _HUD_HXX
+#ifndef _OLDHUD_HXX
+#define _OLDHUD_HXX
#ifndef __cplusplus
# error This library requires C++
# include <windows.h>
#endif
-#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
-//#ifdef HAVE_VALUES_H
-//# include <values.h> // for MAXINT
-//#endif
-
+#include <algorithm> // for_each()
#include <vector> // STL vector
#include <deque> // STL double ended queue
#include STL_FSTREAM
+#include <osg/State>
+
+#include <simgear/math/SGMath.hxx>
#include <simgear/constants.h>
#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
+#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
-#include <Controls/controls.hxx>
#include <GUI/gui.h>
+#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <Main/viewmgr.hxx>
+#include <Airports/runways.hxx>
-#include "hud_opts.hxx"
+#include <plib/sg.h>
SG_USING_STD(deque);
SG_USING_STD(vector);
SG_USING_NAMESPACE(std);
+#define float_to_int(v) SGMiscf::roundToInt(v)
// some of Norman's crazy optimizations. :-)
typedef struct {
int x, y;
} POINT;
-
+
typedef struct {
int top, bottom, left, right;
} RECT;
enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
-// DAY, NIGHT and brightness levels need to be visible where dialogs and
-// controls can be used to set intensity and appropriate color. This will
-// be moved.
-// Hud general constants
-#define HUD_DAY 1
-#define HUD_NIGHT 2
-#define HUD_BRT_BLACK 3
-#define HUD_BRT_DARK 4
-#define HUD_BRT_MEDIUM 5
-#define HUD_BRT_LIGHT 6
-
// Label constants
#define HUD_FONT_SMALL 1
#define HUD_FONT_LARGE 2
#define HUDS_DECITICS 0x0040
#define HUDS_NOTEXT 0x0080
-// Ladder orientaion
-// #define HUD_VERTICAL 1
-// #define HUD_HORIZONTAL 2
-// #define HUD_FREEFLOAT 3
-
-// Ladder orientation modes
-// #define HUD_LEFT 1
-// #define HUD_RIGHT 2
-// #define HUD_TOP 1
-// #define HUD_BOTTOM 2
-// #define HUD_V_LEFT 1
-// #define HUD_V_RIGHT 2
-// #define HUD_H_TOP 1
-// #define HUD_H_BOTTOM 2
-
-
-// Ladder sub-types
-// #define HUD_LIM 1
-// #define HUD_NOLIM 2
-// #define HUD_CIRC 3
-
-// #define HUD_INSTR_LADDER 1
-// #define HUD_INSTR_CLADDER 2
-// #define HUD_INSTR_HORIZON 3
-// #define HUD_INSTR_LABEL 4
-
// in cockpit.cxx
extern float get_throttleval ( void );
extern float get_aileronval ( void );
extern float get_mach( void );
extern char *coord_format_lat(float);
extern char *coord_format_lon(float);
-//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
// $$$ begin - added, VS Renganathan, 13 Oct 2K
-// #define FIGHTER_HUD
extern float get_anzg (void);
extern float get_Vx (void);
extern float get_Vy (void);
// $$$ end - added, VS Renganathan, 13 Oct 2K
extern char *get_formated_gmt_time( void );
-extern void fgHUDReshape(void);
enum hudinstype{ HUDno_instr,
HUDscale,
fgLineSeg2D( const fgLineSeg2D & image )
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
- fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
+ fgLineSeg2D& operator= ( const fgLineSeg2D & image ) { // seems unused
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
}
- ~fgLineSeg2D() {}
-
- void draw()
+ void draw() const
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
+class DrawLineSeg2D {
+ public:
+ void operator() (const fgLineSeg2D& elem) const {
+ elem.draw();
+ }
+};
+
+
#define USE_HUD_TextList
+extern fntTexFont *HUD_Font;
extern float HUD_TextSize;
extern fntRenderer *HUDtext;
extern float HUD_matrix[16];
class fgText {
private:
float x, y;
- char msg[64];
+ string msg;
+ bool digit;
+ // seems unused
+
public:
- int digit; //suma
- fgText(float x = 0, float y = 0, char *c = NULL,int digits=0): x(x), y(y) //suma
- {
- strcpy(msg,c);
- digit=digits; //suma
- }
-
- fgText( const fgText & image )
- : x(image.x), y(image.y),digit(image.digit) {strcpy(msg,image.msg);} //suma
-
- fgText& operator = ( const fgText & image ) {
- strcpy(msg,image.msg); x = image.x; y = image.y;digit=image.digit; //suma
- return *this;
- }
+ fgText(float x, float y, const string& c, bool digits=false): x(x), y(y), msg( c), digit( digits) {};
- ~fgText() {msg[0]='\0';}
+ fgText( const fgText & image )
+ : x(image.x), y(image.y), msg(image.msg), digit(image.digit) { }
- int getStringWidth ( char *str )
+ fgText& operator = ( const fgText & image ) {
+ x = image.x; y = image.y; msg= image.msg; digit = image.digit;
+ return *this;
+ }
+
+ static int getStringWidth ( const char *str )
{
if ( HUDtext && str ) {
float r, l ;
- guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ return float_to_int( r - l );
}
return 0 ;
}
-
- int StringWidth (void )
+
+ int StringWidth ()
{
- if ( HUDtext && strlen( msg )) {
+ if ( HUDtext && msg != "") {
float r, l ;
- guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ HUD_Font->getBBox ( msg.c_str(), HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ return float_to_int( r - l );
}
return 0 ;
}
-
+
// this code is changed to display Numbers with big/small digits
// according to MIL Standards for example Altitude above 10000 ft
- // is shown as 10ooo. begin suma
+ // is shown as 10ooo.
- void Draw(fntRenderer *fnt,int digits) {
- if(digits==1) {
+ void Draw(fntRenderer *fnt) {
+ if (digit) {
int c=0,i=0;
- char *t=msg;
+
int p=4;
- if(t[0]=='-') {
+ if (msg[0]=='-') {
//if negative value then increase the c and p values
//for '-' sign. c++;
p++;
}
- char *tmp=msg;
- while(tmp[i]!='\0') {
- if((tmp[i]>='0') && (tmp[i]<='9'))
+
+ for (string::size_type i = 0; i < msg.size(); i++) {
+ if ((msg[i]>='0') && (msg[i]<='9'))
c++;
- i++;
}
- if(c>p) {
- fnt->setPointSize(8);
- int p1=c-3;
- char *tmp1=msg+p1;
- int p2=p1*8;
-
+ float orig_size = fnt->getPointSize();
+ if (c>p) {
+ fnt->setPointSize(HUD_TextSize * 0.8);
+ int p2=(c-3)*8; //advance to the last 3 digits
+
fnt->start2f(x+p2,y);
- fnt->puts(tmp1);
+ fnt->puts(msg.c_str() + c - 3); // display last 3 digits
- fnt->setPointSize(12);
- char tmp2[64];
- strncpy(tmp2,msg,p1);
- tmp2[p1]='\0';
-
+ fnt->setPointSize(HUD_TextSize * 1.2);
+
fnt->start2f(x,y);
- fnt->puts(tmp2);
+ fnt->puts(msg.substr(0,c-3).c_str());
} else {
- fnt->setPointSize(12);
+ fnt->setPointSize(HUD_TextSize * 1.2);
fnt->start2f( x, y );
- fnt->puts(tmp);
+ fnt->puts(msg.c_str());
}
+ fnt->setPointSize(orig_size);
} else {
- //if digits not equal to 1
- fnt->setPointSize(8);
+ //if digits not true
fnt->start2f( x, y );
- fnt->puts( msg ) ;
+ fnt->puts( msg.c_str()) ;
}
}
- //end suma
void Draw()
{
- guiFnt.drawString( msg, FloatToInt(x), FloatToInt(y) );
+ guiFnt.drawString( msg.c_str(), float_to_int(x), float_to_int(y) );
}
};
vector < fgLineSeg2D > List;
public:
fgLineList( void ) {}
- ~fgLineList( void ) {}
- void add( fgLineSeg2D seg ) { List.push_back(seg); }
- void erase( void ) { List.erase( List.begin(), List.end() ); }
+ void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
+ void erase( void ) { List.clear();}
void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
+ for_each( List.begin(), List.end(), DrawLineSeg2D());
glEnd();
}
- /* void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
- glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
- glEnd();
- } */
};
class fgTextList {
vector< fgText > List;
public:
fgTextList ( void ) { Font = 0; }
- ~fgTextList( void ) {}
-
- void setFont( fntRenderer *Renderer ) { Font = Renderer; }
- void add( fgText String ) { List.push_back(String); }
- void erase( void ) { List.erase( List.begin(), List.end() ); }
-
- void draw( void ) {
- vector < fgText > :: iterator curString;
- vector < fgText > :: iterator lastString;
- if( Font == 0 ) return;
- curString = List.begin();
- lastString = List.end();
- glPushAttrib( GL_COLOR_BUFFER_BIT );
- glEnable ( GL_ALPHA_TEST ) ;
- glEnable ( GL_BLEND ) ;
- glAlphaFunc ( GL_GREATER, 0.1 ) ;
- glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-
- Font->begin();
- for( ; curString != lastString; curString++ ) {
- curString->Draw(Font,curString->digit); //suma
- }
- Font->end();
- glDisable ( GL_TEXTURE_2D ) ;
- glPopAttrib();
- }
+ void setFont( fntRenderer *Renderer ) { Font = Renderer; }
+ void add( const fgText& String ) { List.push_back(String); }
+ void erase( void ) { List.clear(); }
+ void draw( void );
};
List.add( fgText( x, y, s) );
}
-inline void Text( fgTextList &List, fgText &me)
+inline void Text( fgTextList &List, const fgText &me)
{
List.add(me);
}
bool broken;
UINT scr_span; // Working values for draw;
POINT mid_span; //
- int digits; //suma
-
+ int digits;
+
public:
instr_item( int x,
int y,
FLTFNPTR data_source,
float data_scaling,
UINT options,
- bool working = true,
- int digit = 0); //suma
-
+ bool working = true,
+ int digit = 0);
- instr_item( const instr_item & image );
-
- instr_item & operator = ( const instr_item & rhs );
virtual ~instr_item ();
+ void set_data_source ( FLTFNPTR fn ) { load_value_fn = fn; }
int get_brightness ( void ) { return brightness;}
RECT get_location ( void ) { return scrn_pos; }
bool is_broken ( void ) { return broken; }
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
- int get_digits ( void ) { return digits; } //suma
-
- UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
- UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
- UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
+ int get_digits ( void ) { return digits; }
+ inline int get_x() const { return scrn_pos.left; }
+ inline int get_y() const { return scrn_pos.top; }
+ inline int get_width() const { return scrn_pos.right; }
+ inline int get_height() const { return scrn_pos.bottom; }
+
+ UINT huds_vert (UINT options) { return (options & HUDS_VERT); }
+ UINT huds_left (UINT options) { return (options & HUDS_LEFT); }
+ UINT huds_right (UINT options) { return (options & HUDS_RIGHT); }
UINT huds_both (UINT options) {
- return( (options & HUDS_BOTH) == HUDS_BOTH );
+ return ((options & HUDS_BOTH) == HUDS_BOTH);
}
- UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
- UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
- UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
- UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
-
- virtual void display_enable( bool working ) { is_enabled = !! working;}
-
- virtual void update( void );
+ UINT huds_noticks (UINT options) { return (options & HUDS_NOTICKS); }
+ UINT huds_notext (UINT options) { return (options & HUDS_NOTEXT); }
+ UINT huds_top (UINT options) { return (options & HUDS_TOP); }
+ UINT huds_bottom (UINT options) { return (options & HUDS_BOTTOM); }
+
+ virtual void display_enable( bool working ) { is_enabled = working;}
+
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
UINT get_Handle( void );
virtual void draw( void ) = 0; // Required method in derived classes
-
+
void drawOneLine( float x1, float y1, float x2, float y2)
{
HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
{
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
- void TextString( char *msg, float x, float y,int digit ) //suma
+ void TextString( char *msg, float x, float y, bool digit )
{
- HUD_TextList.add(fgText(x, y, msg,digit)); //suma
+ HUD_TextList.add(fgText(x, y, msg,digit));
}
int getStringWidth ( char *str )
{
if ( HUDtext && str ) {
float r, l ;
- guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ return float_to_int( r - l );
}
return 0 ;
}
- //code to draw ticks as small circles
- void drawOneCircle(float x1, float y1, float r)
- {
- glBegin(GL_LINE_LOOP); // Use polygon to approximate a circle
- for(int count=0; count<25; count++) {
- float cosine = r * cos(count * 2 * SG_PI/10.0);
- float sine = r * sin(count * 2 * SG_PI/10.0);
- glVertex2f(cosine+x1, sine+y1);
- }
- glEnd();
- }
-
+
+
};
typedef instr_item *HIptr;
-//typedef deque < instr_item * > hud_deque_type;
-//typedef hud_deque_type::iterator hud_deque_iterator;
-//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
-extern deque< instr_item *> HUD_deque;
+class HUDdraw {
+ public:
+ void operator() (HIptr elem) const {
+ if ( elem->enabled())
+ elem->draw();
+ }
+};
+
+
extern int HUD_style;
-//extern hud_deque_type HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
class instr_label : public instr_item {
private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
+ const char *pformat;
+
fgLabelJust justify;
int fontSize;
int blink;
- char format_buffer[80];
- bool lat;
- bool lon;
- bool lbox;
+ string format_buffer;
+ bool lat;
+ bool lon;
+ bool lbox;
+ SGPropertyNode_ptr lon_node;
+ SGPropertyNode_ptr lat_node;
public:
- instr_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool latitude,
- bool longitude,
- bool label_box,
- bool working,
- int digit ); //suma);
-
- ~instr_label();
-
- instr_label( const instr_label & image);
- instr_label & operator = (const instr_label & rhs );
- virtual void draw( void ); // Required method in base class
+ instr_label(const SGPropertyNode *);
+ virtual void draw(void);
};
-typedef instr_label * pInstlabel;
-
-class lat_label : public instr_item {
+//
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
+class runway_instr : public instr_item {
private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
- fgLabelJust justify;
- int fontSize;
- int blink;
- char format_buffer[80];
+ void boundPoint(const sgdVec3& v, sgdVec3& m);
+ bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
+ const sgdVec3& p1, const sgdVec3& p2);
+ void drawArrow();
+ bool get_active_runway(FGRunway& rwy);
+ void get_rwy_points(sgdVec3 *points);
+ void setLineWidth(void);
+
+ sgdVec3 points3d[6], points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale;
+ double scaleDist, default_pitch, default_heading;
+ GLint view[4];
+ FGRunway runway;
+ FGViewer* cockpit_view;
+ unsigned short stippleOut, stippleCen;
+ bool drawIA, drawIAAlways;
+ RECT location;
+ POINT center;
public:
- lat_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool working,
- int digits =0 );//suma
-
- ~lat_label();
-
- lat_label( const lat_label & image);
- lat_label & operator = (const lat_label & rhs );
- virtual void draw( void ); // Required method in base class
-};
-
-typedef lat_label * pLatlabel;
-
-class lon_label : public instr_item {
-private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
- fgLabelJust justify;
- int fontSize;
- int blink;
- char format_buffer[80];
+ runway_instr(const SGPropertyNode *);
-public:
- lon_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string,
- const char *post_label_string,
- float scale_data,
- UINT options,
- fgLabelJust justification,
- int font_size,
- int blinking,
- bool working,
- int digit=0); //suma
-
-
- ~lon_label();
-
- lon_label( const lon_label & image);
- lon_label & operator = (const lon_label & rhs );
- virtual void draw( void ); // Required method in base class
+ virtual void draw( void );
+ void setArrowRotationRadius(double radius);
+ // Scales the runway indication arrow
+ void setArrowScale(double scale);
+ // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrow(bool draw);
+ // Always draws arrow if draw=true;
+ void setDrawArrowAlways(bool draw);
+ // Sets the maximum line scale
+ void setLineScale(double scale);
+ // Sets the distance where to start scaling the lines
+ void setScaleDist(double dist_nm);
+ // Sets the stipple pattern of the outline of the runway
+ void setStippleOutline(unsigned short stipple);
+ // Sets the stipple patter of the center line of the runway
+ void setStippleCenterline(unsigned short stipple);
};
-typedef lon_label * pLonlabel;
//
// instr_scale This class is an abstract base class for both moving
UINT height,
FLTFNPTR load_fn,
UINT options,
- float show_range,
- float max_value,
- float min_value,
- float disp_scaling,
+ float show_range,
+ float max_value,
+ float min_value,
+ float disp_scaling,
UINT major_divs,
UINT minor_divs,
UINT rollover,
int dp_showing,
bool working = true);
- virtual ~instr_scale();
- instr_scale( const instr_scale & image);
- instr_scale & operator = (const instr_scale & rhs);
-
- virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
- UINT div_min ( void ) { return Min_div;}
- UINT div_max ( void ) { return Maj_div;}
- float min_val ( void ) { return Minimum_value;}
- float max_val ( void ) { return Maximum_value;}
- UINT modulo ( void ) { return Modulo; }
- float factor ( void ) { return scale_factor;}
- float range_to_show( void ) { return range_shown;}
+ virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
+ UINT div_min ( void ) { return Min_div;}
+ UINT div_max ( void ) { return Maj_div;}
+ float min_val ( void ) { return Minimum_value;}
+ float max_val ( void ) { return Maximum_value;}
+ UINT modulo ( void ) { return Modulo; }
+ float factor ( void ) { return scale_factor;}
+ float range_to_show ( void ) { return range_shown;}
};
-// hud_card_ This class displays the indicated quantity on
+// hud_card This class displays the indicated quantity on
// a scale that moves past the pointer. It may be
// horizontal or vertical, read above(left) or below(right) of the base
// line.
class hud_card : public instr_scale {
private:
- float val_span;
+ float val_span;
string type;
- float half_width_units;
- bool draw_tick_bottom;
- bool draw_tick_top;
- bool draw_tick_right;
- bool draw_tick_left;
- bool draw_cap_bottom;
- bool draw_cap_top;
- bool draw_cap_right;
- bool draw_cap_left;
- float marker_offset;
- bool pointer;
- string pointer_type;
- string tick_type;
- string tick_length;
- float radius; //suma
- float maxValue; //suma
- float minValue; //suma
- int divisions; //suma
- int zoom; //suma
- UINT Maj_div; //suma
- UINT Min_div; //suma
-
-
+ float half_width_units;
+ bool draw_tick_bottom;
+ bool draw_tick_top;
+ bool draw_tick_right;
+ bool draw_tick_left;
+ bool draw_cap_bottom;
+ bool draw_cap_top;
+ bool draw_cap_right;
+ bool draw_cap_left;
+ float marker_offset;
+ bool pointer;
+ string pointer_type;
+ string tick_type;
+ string tick_length;
+ float radius;
+ float maxValue;
+ float minValue;
+ int divisions;
+ int zoom;
+ UINT Maj_div;
+ UINT Min_div;
+
public:
- hud_card( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR load_fn,
- UINT options,
- float maxValue,
- float minValue,
- float disp_scaling,
- UINT major_divs,
- UINT minor_divs,
- UINT modulator,
- int dp_showing,
- float value_span,
- string type,
- bool draw_tick_bottom,
- bool draw_tick_top,
- bool draw_tick_right,
- bool draw_tick_left,
- bool draw_cap_bottom,
- bool draw_cap_top,
- bool draw_cap_right,
- bool draw_cap_left,
- float marker_offset,
- bool pointer,
- string pointer_type,
- string tick_type,
- string tick_length,
- bool working,
- float radius, //suma
- int divisions, //suma
- int zoom); //suma
-
-
- ~hud_card();
- hud_card( const hud_card & image);
- hud_card & operator = (const hud_card & rhs );
- // virtual void display_enable( bool setting );
- virtual void draw( void ); // Required method in base class
- void circles(float,float,float); // suma
- void fixed(float,float,float,float,float,float); //suma
- void zoomed_scale(int,int); //suma
+ hud_card(const SGPropertyNode *);
+ // virtual void display_enable( bool setting ); // FIXME
+ virtual void draw(void);
+ void circles(float, float, float);
+ void fixed(float, float, float, float, float, float);
+ void zoomed_scale(int, int);
};
-typedef hud_card * pCardScale;
class gauge_instr : public instr_scale {
public:
- gauge_instr( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR load_fn,
- UINT options,
- float disp_scaling,
- float maxValue,
- float minValue,
- UINT major_divs,
- UINT minor_divs,
- int dp_showing,
- UINT modulus,
- bool working);
-
- ~gauge_instr();
- gauge_instr( const gauge_instr & image);
- gauge_instr & operator = (const gauge_instr & rhs );
+ gauge_instr(const SGPropertyNode *);
virtual void draw( void ); // Required method in base class
};
-typedef gauge_instr * pGaugeInst;
+
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
bool working,
UINT options );
- virtual ~dual_instr_item() {};
- dual_instr_item( const dual_instr_item & image);
- dual_instr_item & operator = (const dual_instr_item & rhs );
-
- float current_ch1( void ) { return (float)alt_data_source();}
- float current_ch2( void ) { return (float)get_value();}
- virtual void draw ( void ) { }
+ float current_ch1( void ) { return (float)alt_data_source(); }
+ float current_ch2( void ) { return (float)get_value(); }
+ virtual void draw( void ) {}
};
-class fgTBI_instr : public dual_instr_item
-{
+
+class fgTBI_instr : public dual_instr_item {
private:
UINT BankLimit;
UINT SlewLimit;
UINT scr_hole;
- bool tsi; //suma
- float rad; //suma
+ bool tsi;
+ float rad;
public:
- fgTBI_instr( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR chn1_source,
- FLTFNPTR chn2_source,
- float maxBankAngle,
- float maxSlipAngle,
- UINT gap_width,
- bool working,
- bool tsi, //suma
- float rad); //suma
-
- fgTBI_instr( const fgTBI_instr & image);
- fgTBI_instr & operator = (const fgTBI_instr & rhs );
-
- ~fgTBI_instr();
-
- UINT bank_limit( void ) { return BankLimit;}
- UINT slew_limit( void ) { return SlewLimit;}
+ fgTBI_instr(const SGPropertyNode *);
- virtual void draw( void ); // Required method in base class
+ UINT bank_limit(void) { return BankLimit; }
+ UINT slew_limit(void) { return SlewLimit; }
+
+ virtual void draw(void);
};
-typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
private:
bool velocity_vector;
bool drift_marker;
bool alpha_bracket;
- bool energy_marker;
- bool climb_dive_marker;
- bool glide_slope_marker;
- float glide_slope;
- bool energy_worm;
- bool waypoint_marker;
- int zenith; //suma
- int nadir; //suma
- int hat; //suma
-
-
+ bool energy_marker;
+ bool climb_dive_marker;
+ bool glide_slope_marker;
+ float glide_slope;
+ bool energy_worm;
+ bool waypoint_marker;
+ int zenith;
+ int nadir;
+ int hat;
+
+ // The Ladder has it's own temporary display lists
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
public:
- HudLadder( string name,
- int x,
- int y,
- UINT width,
- UINT height,
- float factor,
- FLTFNPTR ptch_source,
- FLTFNPTR roll_source,
- float span_units,
- float division_units,
- float minor_division,
- UINT screen_hole,
- UINT lbl_pos,
- bool frl,
- bool target_spot,
- bool velocity_vector,
- bool drift_marker,
- bool alpha_bracket,
- bool energy_marker,
- bool climb_dive_marker,
- bool glide_slope_marker,
- float glide_slope,
- bool energy_worm,
- bool waypoint_marker,
- bool working,
- int zenith, //suma
- int nadir, //suma
- int hat); //suma
-
-
- ~HudLadder();
-
- HudLadder( const HudLadder & image );
- HudLadder & operator = ( const HudLadder & rhs );
- virtual void draw( void );
- void drawZenith(float,float,float); //suma
- void drawNadir(float, float, float); //suma
+ HudLadder(const SGPropertyNode *);
+
+ virtual void draw(void);
+ void drawZenith(float, float, float);
+ void drawNadir(float, float, float);
- void Text( float x, float y, char *s)
+ void Text(float x, float y, char *s)
{
- TextList.add( fgText( x, y, s) );
+ TextList.add(fgText(x, y, s));
}
- void Line( float x1, float y1, float x2, float y2)
+ void Line(float x1, float y1, float x2, float y2)
{
- LineList.add(fgLineSeg2D(x1,y1,x2,y2));
+ LineList.add(fgLineSeg2D(x1, y1, x2, y2));
}
- void StippleLine( float x1, float y1, float x2, float y2)
+ void StippleLine(float x1, float y1, float x2, float y2)
{
- StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
+ StippleLineList.add(fgLineSeg2D(x1, y1, x2, y2));
}
};
-//using namespace std;
-//deque <instr_item> * Hdeque_ptr;
-
-extern void HUD_masterswitch( bool incr );
-extern void HUD_brightkey( bool incr_bright );
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
-extern void fgUpdateHUD( void );
-extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start,
+extern void fgUpdateHUD( osg::State* );
+extern void fgUpdateHUD( osg::State*, GLfloat x_start, GLfloat y_start,
GLfloat x_end, GLfloat y_end );
-extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
-extern void drawOneLine ( RECT &rect);
-extern void textString ( int x,
- int y,
- char *msg,
- void *font = GLUT_BITMAP_9_BY_15,int digit=0); //suma
-extern void strokeString( int x,
- int y,
- char *msg,
- void *font = GLUT_STROKE_ROMAN,
- float theta = 0);
-
-//extern void strokeString(float xx,
-// float yy,
-// char *msg,
-// void *font = GLUT_STROKE_ROMAN)
-
-/*
-bool AddHUDInstrument( instr_item *pBlackBox );
-void DrawHUD ( void );
-bool DamageInstrument( INSTR_HANDLE unit );
-bool RepairInstrument( INSTR_HANDLE unit );
-
-
-void fgUpdateHUD ( Hptr hud );
-void fgUpdateHUD2( Hptr hud ); // Future use?
-void fgHUDSetTimeMode( Hptr hud, int time_of_day );
-*/
-
-#endif // _HUD_H
+
+
+
+class HUD_Properties : public SGPropertyChangeListener {
+public:
+ HUD_Properties();
+ void valueChanged(SGPropertyNode *n);
+ void setColor() const;
+ bool isVisible() const { return _visible; }
+ bool isAntialiased() const { return _antialiased; }
+ bool isTransparent() const { return _transparent; }
+ float alphaClamp() const { return _cl; }
+
+private:
+ float clamp(float f) { return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f; }
+ SGPropertyNode_ptr _current;
+ SGPropertyNode_ptr _visibility;
+ SGPropertyNode_ptr _antialiasing;
+ SGPropertyNode_ptr _transparency;
+ SGPropertyNode_ptr _red, _green, _blue, _alpha;
+ SGPropertyNode_ptr _alpha_clamp;
+ SGPropertyNode_ptr _brightness;
+ bool _visible;
+ bool _antialiased;
+ bool _transparent;
+ float _r, _g, _b, _a, _cl;
+};
+
+#endif // _OLDHUD_H