//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
-#ifndef _HUD_HXX
-#define _HUD_HXX
+#ifndef _OLDHUD_HXX
+#define _OLDHUD_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
+#include <simgear/compiler.h>
+
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
# include <windows.h>
#endif
-#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
-//#ifdef HAVE_VALUES_H
-//# include <values.h> // for MAXINT
-//#endif
-
+#include <algorithm> // for_each()
#include <vector> // STL vector
#include <deque> // STL double ended queue
+#include STL_FSTREAM
+#include <osg/State>
+
+#include <simgear/math/SGMath.hxx>
#include <simgear/constants.h>
-#include <fg_typedefs.h>
+#include <Include/fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
+#include <Aircraft/controls.hxx>
#include <FDM/flight.hxx>
-#include <Controls/controls.hxx>
#include <GUI/gui.h>
+#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
+#include <Main/viewmgr.hxx>
+#include <Airports/runways.hxx>
-#include "hud_opts.hxx"
+#include <plib/sg.h>
-FG_USING_STD(deque);
-FG_USING_STD(vector);
-FG_USING_NAMESPACE(std);
+SG_USING_STD(deque);
+SG_USING_STD(vector);
+SG_USING_NAMESPACE(std);
+#define float_to_int(v) SGMiscf::roundToInt(v)
// some of Norman's crazy optimizations. :-)
#ifndef WIN32
- typedef struct {
- int x, y;
- } POINT;
-
- typedef struct {
- int top, bottom, left, right;
- } RECT;
+typedef struct {
+ int x, y;
+} POINT;
+
+typedef struct {
+ int top, bottom, left, right;
+} RECT;
#endif
// View mode definitions
enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
-// DAY, NIGHT and brightness levels need to be visible where dialogs and
-// controls can be used to set intensity and appropriate color. This will
-// be moved.
-// Hud general constants
-#define DAY 1
-#define NIGHT 2
-#define BRT_BLACK 3
-#define BRT_DARK 4
-#define BRT_MEDIUM 5
-#define BRT_LIGHT 6
-#define SIZE_SMALL 7
-#define SIZE_LARGE 8
-
// Label constants
-#define SMALL 1
-#define LARGE 2
-
-#define BLINK 3
-#define NOBLINK 4
+#define HUD_FONT_SMALL 1
+#define HUD_FONT_LARGE 2
enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
-// Ladder constants
-#define NONE 1
-#define UPPER_LEFT 2
-#define UPPER_CENTER 3
-#define UPPER_RIGHT 4
-#define CENTER_RIGHT 5
-#define LOWER_RIGHT 6
-#define LOWER_CENTER 7
-#define LOWER_LEFT 8
-#define CENTER_LEFT 9
-#define SOLID_LINES 10
-#define DASHED_LINES 11
-#define DASHED_NEG_LINES 12
-
-
-#define HORIZON_FIXED 1
-#define HORIZON_MOVING 2
-#define LABEL_COUNTER 1
-#define LABEL_WARNING 2
-
#define HUDS_AUTOTICKS 0x0001
#define HUDS_VERT 0x0002
#define HUDS_HORZ 0x0000
#define HUDS_DECITICS 0x0040
#define HUDS_NOTEXT 0x0080
-// Ladder orientaion
-// #define HUD_VERTICAL 1
-// #define HUD_HORIZONTAL 2
-// #define HUD_FREEFLOAT 3
-
-// Ladder orientation modes
-// #define HUD_LEFT 1
-// #define HUD_RIGHT 2
-// #define HUD_TOP 1
-// #define HUD_BOTTOM 2
-// #define HUD_V_LEFT 1
-// #define HUD_V_RIGHT 2
-// #define HUD_H_TOP 1
-// #define HUD_H_BOTTOM 2
-
-
-// Ladder sub-types
-// #define HUD_LIM 1
-// #define HUD_NOLIM 2
-// #define HUD_CIRC 3
-
-// #define HUD_INSTR_LADDER 1
-// #define HUD_INSTR_CLADDER 2
-// #define HUD_INSTR_HORIZON 3
-// #define HUD_INSTR_LABEL 4
-
// in cockpit.cxx
extern float get_throttleval ( void );
extern float get_aileronval ( void );
extern float get_rudderval ( void );
extern float get_speed ( void );
extern float get_aoa ( void );
+extern float get_nlf ( void );
extern float get_roll ( void );
extern float get_pitch ( void );
extern float get_heading ( void );
extern float get_mach( void );
extern char *coord_format_lat(float);
extern char *coord_format_lon(float);
-//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
+
+// $$$ begin - added, VS Renganathan, 13 Oct 2K
+extern float get_anzg (void);
+extern float get_Vx (void);
+extern float get_Vy (void);
+extern float get_Vz (void);
+extern float get_Ax (void);
+extern float get_Ay (void);
+extern float get_Az (void);
+extern int get_iaux1 (void);
+extern int get_iaux2 (void);
+extern int get_iaux3 (void);
+extern int get_iaux4 (void);
+extern int get_iaux5 (void);
+extern int get_iaux6 (void);
+extern int get_iaux7 (void);
+extern int get_iaux8 (void);
+extern int get_iaux9 (void);
+extern int get_iaux10 (void);
+extern int get_iaux11 (void);
+extern int get_iaux12 (void);
+extern float get_aux1(void);
+extern float get_aux2(void);
+extern float get_aux3(void);
+extern float get_aux4(void);
+extern float get_aux5 (void);
+extern float get_aux6 (void);
+extern float get_aux7 (void);
+extern float get_aux8(void);
+extern float get_aux9(void);
+extern float get_aux10(void);
+extern float get_aux11(void);
+extern float get_aux12(void);
+extern float get_aux13(void);
+extern float get_aux14(void);
+extern float get_aux15(void);
+extern float get_aux16(void);
+extern float get_aux17(void);
+extern float get_aux18(void);
+// $$$ end - added, VS Renganathan, 13 Oct 2K
extern char *get_formated_gmt_time( void );
-extern void fgHUDReshape(void);
enum hudinstype{ HUDno_instr,
- HUDscale,
- HUDlabel,
- HUDladder,
- HUDcirc_ladder,
- HUDhorizon,
- HUDguage,
- HUDdual_inst,
- HUDmoving_scale,
- HUDtbi
- };
+ HUDscale,
+ HUDlabel,
+ HUDladder,
+ HUDcirc_ladder,
+ HUDhorizon,
+ HUDgauge,
+ HUDdual_inst,
+ HUDmoving_scale,
+ HUDtbi
+};
typedef struct gltagRGBTRIPLE { // rgbt
GLfloat Blue;
fgLineSeg2D( const fgLineSeg2D & image )
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
- fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
+ fgLineSeg2D& operator= ( const fgLineSeg2D & image ) { // seems unused
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
}
- ~fgLineSeg2D() {}
-
- void draw()
+ void draw() const
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
+class DrawLineSeg2D {
+ public:
+ void operator() (const fgLineSeg2D& elem) const {
+ elem.draw();
+ }
+};
+
+
#define USE_HUD_TextList
+extern fntTexFont *HUD_Font;
extern float HUD_TextSize;
extern fntRenderer *HUDtext;
extern float HUD_matrix[16];
class fgText {
private:
float x, y;
- char msg[64];
+ string msg;
+ bool digit;
+ // seems unused
+
public:
- fgText( float x = 0, float y = 0, char *c = NULL )
- : x(x), y(y) {strncpy(msg,c,64-1);}
+ fgText(float x, float y, const string& c, bool digits=false): x(x), y(y), msg( c), digit( digits) {};
fgText( const fgText & image )
- : x(image.x), y(image.y) {strcpy(msg,image.msg);}
-
- fgText& operator = ( const fgText & image ) {
- strcpy(msg,image.msg); x = image.x; y = image.y;
- return *this;
- }
-
- ~fgText() {msg[0]='\0';}
+ : x(image.x), y(image.y), msg(image.msg), digit(image.digit) { }
- int getStringWidth ( char *str )
+ fgText& operator = ( const fgText & image ) {
+ x = image.x; y = image.y; msg= image.msg; digit = image.digit;
+ return *this;
+ }
+
+ static int getStringWidth ( const char *str )
{
- if ( HUDtext && str )
- {
+ if ( HUDtext && str ) {
float r, l ;
- guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ return float_to_int( r - l );
}
return 0 ;
}
-
- int StringWidth (void )
+
+ int StringWidth ()
{
- if ( HUDtext && strlen( msg ))
- {
+ if ( HUDtext && msg != "") {
float r, l ;
- guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ HUD_Font->getBBox ( msg.c_str(), HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ return float_to_int( r - l );
}
return 0 ;
}
-
- void Draw(fntRenderer *fnt)
- {
- fnt->start2f( x, y );
- fnt->puts ( msg ) ;
+
+ // this code is changed to display Numbers with big/small digits
+ // according to MIL Standards for example Altitude above 10000 ft
+ // is shown as 10ooo.
+
+ void Draw(fntRenderer *fnt) {
+ if (digit) {
+ int c=0,i=0;
+
+ int p=4;
+
+ if (msg[0]=='-') {
+ //if negative value then increase the c and p values
+ //for '-' sign. c++;
+ p++;
+ }
+
+ for (string::size_type i = 0; i < msg.size(); i++) {
+ if ((msg[i]>='0') && (msg[i]<='9'))
+ c++;
+ }
+ float orig_size = fnt->getPointSize();
+ if (c>p) {
+ fnt->setPointSize(HUD_TextSize * 0.8);
+ int p2=(c-3)*8; //advance to the last 3 digits
+
+ fnt->start2f(x+p2,y);
+ fnt->puts(msg.c_str() + c - 3); // display last 3 digits
+
+ fnt->setPointSize(HUD_TextSize * 1.2);
+
+ fnt->start2f(x,y);
+ fnt->puts(msg.substr(0,c-3).c_str());
+ } else {
+ fnt->setPointSize(HUD_TextSize * 1.2);
+ fnt->start2f( x, y );
+ fnt->puts(msg.c_str());
+ }
+ fnt->setPointSize(orig_size);
+ } else {
+ //if digits not true
+ fnt->start2f( x, y );
+ fnt->puts( msg.c_str()) ;
+ }
}
void Draw()
{
- puDrawString ( guiFnt, msg, FloatToInt(x), FloatToInt(y) );
+ guiFnt.drawString( msg.c_str(), float_to_int(x), float_to_int(y) );
}
};
vector < fgLineSeg2D > List;
public:
fgLineList( void ) {}
- ~fgLineList( void ) {}
- void add( fgLineSeg2D seg ) { List.push_back(seg); }
- void erase( void ) { List.erase( List.begin(), List.end() ); }
- void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
- glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
- glEnd();
- }
-/* void draw( void ) {
- vector < fgLineSeg2D > :: iterator curSeg;
- vector < fgLineSeg2D > :: iterator lastSeg;
- curSeg = List.begin();
- lastSeg = List.end();
+ void add( const fgLineSeg2D& seg ) { List.push_back(seg); }
+ void erase( void ) { List.clear();}
+ void draw( void ) {
glBegin(GL_LINES);
- for ( ; curSeg != lastSeg; curSeg++ ) {
- curSeg->draw();
- }
+ for_each( List.begin(), List.end(), DrawLineSeg2D());
glEnd();
- } */
+ }
};
class fgTextList {
vector< fgText > List;
public:
fgTextList ( void ) { Font = 0; }
- ~fgTextList( void ) {}
-
- void setFont( fntRenderer *Renderer ) { Font = Renderer; }
- void add( fgText String ) { List.push_back(String); }
- void erase( void ) { List.erase( List.begin(), List.end() ); }
-
- void draw( void ) {
- vector < fgText > :: iterator curString;
- vector < fgText > :: iterator lastString;
- if( Font == 0 ) return;
- curString = List.begin();
- lastString = List.end();
- glPushAttrib( GL_COLOR_BUFFER_BIT );
- glEnable ( GL_ALPHA_TEST ) ;
- glEnable ( GL_BLEND ) ;
- glAlphaFunc ( GL_GREATER, 0.1 ) ;
- glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
-
- Font->begin();
- for( ; curString != lastString; curString++ ) {
- curString->Draw(Font);
- }
- Font->end();
- glDisable ( GL_TEXTURE_2D ) ;
- glPopAttrib();
- }
+ void setFont( fntRenderer *Renderer ) { Font = Renderer; }
+ void add( const fgText& String ) { List.push_back(String); }
+ void erase( void ) { List.clear(); }
+ void draw( void );
};
List.add( fgText( x, y, s) );
}
-inline void Text( fgTextList &List, fgText &me)
+inline void Text( fgTextList &List, const fgText &me)
{
List.add(me);
}
class instr_item { // An Abstract Base Class (ABC)
- private:
+private:
static UINT instances; // More than 64K instruments? Nah!
static int brightness;
static glRGBTRIPLE color;
UINT handle;
RECT scrn_pos; // Framing - affects scale dimensions
- // and orientation. Vert vs Horz, etc.
+ // and orientation. Vert vs Horz, etc.
FLTFNPTR load_value_fn;
float disp_factor; // Multiply by to get numbers shown on scale.
UINT opts;
bool broken;
UINT scr_span; // Working values for draw;
POINT mid_span; //
+ int digits;
- public:
+public:
instr_item( int x,
int y,
UINT height,
UINT width,
FLTFNPTR data_source,
- float data_scaling,
+ float data_scaling,
UINT options,
- bool working = true);
+ bool working = true,
+ int digit = 0);
- instr_item( const instr_item & image );
-
- instr_item & operator = ( const instr_item & rhs );
virtual ~instr_item ();
+ void set_data_source ( FLTFNPTR fn ) { load_value_fn = fn; }
int get_brightness ( void ) { return brightness;}
RECT get_location ( void ) { return scrn_pos; }
bool is_broken ( void ) { return broken; }
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
+ int get_digits ( void ) { return digits; }
+ inline int get_x() const { return scrn_pos.left; }
+ inline int get_y() const { return scrn_pos.top; }
+ inline int get_width() const { return scrn_pos.right; }
+ inline int get_height() const { return scrn_pos.bottom; }
+
+ UINT huds_vert (UINT options) { return (options & HUDS_VERT); }
+ UINT huds_left (UINT options) { return (options & HUDS_LEFT); }
+ UINT huds_right (UINT options) { return (options & HUDS_RIGHT); }
+ UINT huds_both (UINT options) {
+ return ((options & HUDS_BOTH) == HUDS_BOTH);
+ }
+ UINT huds_noticks (UINT options) { return (options & HUDS_NOTICKS); }
+ UINT huds_notext (UINT options) { return (options & HUDS_NOTEXT); }
+ UINT huds_top (UINT options) { return (options & HUDS_TOP); }
+ UINT huds_bottom (UINT options) { return (options & HUDS_BOTTOM); }
+
+ virtual void display_enable( bool working ) { is_enabled = working;}
- UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
- UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
- UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
- UINT huds_both (UINT options) { return( (options & HUDS_BOTH) == HUDS_BOTH ); }
- UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
- UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
- UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
- UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
-
- virtual void display_enable( bool working ) { is_enabled = !! working;}
-
- virtual void update( void );
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
UINT get_Handle( void );
virtual void draw( void ) = 0; // Required method in derived classes
-
+
void drawOneLine( float x1, float y1, float x2, float y2)
{
HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
{
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
- void TextString( char *msg, float x, float y )
+ void TextString( char *msg, float x, float y, bool digit )
{
- HUD_TextList.add(fgText(x, y, msg));
+ HUD_TextList.add(fgText(x, y, msg,digit));
}
int getStringWidth ( char *str )
{
- if ( HUDtext && str )
- {
+ if ( HUDtext && str ) {
float r, l ;
- guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
- return FloatToInt( r - l );
+ HUD_Font->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
+ return float_to_int( r - l );
}
return 0 ;
}
-
+
+
+
};
typedef instr_item *HIptr;
-//typedef deque < instr_item * > hud_deque_type;
-//typedef hud_deque_type::iterator hud_deque_iterator;
-//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
-extern deque< instr_item *> HUD_deque;
+class HUDdraw {
+ public:
+ void operator() (HIptr elem) const {
+ if ( elem->enabled())
+ elem->draw();
+ }
+};
+
+
extern int HUD_style;
-//extern hud_deque_type HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
class instr_label : public instr_item {
- private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
+private:
+ const char *pformat;
+
fgLabelJust justify;
int fontSize;
int blink;
- char format_buffer[80];
+ string format_buffer;
+ bool lat;
+ bool lon;
+ bool lbox;
+ SGPropertyNode_ptr lon_node;
+ SGPropertyNode_ptr lat_node;
- public:
- instr_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string = 0,
- const char *post_label_string = 0,
- float scale_data = 1.0,
- UINT options = HUDS_TOP,
- fgLabelJust justification = CENTER_JUST,
- int font_size = SMALL,
- int blinking = NOBLINK,
- bool working = true);
-
- ~instr_label();
-
- instr_label( const instr_label & image);
- instr_label & operator = (const instr_label & rhs );
- virtual void draw( void ); // Required method in base class
+public:
+ instr_label(const SGPropertyNode *);
+ virtual void draw(void);
};
-typedef instr_label * pInstlabel;
-
-
-class lat_label : public instr_item {
- private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
- fgLabelJust justify;
- int fontSize;
- int blink;
- char format_buffer[80];
- public:
- lat_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string = 0,
- const char *post_label_string = 0,
- float scale_data = 1.0,
- UINT options = HUDS_TOP,
- fgLabelJust justification = CENTER_JUST,
- int font_size = SMALL,
- int blinking = NOBLINK,
- bool working = true);
-
- ~lat_label();
-
- lat_label( const lat_label & image);
- lat_label & operator = (const lat_label & rhs );
- virtual void draw( void ); // Required method in base class
-};
-
-typedef lat_label * pLatlabel;
+//
+// fgRunway_instr This class is responsible for rendering the active runway
+// in the hud (if visible).
+class runway_instr : public instr_item {
+private:
+ void boundPoint(const sgdVec3& v, sgdVec3& m);
+ bool boundOutsidePoints(sgdVec3& v, sgdVec3& m);
+ bool drawLine(const sgdVec3& a1, const sgdVec3& a2,
+ const sgdVec3& p1, const sgdVec3& p2);
+ void drawArrow();
+ bool get_active_runway(FGRunway& rwy);
+ void get_rwy_points(sgdVec3 *points);
+ void setLineWidth(void);
+
+ sgdVec3 points3d[6], points2d[6];
+ double mm[16],pm[16], arrowScale, arrowRad, lnScale;
+ double scaleDist, default_pitch, default_heading;
+ GLint view[4];
+ FGRunway runway;
+ FGViewer* cockpit_view;
+ unsigned short stippleOut, stippleCen;
+ bool drawIA, drawIAAlways;
+ RECT location;
+ POINT center;
-class lon_label : public instr_item {
- private:
- const char *pformat;
- const char *pre_str;
- const char *post_str;
- fgLabelJust justify;
- int fontSize;
- int blink;
- char format_buffer[80];
+public:
+ runway_instr(const SGPropertyNode *);
- public:
- lon_label( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR data_source,
- const char *label_format,
- const char *pre_label_string = 0,
- const char *post_label_string = 0,
- float scale_data = 1.0,
- UINT options = HUDS_TOP,
- fgLabelJust justification = CENTER_JUST,
- int font_size = SMALL,
- int blinking = NOBLINK,
- bool working = true);
-
- ~lon_label();
-
- lon_label( const lon_label & image);
- lon_label & operator = (const lon_label & rhs );
- virtual void draw( void ); // Required method in base class
+ virtual void draw( void );
+ void setArrowRotationRadius(double radius);
+ // Scales the runway indication arrow
+ void setArrowScale(double scale);
+ // Draws arrow when runway is not visible in HUD if draw=true
+ void setDrawArrow(bool draw);
+ // Always draws arrow if draw=true;
+ void setDrawArrowAlways(bool draw);
+ // Sets the maximum line scale
+ void setLineScale(double scale);
+ // Sets the distance where to start scaling the lines
+ void setScaleDist(double dist_nm);
+ // Sets the stipple pattern of the outline of the runway
+ void setStippleOutline(unsigned short stipple);
+ // Sets the stipple patter of the center line of the runway
+ void setStippleCenterline(unsigned short stipple);
};
-typedef lon_label * pLonlabel;
//
// instr_scale This class is an abstract base class for both moving
//
class instr_scale : public instr_item {
- private:
+private:
float range_shown; // Width Units.
float Maximum_value; // ceiling.
float Minimum_value; // Representation floor.
UINT Modulo; // Roll over point
int signif_digits; // digits to show to the right.
- public:
+public:
instr_scale( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
- float show_range,
- float max_value = 100.0,
- float min_value = 0.0,
- float disp_scaling = 1.0,
- UINT major_divs = 10,
- UINT minor_divs = 5,
- UINT rollover = 0,
- int dp_showing = 2,
- bool working = true);
-
- virtual ~instr_scale();
- instr_scale( const instr_scale & image);
- instr_scale & operator = (const instr_scale & rhs);
-
- virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
- UINT div_min ( void ) { return Min_div;}
- UINT div_max ( void ) { return Maj_div;}
- float min_val ( void ) { return Minimum_value;}
- float max_val ( void ) { return Maximum_value;}
- UINT modulo ( void ) { return Modulo; }
- float factor ( void ) { return scale_factor;}
- float range_to_show( void ) { return range_shown;}
+ float show_range,
+ float max_value,
+ float min_value,
+ float disp_scaling,
+ UINT major_divs,
+ UINT minor_divs,
+ UINT rollover,
+ int dp_showing,
+ bool working = true);
+
+ virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
+ UINT div_min ( void ) { return Min_div;}
+ UINT div_max ( void ) { return Maj_div;}
+ float min_val ( void ) { return Minimum_value;}
+ float max_val ( void ) { return Maximum_value;}
+ UINT modulo ( void ) { return Modulo; }
+ float factor ( void ) { return scale_factor;}
+ float range_to_show ( void ) { return range_shown;}
};
-// hud_card_ This class displays the indicated quantity on
+// hud_card This class displays the indicated quantity on
// a scale that moves past the pointer. It may be
// horizontal or vertical, read above(left) or below(right) of the base
// line.
class hud_card : public instr_scale {
- private:
- float val_span;
- float half_width_units;
-
- public:
- hud_card( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR load_fn,
- UINT options,
- float maxValue = 100.0,
- float minValue = 0.0,
- float disp_scaling = 1.0,
- UINT major_divs = 10,
- UINT minor_divs = 5,
- UINT modulator = 100,
- int dp_showing = 2,
- float value_span = 100.0,
- bool working = true);
-
- ~hud_card();
- hud_card( const hud_card & image);
- hud_card & operator = (const hud_card & rhs );
-// virtual void display_enable( bool setting );
- virtual void draw( void ); // Required method in base class
+private:
+ float val_span;
+ string type;
+ float half_width_units;
+ bool draw_tick_bottom;
+ bool draw_tick_top;
+ bool draw_tick_right;
+ bool draw_tick_left;
+ bool draw_cap_bottom;
+ bool draw_cap_top;
+ bool draw_cap_right;
+ bool draw_cap_left;
+ float marker_offset;
+ bool pointer;
+ string pointer_type;
+ string tick_type;
+ string tick_length;
+ float radius;
+ float maxValue;
+ float minValue;
+ int divisions;
+ int zoom;
+ UINT Maj_div;
+ UINT Min_div;
+
+public:
+ hud_card(const SGPropertyNode *);
+ // virtual void display_enable( bool setting ); // FIXME
+ virtual void draw(void);
+ void circles(float, float, float);
+ void fixed(float, float, float, float, float, float);
+ void zoomed_scale(int, int);
};
-typedef hud_card * pCardScale;
-
-class guage_instr : public instr_scale {
- public:
- guage_instr( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR load_fn,
- UINT options,
- float disp_scaling = 1.0,
- float maxValue = 100,
- float minValue = 0,
- UINT major_divs = 50,
- UINT minor_divs = 0,
- int dp_showing = 2,
- UINT modulus = 0,
- bool working = true);
-
- ~guage_instr();
- guage_instr( const guage_instr & image);
- guage_instr & operator = (const guage_instr & rhs );
+
+class gauge_instr : public instr_scale {
+public:
+ gauge_instr(const SGPropertyNode *);
virtual void draw( void ); // Required method in base class
};
-typedef guage_instr * pGuageInst;
+
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
class dual_instr_item : public instr_item {
- private:
+private:
FLTFNPTR alt_data_source;
- public:
+public:
dual_instr_item ( int x,
int y,
UINT width,
UINT height,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
- bool working = true,
- UINT options = HUDS_TOP);
+ bool working,
+ UINT options );
- virtual ~dual_instr_item() {};
- dual_instr_item( const dual_instr_item & image);
- dual_instr_item & operator = (const dual_instr_item & rhs );
-
- float current_ch1( void ) { return (float)alt_data_source();}
- float current_ch2( void ) { return (float)get_value();}
- virtual void draw ( void ) { }
+ float current_ch1( void ) { return (float)alt_data_source(); }
+ float current_ch2( void ) { return (float)get_value(); }
+ virtual void draw( void ) {}
};
+
class fgTBI_instr : public dual_instr_item {
- private:
+private:
UINT BankLimit;
UINT SlewLimit;
UINT scr_hole;
+ bool tsi;
+ float rad;
- public:
- fgTBI_instr( int x,
- int y,
- UINT width,
- UINT height,
- FLTFNPTR chn1_source = get_roll,
- FLTFNPTR chn2_source = get_sideslip,
- float maxBankAngle = 45.0,
- float maxSlipAngle = 5.0,
- UINT gap_width = 5,
- bool working = true);
-
- fgTBI_instr( const fgTBI_instr & image);
- fgTBI_instr & operator = (const fgTBI_instr & rhs );
-
- ~fgTBI_instr();
+public:
+ fgTBI_instr(const SGPropertyNode *);
- UINT bank_limit( void ) { return BankLimit;}
- UINT slew_limit( void ) { return SlewLimit;}
+ UINT bank_limit(void) { return BankLimit; }
+ UINT slew_limit(void) { return SlewLimit; }
- virtual void draw( void ); // Required method in base class
+ virtual void draw(void);
};
-typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
- private:
+private:
UINT width_units;
int div_units;
UINT minor_div;
UINT label_pos;
UINT scr_hole;
- UINT minimal;
- float vmax;
- float vmin;
- float factor;
-
+ float vmax;
+ float vmin;
+ float factor;
+ string hudladder_type;
+ bool frl;
+ bool target_spot;
+ bool velocity_vector;
+ bool drift_marker;
+ bool alpha_bracket;
+ bool energy_marker;
+ bool climb_dive_marker;
+ bool glide_slope_marker;
+ float glide_slope;
+ bool energy_worm;
+ bool waypoint_marker;
+ int zenith;
+ int nadir;
+ int hat;
+
+ // The Ladder has it's own temporary display lists
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
- public:
- HudLadder( int x,
- int y,
- UINT width,
- UINT height,
- UINT minimal = 0,
- FLTFNPTR ptch_source = get_roll,
- FLTFNPTR roll_source = get_pitch,
- float span_units = 45.0,
- float division_units = 10.0,
- float minor_division = 0.0,
- UINT screen_hole = 70,
- UINT lbl_pos = 0,
- bool working = true );
-
- ~HudLadder();
-
- HudLadder( const HudLadder & image );
- HudLadder & operator = ( const HudLadder & rhs );
- virtual void draw( void );
-
- void Text( float x, float y, char *s)
+public:
+ HudLadder(const SGPropertyNode *);
+
+ virtual void draw(void);
+ void drawZenith(float, float, float);
+ void drawNadir(float, float, float);
+
+ void Text(float x, float y, char *s)
{
- TextList.add( fgText( x, y, s) );
+ TextList.add(fgText(x, y, s));
}
- void Line( float x1, float y1, float x2, float y2)
+ void Line(float x1, float y1, float x2, float y2)
{
- LineList.add(fgLineSeg2D(x1,y1,x2,y2));
+ LineList.add(fgLineSeg2D(x1, y1, x2, y2));
}
- void StippleLine( float x1, float y1, float x2, float y2)
+ void StippleLine(float x1, float y1, float x2, float y2)
{
- StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
+ StippleLineList.add(fgLineSeg2D(x1, y1, x2, y2));
}
};
-//using namespace std;
-//deque <instr_item> * Hdeque_ptr;
-
-extern void HUD_brightkey( bool incr_bright );
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
-extern void fgUpdateHUD( void );
-
-extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
-extern void drawOneLine ( RECT &rect);
-extern void textString ( int x,
- int y,
- char *msg,
- void *font = GLUT_BITMAP_8_BY_13);
-extern void strokeString( int x,
- int y,
- char *msg,
- void *font = GLUT_STROKE_ROMAN,
- float theta = 0);
-//extern void strokeString(float xx,
-// float yy,
-// char *msg,
-// void *font = GLUT_STROKE_ROMAN)
-
-/*
-bool AddHUDInstrument( instr_item *pBlackBox );
-void DrawHUD ( void );
-bool DamageInstrument( INSTR_HANDLE unit );
-bool RepairInstrument( INSTR_HANDLE unit );
-
-
-void fgUpdateHUD ( Hptr hud );
-void fgUpdateHUD2( Hptr hud ); // Future use?
-void fgHUDSetTimeMode( Hptr hud, int time_of_day );
-*/
-
-#endif // _HUD_H
+extern void fgUpdateHUD( osg::State* );
+extern void fgUpdateHUD( osg::State*, GLfloat x_start, GLfloat y_start,
+ GLfloat x_end, GLfloat y_end );
+
+
+
+
+class HUD_Properties : public SGPropertyChangeListener {
+public:
+ HUD_Properties();
+ void valueChanged(SGPropertyNode *n);
+ void setColor() const;
+ bool isVisible() const { return _visible; }
+ bool isAntialiased() const { return _antialiased; }
+ bool isTransparent() const { return _transparent; }
+ float alphaClamp() const { return _cl; }
+
+private:
+ float clamp(float f) { return f < 0.0f ? 0.0f : f > 1.0f ? 1.0f : f; }
+ SGPropertyNode_ptr _current;
+ SGPropertyNode_ptr _visibility;
+ SGPropertyNode_ptr _antialiasing;
+ SGPropertyNode_ptr _transparency;
+ SGPropertyNode_ptr _red, _green, _blue, _alpha;
+ SGPropertyNode_ptr _alpha_clamp;
+ SGPropertyNode_ptr _brightness;
+ bool _visible;
+ bool _antialiased;
+ bool _transparent;
+ float _r, _g, _b, _a, _cl;
+};
+
+#endif // _OLDHUD_H