#include <deque> // STL double ended queue
#include <simgear/constants.h>
-#include <simgear/math/mat3.h>
#include <fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
#include <Controls/controls.hxx>
#include <GUI/gui.h>
+#include "hud_opts.hxx"
+
FG_USING_STD(deque);
FG_USING_STD(vector);
FG_USING_NAMESPACE(std);
+// some of Norman's crazy optimizations. :-)
+
#ifndef WIN32
typedef struct {
int x, y;